Stellaris

Stellaris

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[ 2.0+] The Great Journey-Towards the halos
   
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File Size
Posted
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4.944 MB
4 Mar, 2018 @ 12:02am
8 Jun, 2018 @ 9:07am
33 Change Notes ( view )

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[ 2.0+] The Great Journey-Towards the halos

Description
The 2.2 compatibility update is still in progress. Meanwhile, you could try the following:

Link to ship-graphic-only version
Link to a 2.2 compatible forerunner standalone mod

-------------------------------------------Main----------------------------------------------
As is repeatly asked, here is the compatibility patch for sins of the prophet.
steamproxy.com/sharedfiles/filedetails/?id=1326398169
---------------------------------------------------------------------------------------------
The created Rebellion, the guardian
--------------------------------------------4.16----------------------------------------
Forerunner Precursor Events and shield world 006 Onyx
-----------------------------------------3.25------------------------------------------------
bug fixed
-----------------------------------------3.21----------------------------------------
Flood Event, Discovery of the Ark ,Halo Activation as the last resort against flood

--------------------------------------3.13----------------------------------------
Guardian as forerunner colossus

----------------------------------3.11---------------------------------------------
Forerunner faction added
Ark starting system
New ship model Fortress Class as Forerunner Titan
Covenant AI balanced
-----------------------------------------------------------------------------
Great Journet for covenant!, balance needed, a bit too OP
-----------------------------------------------------------
!!First 2.0 new mod features,!!!
-Cole Protocal:UNSC can now disable all hyperlane connection to Earth with one gateway available for UNSC only for 10 years through edicts "Cole Protocal" (Just a small experiment for forerunner)
-Re-added UNSC Colonies from the early version
-------------------
-Bug fixed on sanghelis and UNSC
-----------------------------------------Update 2-3.5----------------------------
all halo nation will be forced to spawn in every game
random generated halos (7) and shield worlds added
-----------------------------------------Update 1-3.4---------------------------------------------
pre alpha version! Use at your own risk.
Current Content:
UNSC& Covenant Factions
Ship Models
High Charity
---------------------Yes, That's it so far, at least we have our framework functioning again.
--------------Future update----------------
All remaining contents in The Great Journey 1.5 version
Additional events involving the earth portgate to The Ark
Ship Models quality imporvement.
......
Popular Discussions View All (2)
2
11 Sep, 2019 @ 3:02am
[STATE OF THE MOD] [2019]
LordZarmack
1
31 Mar, 2021 @ 11:17pm
[YF22] > Mechanic's not working/Bugs/Problem's
LordZarmack
399 Comments
SVaughan 20 Oct, 2024 @ 11:19am 
If it hasn't been touched since 2018, what do you think?

That being, Sins of the Prophets for Stellaris has been updated to current game versions.
~_Athena_~ 18 Oct, 2024 @ 6:30pm 
will this be updated ?
EpicCryinide 20 Nov, 2021 @ 3:53am 
Will there be an update for 3.1/3.+?
KhaoticSpring 14 Aug, 2021 @ 11:32am 
What do I need to do to get this mod to work. Which version do I play on, do I need something else along with Halo Custom Assets?
RASC Angel 4 Jul, 2021 @ 9:02pm 
Hey, I'm having issues selecting a ship while creating my own empire. Everything goes well during the during the rest of the creation, but when I select any ship, ( the ship preselected doesn't cause the crash) caused the game to crash
LordZarmack  [author] 26 May, 2021 @ 6:23am 
Iron: Yes, i'm sure they could and I am not unwelcome to the idea, but do not underestimate the over a year development and coding we did to make all the events come to life. "It is no little task"
LordZarmack  [author] 26 May, 2021 @ 5:39am 
Ok what: Add me and come talk sometime. While I dont have much free time anymore, it may be time to bring the old girl back to life given other's progress with coding and understanding the work we put in at the start.
NinepointRider_Official 1 Apr, 2021 @ 2:07pm 
alright so I got it to work with the DLC that uses machine intelligence, and it works for everything but i can't see anything as there are black shapes in the way and all the planets appear to be green orbs as well as the ships looking corrupted. But the technology and everything else is fine, just can't see any of it, and the energy consumption is overly high, It brings the power of the fleets down to 36 power a ship, with the technology that would make it 146 per ship.
NinepointRider_Official 30 Mar, 2021 @ 2:09pm 
@Ironside [USSA]
That's actually a good idea, but if you've read the discussion, he's got alot on his plate. Good thinking though possible for the future.
Ironside 19 Mar, 2021 @ 1:38pm 
just an idea, why not work with the people behind Mass Effect: Crucible. I'm sure they could help you bring this mod back into the lime light and get the mod in a working state for Stellaris.