Starbound

Starbound

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Any Capture Reloaded - Any HP Capture Patch
   
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12.2.2018 klo 20.16
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Any Capture Reloaded - Any HP Capture Patch

1 kokoelmassa, tekijä pointbeing
The Any Capture Reloaded Collection
3 luomusta
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A quick patch for Any Capture Reloaded that makes it so all monsters need not be below a health fraction to be captured.

Note that this does not require any other mods but Any Capture Reloaded to function. It is not a compatibility patch.

If you don't use ACR, you can try this mod by Darexon, provided that it still works. Just note that it will not work with ACR, so if you start using my mod unsub from Healthy Capture and use this patch instead. It does the same thing.

Well have a good ❤
Suositut keskustelut Näytä kaikki (1)
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12.2.2018 klo 20.35
TÄRKEÄ: Info for Modders
pointbeing
50 kommenttia
William 1.1.2023 klo 1.43 
can you make so we can capture bosses?
Q_OniYagi 25.11.2022 klo 17.25 
F
p_trevogin 12.2.2021 klo 14.31 
This mod does not work at all.
CloudBirb 6.10.2020 klo 18.41 
Not even Any Capture Reloaded itself seems to work. Latest update broke it?
SimplySquamb 4.10.2020 klo 22.40 
Yeah, It doesn't work anymore
CloudBirb 3.10.2020 klo 19.13 
No longer seems to work, I need to lower monster health again even with this mod installed
pointbeing  [tekijä] 5.8.2019 klo 15.26 
@The Harbinger As far as I know none of those three mods should cause this issue...

I'm really not sure what mod would cause the issues you're seeing at this point. I'm pretty sure that this is an issue of the capturable.lua file being overwritten, because I see that both the main mod and the patch are loading in properly (and in the correct order), but I don't know what mod would alter it.

Keep an eye out for any other mods that might mess with capture mechanics, I guess, and let me know if you're able to find a culprit.
The Harbinger 5.8.2019 klo 10.38 
Here's a new log, complete with the game shutting down (last time I was still in game, oops). I spent about a minute before shutting it down trying to capture a completely newly spawned tentacleghost without damaging it

https://pastebin.com/htyfGFrW
The Harbinger 5.8.2019 klo 10.29 
Had to spawn in a weapon that did next to no damage in order to catch it with no armour (the tentacleghost only has 5 health or so) but was able to catch it (called a Tentacle Hunter when caught) (using /spawnmonster tentacleghost). I have to get most monsters down to 3 bars of health before I can capture them

The only things I can think of that may be causing a conflict are FU and https://steamproxy.com/sharedfiles/filedetails/?id=1627427082 and potentially RPG growth - it has a Tamer profession, where you can craft a station which lets you make Capture Pods and advanced versions which just seek out monsters
pointbeing  [tekijä] 5.8.2019 klo 8.20 
@The Harbinger First off, try capturing something that could only be captured with the use of the main mod; you could, say, spawn a tentacleghost with commands and try capturing it. Even if it needs to have its health lowered first (from what I see here, if you use Any Capture Reloaded without this patch working you'd need to lower it below 50% health), I just want to see if the main mod is working on your end at all. Due to how this patch is written, if the main mod isn't loading in properly/isn't working in some way, this patch won't work either.

It's been working fine on my end, and the whole load list priority thing shouldn't be an issue seeing as how this patch is designated to load right after the main mod. Are you using any other capture-related mods that could cause a conflict?