Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare

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Town ASSAULT & DEFENCE Guide
By Nuke
A guide to the basics of taking and defending towns in FGW
Hopefully as the game expands so will this guide

Ty for your time and drop a comment if you found it helpful or you have something to add

NukeCola
   
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Attacking Towns
For taking towns first you need to build up some quality troops (Rifleman ,LMG,Snipers class types) and equip yourself with a decent scoped rifle,bring alot of ammo,medkits,grenades etc
Most towns can be taken with a 7 man squad setup once you get the best armour /weapons but it can be painstakingly longer then if you rotate your squads with the reserve forces.



-Bring a mixed force of 2mg 2snipers 3 veterans and the same force as a reserve
-When my squads drop to 1,2 troopers i retreat them and i deploy new squads to reinforce my position,that way i dont loose the units themselves
-High first aid skill (5ish) so your troops get wounded instead of killed and you save up squads and money
-Take up good defensive positions (because positining is everything in this game) ,which means :

COVER(trees work the best )
ELEVATED TERRAIN
LINE OF SIGHT on your approaches
TROOP DEPLOYMENT
deploy in semi circles(eclipse), works better then lines and you can reinforce other points more easily
do not bunch up your troops to much

-The defender will most likely attack you with a bigger proportion of his force and you need to is survive and pick of as many enemies you can( try killing their heavy hitters first LMGs), provide suppresing fire on the enemy

-After surviving the inital rush spread out your troops and try to encircle them in a wide semicircle formation from front ,left and right flanks.Advance as one, use terrain to your advantage and tighten the circle.

-Sometimes (rarely tho) the enemy wont attack or will keep to the red circle.
when playin vs bandits and uman its np but the 3 major factions present a tougher nut to crack

-So what you do is bring a nice scoped weapon, and try to pick off on the enemy force

-If your engaging larger forces its usefull to deplete their numbers before the final battle.
-Sniper squads are also useful for this tactic

for instance
I am attacking a ARF force of 80 ish
for the first engangment i bring 4 snipers 1 lmg and 2 veteran squads for CC support
i position my snipers at a good postion and start to engage them by little
If they push with all their forces, retreat
the key is to kill more of theirs then to loose and squad circulation from reserve.

after all the game is called freeman GUERILLA warfare ;)

hope this helps

By NukeCola
Defending Towns
Defending towns can be easy or tough depending on number of factors :

STARTING POSITION:
You are usually positioned somewhere in the middle of the map with enemies coming from 1 or 2 sides .
Some town maps are more flat some more hilly with less and more foliege but the principles are the same .
As for now your troops dont have the ability to use the buildings for cover ( to my knowledge atleast)
so your BEST TACTIC is to behave in a way like open battle; which means deploy troops on ELAVATED & FORESTED area in GENERAL AREA you want to DEFEND minding the directions of the enemy attack and try to have an even line so no units are exposed to the enemy before the rest of the force .
Sometimes its better to even depoloy outside the town if the terrain is bad

BUILDINGS:
Use BULDINGS as COVER & HIDING PLACE for YOURSELF but for your enemies and your own units treat them as BLOCKS OF UNPASSABLE TERRAIN which your troops can hide behind and therefore lure enemy closer .

TACTICS:
There can be many diffrent approaches to defense ( il upload some screenshots later for examples) but some stuff always works.
The enemy attacks you at start with most forces 99% as your outnumbered so going toe to toe with him isnt a smart idea. (except bandits, they r not really good when you have the levels, gear and troops )Use snipers to pick off enemy at the distance and use the buildigns for loosing lines of sight , cover etc.

You can set up AMBUSHES by hiding troops behind corners so when the enemy comes charging into that courtyard he gets fired apon from diffrent angles therefore maximizing the firepower effect ( position the troops so they can get line of sight (and enemy also ) when they enter your traps.

also
i found it rewarding to pick a good spot in a building so you can open fire on the enemy, kil some, change windows, repeat etc. It slows down your enemy because they are shooting at you (not atyour squads ) and also gives your squads a fighting chance in an open battle ( if they switch fire for 10 secs to you alot can happen)


WHAT TO BRING

Most of the time in town defenses youll be outnumbered to some degree.
So bring alot of AMMO, MEDKITS and AUTOMATIC weapons with good magazine size so you dont have to reload often like the 100 bullet LMG (and can gun down scores of enemies on auto or lay down supresing fire on an enemy unit moving so thery forced to take cover.
Having MAX health and possible armour (111) is also recomendded but not necessary.

For town defenses i personally like to go with 1 - 3 ARF LMG squad
2 poznan commandos
2 FCA greandiers
1-2 pozna sniper


Thats it for now
Il update this with some additional text and screenshots for refrences

Happy Killing !
oh and rate the guide if you liked it ( or didint like it ) :P
26 Comments
Scynix 11 Oct, 2019 @ 12:38am 
Ah yeah I understand, it was still cool of you to go to such length, appreciated. Lot of people picked up the game with the 1.0 release.
Nuke  [author] 10 Oct, 2019 @ 11:19pm 
this guide is from when the game came out. havent played it lately so bear with me
Scynix 10 Oct, 2019 @ 5:17pm 
You mention having mixed classes like mg's and snipers... are they intrinsically better than generic soldiers that have been leveled up from the start? I have a squad of VFA soldiers that I've had since near the beginning, but fighting umman's seems to be a slugfest now. I'm wondering if it's simply a stat thing since my second squad of recently acquired fighters don't seem to be doing quite as badly, but since it's the middle of a firefight I'm not positive.
=M$= Oroberus 19 Jul, 2019 @ 10:44pm 
That's the biggest and most overcomplicated overexplain for pretty much anything I've ever seen/read.

Town assault: Pull back on an elevated position and wait -> win
Town defense: Advance to an elevated position and wait -> win

As the AI will just run into you by default (sometimes straight, sometimes flanking) just being elevated and having a mix of rifles and assault rifles just insta wins everything, including town assaults.

Took my first town (with 50 defender) with 2 Squads of 7 people each, being equipped with the standard rifle and AK-SUs
Tornadic 19 Dec, 2018 @ 11:18pm 
So what do I do when I take a town with like 30 guys, then immidietly get railed by 50 umman morter trucks?
The Nosferatu Campaign 3 Jul, 2018 @ 6:25pm 
Positioning your troops in an elevated position isn't always the best tactic. In town encounters you are usually outnumbered or evenly matched at best. In this case the enemy will swarm you and engage you with equal or better fire power, needlessly causing causualties and sapping profits from the war machine. In many cases it's best to set up a reverse slope defense where you wait for the enemy to crest a hill and have your guys positioned to concentrate fire on the hilltop. It's a question of maximizing your volume of fire on the enemy while minimizing the volume and duration of return fire. When terrain permits, always draw the enemy into concentrated fire from a reverse slope defense. This is doubly important when facing pozna units to mitigate their sniper's usefulness.
Im Your Cousin 28 Jun, 2018 @ 9:49pm 
Wish I read this a few days ago. I had to discover all this on my own.

It would be nice if you could take a city without entering FPS mode. It seems (unfortunately) mandatory to snipe off as many enemies as possible to thin the herd before sending in your troops. This needs balancing. Playing FPS mode should be optional not mandatory IMO.
Dirty Dan With The White Vans 1 May, 2018 @ 11:39am 
It seems like the game isnt quite there for tactics. Its all there it just seems to be very basic. Need the first person squad control with formations etc. Being elevated isnt always amazing. Your teammates arent in a position to be able to actually shoot the enemy they just end up shooting the hill. Then the few that can peak are shot down. And stealth doesnt seem so hot, they seem to know where you are shooting from regardless, you can take 1 out but after that they know. So far the ai is better than arma 3 though thats for sure. The game is in early access for a reason. I imagine these things will be improved and refined, and from how the developer team seems to be it wont take too long.
Nuke  [author] 1 May, 2018 @ 11:03am 
Cover , line of sight and elevation and prefrebly all three
Dirty Dan With The White Vans 1 May, 2018 @ 11:01am 
Id like to go ahead and take back what i said. I just had 1 bandit get legit 15-20 guys with one nade. Completely turned the tides lmao. They were in the trees and all with cover. just one hell of a nade throw. might have been more than one but dont keep ya mans grouped <3