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[quote=RaTcHeT302]These instructions are outdated. I added the correct instructions here.
http://ratchet302.gitlab.io/games/e/evil-genius/tweaks/population.html#game-tweaking
You only need to change MaxPopulation. PopulationEntry does something else.
You can up delete all the PopulationEntry lines if you want to. PopulationEntry controls what your minion capacity is set to after you complete enough acts of infamy, here's the correct format.
PopulationEntry = MissionsToComplete, NewPopulationCapacity
By doing PopulationEntry = 500, 500 you told the game that you want to complete 500 missions, once you do that, your population capacity is set to 500.
If you want 500 minions, only change MaxPopulation to 500. Anything else is useless.[/quote]
(https://www.gog.com/forum/evil_genius/how_to_increase_population/post13)
From there, you should have at least 5 of every top tier minion except diplomats, because they're ass. Keep 2-3 of those on hand for missions while they're necessary, and then you can get rid of them if you're so inclined.
From there, you have 6 or 7 minions left to allocate. I personally like a muscle focus, so I put them into extra snipers or martial artists, maybe a flamethrower merc if I want to be wasteful. But if you prefer social minions, playboys or spindoctors are perfectly fine. Likewise if you want your research to go faster.
I hope this helps!
100 :D