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How to Melee Dodge (Video Guide) / 怎样近战闪避(Q转)(视频指南)
От Lein и соавторов
In this video, I try to break down the melee dodge technique into comprehensible steps. The transcript can be found either here or in the video's description.

Happy New Year!

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在视频中,我把近战闪避的技巧分成几个容易理解的步骤。视频下方的文本也在视频中有出现。

新年快乐!
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Video
Transcript
Melee Dodging

There are two main types
of melee animations:

idle melee

and running melee

Melee dodging is an unofficial name
used to refer to the simple act of
moving while in a running melee
animation.

Melee dodging with a bayonet
is useful since it allows you to
attack at the same time,

such as when dodging Hounds

or Illuminate orbs.

Without a bayonet, it can be useful
for quickly positioning snap shots

or repositioning between shots.

To perform a melee dodge,
do the following:

Melee Dodge

Run ➜ Melee ➜ Move (+ Aim)

The running melee animation only
lasts for a brief moment and differs
based on whether or not a bayonet
is equipped.

This is your window of opportunity
to move freely (or "melee dodge").

These gauges will show how long
each running melee animation lasts.

Bayonet | No bayonet

Due to its duration, many players find
it easier to practice with a bayonet.

Start by simply running, then add
each additional step gradually.

Run ➜ Melee ➜ Move (+ Aim)

Thanks for watching!
中文译文
近战动作主要有两种类型*:
1、原地近战
2、跑动近战

近战闪避(Q转)是一个非官方的名称

用于指代那些在近战动作中移动的简单动作

装备刺刀时的近战动作十分有用

因为它可以(在闪避的)同时进行攻击

比如说在躲避生化狗时

或者躲避光能者的脑残球

在没有刺刀的情况下,它可以用于快速调整瞄准方向进行射击

要进行近战闪避,就按照如下的方法来做:
冲刺→近战→闪避(以及瞄准)

跑动近战的动作只有短短的瞬间

并且根据装备刺刀与否有(持续时间上的)差别

但这是你不可多得的可以流畅地近战闪避的大好机会

这些(指视频中的)量表会展示每一个近战动作的持续时间

由于持续时间*的缘故,很多玩家发现在有刺刀的情况下更容易练习

由简单的跑动开始,然后循次渐进地添加下一个动作进去

冲刺→近战→移动(以及瞄准)

感谢观看!

(*类型:虽然指南中没有提到,但第一种原地近战的情况是你无论如何都要避免的:硬直大,不能位移。唯一的用处就是用于快速调整瞄准方向)
(*持续时间:指近战动作的时间,装有刺刀和没有刺刀近战动作持续时间不同)
Комментариев: 29
ShelleyBelley Gaming 8 янв в 17:59 
This saved me a D15 mission, thank you
Lein  [создатель] 21 июл. 2024 г. в 4:26 
It's a good note to add regardless.
Lein  [создатель] 20 июл. 2024 г. в 5:23 
I use held, but's definitely not essential. Some of the best melee dodgers I've known use default controls. It's preference.

I'm not a keyboard player, so I don't have anything to say about that part.
Dux of Earl 30 окт. 2023 г. в 20:51 
It would seem linear swipes may feel somewhat faster using WASD vs analog stick, depending on your keyboard type and command layout. Thanks again for literally Changing the Game.
gator 7 сен. 2023 г. в 21:52 
lol only bad players use crutches
QuantizedAnson 5 фев. 2023 г. в 20:07 
@[VIP] b0nes

If you played games like Warhammer Vermintide, Gundam Evolution, etc.
where Dodging is one of the major game mechanics,
It's actually best to have
Q as Melee
SPACE as Dodge
SHIFT as Sprint / Jump
b0nes 9 дек. 2022 г. в 14:38 
Pro tip.

Use mkb.
Rebind melee to shift.
Rebind sprint to space.
Profit.
Lein  [создатель] 3 окт. 2021 г. в 13:20 
Yep, I guess it must be. I've never played Ecco myself, so I can't confirm firsthand, but I always cite the music I use in the description. I just liked the song. :)

• "Ecco the Dolphin 'Broken Machine'" - Trace Dragon XVI K (OC ReMix)

I never expected this video to get this popular, so using music people wouldn't recognize wasn't too much of a concern for me at the time. haha
Dynamiez 1 окт. 2021 г. в 23:44 
Ok i have 1 question: at 1:17.... is that the music from ecco the dolphin (from the level "welcome to the machine")?
MotootE 28 янв. 2020 г. в 0:33 
Thanks for the translation :koiro: