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Yes, its got bugs. Some are down to engine changes, some crept in in the last update.
And retextures are supported, how do you think the desert, woodland and UN textures appear?
Maybe ask questions before criticising.
@Everyone else. Hang tight, updates are coming. More info on the RKSL Discord. If you want to help, let me know what your issues are, and how to reproduce them. Then I have a chance of fixing everything.
It spawns with default NATO troops just fine. But when I try to change the troops to another faction I can't get that second topcover in place
So it is realistic.
But the bottom line here is that in over 300 hours of game play testing with my mates everyone. And I do mean everyone, said that the Foxhound absolutely ruined the game play when you could use the optics.
And its practical for gameplay purposes.
I dont see it as a problem.
But the ingame reason is very simple too. When we tested it with the ability to use optics it became far too powerful and ruined the balance, removing the need for dismounts.
I just remembered an issue we encountered before, is it possible to have some functionality that disabled the PiP - either on the unit class or via a command.
In my community we had to choose drivers based on who had the most powerful system to reduce lag / have the drivers disable PiP in video the settings ,which is somewhat annoying but not a deal breaker :) Looking forwards to your next project.