Garry's Mod

Garry's Mod

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gms_thorn_v1
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic
Tiedostokoko
Julkaistu
23.491 MB
24.12.2017 klo 7.25
1 muutos ( näytä )

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gms_thorn_v1

1 kokoelmassa, tekijä Wonder
Test server content pack
2 luomusta
Kuvaus
***REQUIREMENTS***
Half-Life 2: Episode Two, or my content pack, which can be found here: http://steamproxy.com/sharedfiles/filedetails/?id=1242313894
The map will also run poorly on low-end computers.

A large forest map with a river, several buildings and hidden away locations to set up your base. Suitable for all versions of Garry's mod stranded.

The pine trees cannot be harvested due to performance, balance and visuals (making them harvestable requires concessions on all those areas). The same goes for the huge black rocks. All other rocks and trees can be cut or mined.

27 kommenttia
raccoon 22.2.2021 klo 2.37 
@Jamesinator
raccoon 22.2.2021 klo 2.37 
If a new object or new lighting is introduced into scene or if some object that is reflected in it is moving or changing in some manner, then the reflection changes and the cube map must be re-rendered. When the cube map is affixed to an object that moves through the scene then the cube map must also be re-rendered from that new position.
raccoon 22.2.2021 klo 2.37 
Cube mapping was first proposed in 1986 by Ned Greene in his paper “Environment Mapping and Other Applications of World Projections”,[2] ten years after environment mapping was first put forward by Jim Blinn and Martin Newell. However, hardware limitations on the ability to access six texture images simultaneously made it infeasible to implement cube mapping without further technological developments. This problem was remedied in 1999 with the release of the Nvidia GeForce 256. Nvidia touted cube mapping in hardware as “a breakthrough image quality feature of GeForce 256 that ... will allow developers to create accurate, real-time reflections. Accelerated in hardware, cube environment mapping will free up the creativity of developers to use reflections and specular lighting effects to create interesting, immersive environments.”[3] Today, cube mapping is still used in a variety of graphical applications as a favored method of environment mapping.
raccoon 22.2.2021 klo 2.36 
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint, with the views defined by a 90 degree view frustum representing each cube face.[1]

In the majority of cases, cube mapping is preferred over the older method of sphere mapping because it eliminates many of the problems that are inherent in sphere mapping such as image distortion, viewpoint dependency, and computational inefficiency. Also, cube mapping provides a much larger capacity to support real-time rendering of reflections relative to sphere mapping because the combination of inefficiency and viewpoint dependency severely limits the ability of sphere mapping to be applied when there is a consistently changing viewpoint.
Jamesinator 21.2.2021 klo 10.26 
whats a cubemap?
Wonder  [tekijä] 21.2.2021 klo 0.18 
cubemaps are for losers
Jamesinator 20.2.2021 klo 16.15 
No errors or missing textures bug the lighting is buggered and equipping a chrome gun will blind you.
sleeper 17.6.2020 klo 20.39 
Broken object and weapon lighting man.
raccoon 25.2.2019 klo 0.28 
Not sure they just appeared the second time i launched the map.
Doc 24.2.2019 klo 13.14 
how do you fix the tree error's when you don't have half life two episode 2?