Counter-Strike 2

Counter-Strike 2

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cs_dry
   
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游戏模式: 经典, 死亡竞赛, 自定义
标签: Map
标签: Arms Race, Hostage
文件大小
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更新日期
3.080 MB
2017 年 12 月 23 日 上午 2:12
2020 年 8 月 22 日 上午 3:06
28 项改动说明 ( 查看 )

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cs_dry

描述
A narrow map in which a hostage has been hidden, anticipating for his salvage, in a crusted old house that is situated in Texas.
热门讨论 查看全部(1)
4
2018 年 2 月 19 日 上午 1:47
置顶: BUGS REPORT
crytendo
5 条留言
Niko 2018 年 2 月 21 日 上午 1:38 
more maps like tis
Jön Türk 2018 年 2 月 20 日 上午 6:13 
Great!!!!!!!!!!!
Snens 2018 年 2 月 18 日 上午 8:46 
Nice map! But I have some little things which fucked me up:steammocking:.
First the broom in the kitchen. He blocked me. I hate him. Pls Fix ty.
Second the the doors and the Windows are a bit to small, so i stuck sometimes.
Thirdly the chair nexto the middle door is a bit blocky.

But everything els is nice on this map. I played it most on DM which is very nice on this Map.
I think for wingman its a bit to small without some more hidespots for cts or a second floor.

PS: my english isnt good and my maps too :SYMSheart:
Niko 2018 年 2 月 15 日 上午 11:38 
Very Good!
Undercover Cactus 2018 年 1 月 27 日 上午 8:42 
It's way too small to actually be competitive, maybe it could be fun as a 1v1 or something. There's lots of weird little problems though. A lot of the props should be made non-solid, mainly a lot of the bushes outdoors, it's annoying how easy it is to get caught on a bush. Also you forgot to add ladder clip to the ladder in the back, you can't actually climb it at all. Also, use clip brushes on stairs to make them smoother, as well as to smooth out walls so you don't get easily caught on stuff.

To me, it looks like a map where you used to practice and learn how to use the SDK before you moved onto a bigger project. I'm going to assume that's what it is. If so, I'd reccomend fixing all the little bugs and problems the map has, but don't worry about the layout at all. Maybe experiment with other functions of the SDK too. Then, I'd try moving onto a bigger map so you can learn how to create a good layout now that you've learned the technical aspects of making a map.