HIVESWAP: ACT 1

HIVESWAP: ACT 1

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Hiveswap: Act 1 | Gameplay Walkthrough
By Spektral Teknician
A guide for zipping through the game's gameplay. uwu;;
   
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Harley Manor
You’re playing as Joey unless specified here.

Joey’s Room
- Grab the tap shoes next to you.
- Walk left a bit, grab the keys from the lion plushie thing on the window seat.
- Grab the talkie on the floor.
- Walk left to the second portion of the room; open the closet.
- Play Simon Says (Y, YR, YRG), get batteries.
- Talk to Jude.
- Write in diary (on the desk).
- Leave for the hallway.

Hallway
- Walk towards the bottom of the screen to the next map.
- Open the closet.
- Tap dance! Viola, flashlight.
- Head back to the first map, then all the way back to the attic stairs (next map, right of the bedroom door in the archway if you’re confused).
- Take the stairs to the (surprise! Not really) locked door. Whoops.
- Head back and go downstairs to the living room (power should cut on the map prior).

Living Room
- There’s literally nothing here for you. Walk through to the kitchen. (Back door, just keep walking ‘straight’.)

Kitchen
- Turn off the radio, get the batteries from the compartment on the top left (held shut by bandaids).
- Power your flashlight.
- Walk right, go to the basement (back door in the mini hallway).

Basement
- Walk left, tap-dance the pile away.
- Click the breaker, start it up.
- Walk right and strife! (Tap-dance + Ballet away.)

Trophy Room
- Walk through the Kitchen (left) and Living Room (first panel you arrive in, to the right) to get here.
- STRIFE! (Dog treats x3)
- Pull the deer’s antler.

Treehouse | (Jude)
- Grab a green and red marble from the desk drawer, then grab the pouch.
- Click the pigeons and send them away (all three of them).

Kitchen
- Leave the Trophy Room and go back to the Kitchen.
- STRIFE! (Tap-dance, Flashlight, Spices (sparkly thing behind you on your right; grab this first!).)
- Cracker from the cabinet on the left; feed the birb.
- Take birb and marbles back to the Trophy Room.

Trophy Room
- Take the birb/marbles and put them on the tiger’s eyes on the right.
- Spin the globe. Viola, key.
- Head back towards the attic.

Living Room
- Joey: Get decked (just click the monsters on the right). Swap to Jude (top right icons if you have your panel open).
- Jude: Get flare gun from the box on the right and flares from the metal box on the left under the desk; load the gun and shoot a flare into the busted open wall from the window.
- Swap back to Joey, use the flashlight, then swap back to Jude.
- Rinse and repeat twice more.

Hallway
- BOOK IT FOR THE ATTIC.
- A/N: You can Game Over here by swapping to Jude. ;D

Attic
- Beeline for that portal bois (walk right, then straight back).
- Pull off the tarp, then move off to the side.
- Use the Very Obvious Key on the portal door.
Alternia
Any chats noted with (auto) happen automatically.

Dammek’s Basement
- Pick up the tablet on the floor and talk to Xefros (auto; I like Xerox better pfffft <3).
- Grab the piece of paper on the ground towards the cube of icky purple junk.
- Talk to Xefros again; walk over to the control panel by the forklift and play the (stupid) snake game on the tablet.
- The doors should unlock and Joey’ll run into the next room after seeing [Deercat]. Talk to Xefros once more (auto).
- Click the big ol’ screen and talk to Xefros /again/.

Xefros’ Balcony | (Xefros from here on for now.)
- Click the box, get the FLARP Manual, head inside.

Xefros’ Bedroom
- Use your telekinesis (top, middle purple hand icon) on the spoon pile. [Spoon!]
- Walk right to the tablet on the desk and talk to Joey (auto).
- Leave the room; walk through the hallway to the door on the right to enter the Game Room.

Game Room
- Get the bat from the wall with the spoon; head back out into the hallway.

Hallway / Living Room
- Walk right and go downstairs. Whoo.
- From the Living Room, walk left into the Kitchen.

Kitchen
- Grab the book from the table and a drink from the fridge.
- Head back upstairs to the game room.

Game Room
- Play the little door game. (YOU CAN’T TELL ME THAT ISN’T ERIDAN ON THE CAN.)
- Get the Lusus snacks and go back to the kitchen.

Kitchen
- Feed the lusus after naming it and get the hell out of dodge.

Backyard (?)
- Grab the software.
- Get beaned by rubble via missile.

Dammek’s Basement (Joey until End)
- Crawl on the pile of junk after talking to Xefros (auto) to get to Dammek’s… Uh. We’ll call this the Safe Room??

Safe Room
- Walk to the left and grab the giant book towards the bottom of the screen.
- Use the newly obtained green cube on the door panel.
- Congratulations, you triggered the security. Whoops.

Computer Room
- Click the panel on the wall to trigger the next snake game; talk to Xefros after failing (auto).
- Walk to the left to the next ‘map’, then to the right to the computer. Have Joey note the little paper on there with the scribbles.
- Head back to the panel and beat the stupid snake game.
- Hi [Deercat]! Time to book it to the kitchen!

Kitchen
- Talk to Xefros (auto).
- Click the cabinet for a bowl and the fridge for the milk (lower left of the door).
- Combine the two then click the door with the bowl of milk. This’ll feed [Deercat].
- Head upstairs into the… We’ll call this an Attic too.

Attic
- Grab the hoverpad and talk to Xefros (auto).
- Grab the vet bag from the couch in the back off to the left.
- Walk further left and remove the junk with the hoverpad, then talk to Xefros yet again (auto).
- Walk downstairs into the Safe Room and head back into the Computer Room.

Computer Room
- Walk left to the next panel; the one with the [Deercat].
- Use the book you got from the Safe Room on the [Deercat] to learn about it.
- It’s actually a Cuspidated Grimalkin but we’re going to keep calling it a [Deercat] too.
- Use the vet bag on the [Deercat].
- Ride the [Deercat]. Talk to Xefros (auto).

Xefros’ Backyard
- Talk to Xefros (auto).
- Use hoverpad on debris to free Xefros.
35 Comments
vegatime, bitches! 3 Jan, 2022 @ 8:08pm 
How do i Tap dance?
alice_lammy 28 Dec, 2020 @ 5:26pm 
Hello! Anyone knows where I can find the guide to unlock all achievements? I'm trying to get the zero mur/der ending for Hiveswap Act 2 and someone mentioned you should pick up batteries from the living room?
Spektral Teknician  [author] 19 Dec, 2020 @ 11:04am 
No, you will not. This was made for the intention of blitzing through the story for the main story points. This is not an achievement guide.
Ejdrienik. 19 Dec, 2020 @ 10:45am 
Will I get all achievements with this guide?
birdsjuicy 5 Feb, 2020 @ 9:02pm 
nvm, i didnt read properly and didnt get the milk and bowl
ZoidbergForPresident 8 Jan, 2018 @ 12:09am 
No they weren't. I started the game again and now it worked. But I won't be playing much of it. :P
Spektral Teknician  [author] 7 Jan, 2018 @ 8:13pm 
Are you sure they're not in the sylladex now?
ZoidbergForPresident 7 Jan, 2018 @ 2:22am 
I seem stuck in the kitchen, my flashlight has no batteries but the radio is opened and no batteries to found. What do I do?
GreenFea 24 Dec, 2017 @ 12:22pm 
Yeet sorry for the wait btw
Spektral Teknician  [author] 24 Dec, 2017 @ 11:47am 
Uhhh dang it's been ages since I've played. Could you add me and drop some screenshots?