XCOM 2
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Multiple Covert Actions
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8.9.2017 klo 17.49
12.10.2017 klo 20.45
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Multiple Covert Actions

Kuvaus
Allow multiple covert actions to be sent at the same time.

On default, you can only send out 1 action at a time, increase with each resistance ring upgrade.
You can only have 1 covert action per faction at a time, increased to 2 at maximum influence.
Everything can be configured in XComGame.ini

Yes this is going to be unbalanced for vanilla game, but it should be useful when other mods wants to balance around multiple covert actions and make a campaign with a very busy barracks.

Compability:
Overwrites UICovertActions, UIEventQueue
Suositut keskustelut Näytä kaikki (2)
5
9.11.2018 klo 16.35
TÄRKEÄ: Share your balance config for Vanilla here!
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0
25.8.2024 klo 11.17
A suggestion to the developer: Future Mod Manager Options
We go together
162 kommenttia
Shipuruwa 15.10. klo 5.24 
october 2025, i started a new campain with ted jam, it seems to be working fine, no issues until now
Mr Gold 2.10. klo 20.36 
this mod still work?
Mashed99 YT 5.6. klo 23.50 
@Wrath
you need to buy the resistance ring upgrades, by default its +1 mission per upgrade
Wrath 5.6. klo 23.12 
Installed this and still can only do one operation at once ; I don't understand
We go together 25.8.2024 klo 11.19 
_____ INFANTRY IMPOTENCY _________

After downloading an buildable ADVENT SPARK mod, and an BUILDABLE SHIVS mod, I've had my organic units becoming backed up in barracks: earning promotions and bonuses and becoming field captains gradually since my squad is all robotics.

The SPARKS have custom railguns from a reskinning mod. You can slap on an default MEC gun for them such as the railgun, use multiple upgrade slots WOTC to upgrade the weapons 12 times, and then finally use the reskinning mod to slap a reskin on the weapon: and the best part is your upgrades carry over to the reskin, as well as the reskin doing more damage: up to 75 damage optimally and having sniper range. The reskins are part of a team fortress 2 mec package I got off nexus, before finding it on the workshop and re-subbing.

TL DR ; I have high damage ADVENT SPARK and SHIVS that literally have taken over all the squads work, I.E. : YES, ROBOTS TOOK XCOMS JOBS.
We go together 25.8.2024 klo 11.19 
I was wondering if you'd be willing to include future mod manager options for increasing the amount of covert ops available to the player? With it being configurable from 1 to 100?

A brief explanation of why I could possibly want 100 covert ops in progress, what ever would drive me to such madness? Well: My organic units are literally collecting dust...

The article is what I like to call: INFANTRY IMPOTENCY, and will be listed above as a good ol' fireside read. Heck, ya can even make it into an audiobook if ya want with an character TTS site...
no one 13.7.2024 klo 7.43 
Change the number of global actions here to get more than just 2. Switching the 1 to a 2 equals 3 total covert actions on the resistance ring. "2 = 3" or "3 = 4" ETC...

+MAX_ACTIONS_GLOBAL=1
IceLancer 22.3.2024 klo 10.30 
@huntersorce20
Per faction. Meaning their influence. Base influence 1 action higher influence more action
huntersorce20 7.1.2024 klo 14.05 
I don't quite understand what the config options mean in the xcomgame.ini. like here are the options:
+MAX_ACTIONS_GLOBAL=1
+MAX_ACTIONS_PERFACTION[0]=1
+MAX_ACTIONS_PERFACTION[1]=1
+MAX_ACTIONS_PERFACTION[2]=2
+MAX_ACTIONS_PERFACTION[3]=2
+GLOBAL_ACTIONS_UPGRADE=ResistanceRing_UpgradeI
+GLOBAL_ACTIONS_UPGRADE=ResistanceRing_UpgradeII

so what does perfaction(2)=2 mean as opposed to perfaction(3)=2? does that mean when i encounter the second faction i can have 2 actions per faction? and where does the influence come in, I don't see any detail here corresponding to influence, only max actions, resring upgrades, and actions per faction.
NightWolf-RUS 14.10.2023 klo 3.25 
Подскажите мод, где много тайных операций. А то я все выполню и приходится долго ждать когда появятся новые операции.