Counter-Strike 2

Counter-Strike 2

Luomus on yhteensopimaton pelin Counter-Strike 2 kanssa. Katso ohjesivut nähdäksesi miksi kyseinen luomus ei ehkä toimi pelin Counter-Strike 2 kanssa.
UMP-45 | Hellish
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Ase: UMP-45
Maalaustyyli: Patina
Tunnisteet: Aseen maalaus
Tiedostokoko
Julkaistu
18.332 MB
4.8.2017 klo 4.00
1 muutos ( näytä )

Haluaisitko nähdä tämän esineen virallisessa käytössä ja tuettuna pelissä Counter-Strike 2?

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Kysy myöhemmin
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1 kokoelmassa, tekijä 💛 Hollandje 💛
Hellish Collection
21 luomusta
Kuvaus


Hellish!

It's been a while since I posted a randomized pattern and I'm glad that I finally came up with something that I felt was worthwhile posting. It's been pretty silent for the last few weeks on my end. I'm pretty much working on de_Studio or I'm working on some random skin. Issue is that I'm working on a variety of projects which means that I have tons of half finished skins. I should get to finishing everything and then focussing on something completely new. Anyways, enough about me, this skin.

Work Progress

This idea is a spinoff of the initial inspiration I got for a pattern. I was thinking of a stone mythical circle but after some initial testing it turned out to be not what I was hoping for and I scratched the idea. I did however run a few tests and a stone like texture looked pretty nice on a weapon. I decided to start and built a cracked surface in Substance Designer and after a little while this concept came to live. A cracked surface with (in this version) lava coming through to the surface, causing a nice glowing sensation. I wanted to play around with the possibilties of the Normal map and decided to use a generic stone material I had made for one of the materials in de_Studio.

Randomization of normal maps is thus far not supported in the workbench so it couldn't be too specific with cracks. The basic stone material gives quite a good material definition which gives this that extra bit of flair. Only downside is that the weapon finish style became Patina, since that is the only reasonable looking pattern finish that supports normal maps. Anodized multicoloured would've been possible but I really wanted to use the normal map. The thing I like the most about this pattern is that certain paint seeds will display a lot cracks and glow while some others are really bland. This makes some paint seeds more desirable than the other :) My personal favorite weapons this pattern is featured on are the AUG and P2000 :D

Wear Progress

The wear progress is nothing fancy, it literally turns darker and that's it.

Last Words

Thanks for checking out the pattern, I sincerely appreciate it. I want to take this last bit to talk about the upcoming month. August is going to be a very interesting month for me. On the 10th of August I'm traveling to North Korea to visit and exhibit the country and its culture. I will, obviously, not have acces to the internet and won't be able to post or read up on stuff. Upon my return on the 22nd of August I will probably be working a lot on de_Studio since the deadline for the mapcore competition is at the end of October. I want to make sure this map turns out perfect and therefore will divide a lot of my time to that. I hope to push out at least a few skins untill october but I'm not sure whether or not I'm able to.

Anyways, I wish you a wonderful day and thank you for reading :)

Cya!