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번역 관련 문제 보고
I'm lucky this map even got 1000 visitors. A similar map of mine, ttt_random_office, which is basically the same "technology" but for ttt and in an office instead of in a forest, didn't even get 300 visitors. That could, of course, come from it being a ttt map that only works in ttt or the workshop thumbnail not being appealing enough.
But these maps had their chance. Addons get most of their publicity in the first few days after uploading, and if they don't get that first publicity, they will likely never gain more. (Unless someone popular promotes it.)
But still, it is nice to see positive comments, even if they are few, and that makes me continue to work on maps.
P.s.: I didn't work my ass off, this was a relaxed weekend project.
The creator worked his ass off to try and create something never seen before in the GMapper community, and three stars is all you give him? Surely it's not a new idea for other games, but it is a new idea for Maps in GMod.
Btw, Cool concept Kasekuchen! I think you deserve way better than three stars for a unique concept brought to source-engine maps!
Using my map for Machinimas sure has the upside of having different forest scenery by just pressing a button. But the downside is, that it's quite ugly as it is impossible for the tiles to have displacements, prop_detail textures, pretty water or shadows.
Of course, it's your decision whether you use my map or not.
I think I wont be removing the fence or the white tile. You can always take the ground of a tile that is not in the shot and use it to cover that up (you can use the no-collision-world tool).
If I have any suggestions, it's to remove the fences and the white board in the center of the map, as both are distracting for machinima makers like me, and can break the illusion of a forest far from civilzation.