RimWorld

RimWorld

799 betyg
Health Display
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Mod, 1.5, 1.6
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1.809 MB
11 jul @ 10:07
5 sep @ 14:33
10 ändringsnotiser ( visa )

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Health Display

Beskrivning
About
Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids. It's designed to be lightweight and fit the theme of Rimworld's UI and animals. This does not replace the main Health tab, and can be minimised at any time.

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Features
  • It separates information into multiple layers, so you can check their organs and bones separately, as well as listing the current health effects.
  • It displays the current blood volume of the colonist or animal, as well as current health effects.
  • It provides a current health status of the colonist, telling you the severity of their health.
  • Visually distinct genes such as tails and ears are display. The textures are still in progress, so not all are present
  • Supports all humans, animals and mechanoids. Textures for all animals are still in progress: (9/113) completed

Performance
This mod has minimal performance impact, and has been designed from the ground up to use as little VRAM and CPU as possible.

Compatibility
This mod was built to be as lightweight and compatible as possible. Any custom races will simply leave the UI minimized. Custom health effects should display with default icons. Custom genes or body types will just use the default textures from this mod.

Updates Log here

Other mods






Sources
  • Project Hospital for many of the health icons
  • Various online resources for animal anatomy

Translation
  • Full English xml provided for easy translation
  • Russian translation by dabeyt
  • Send me your translations, github pull request or direct link

Forum[ludeon.com]
Github[github.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

145 kommentarer
Terminator™ 17 timmar sedan 
Can you add support for Nyaron race pls?
{PMAC} Fisherman Dave 7 sep @ 17:53 
yoo i just saw you updated the mod so the peg legs bionics look different. It looks great man keep up the good work :GhostFlowerHappy:
Sam_  [skapare] 7 sep @ 9:24 
There's some information in the mod file itself that explains generally how it all works. You need a RaceTextureDef to define what the mod should look for and then the textures. It's built to be as easy as possible.
Boxcar Hero 6 sep @ 16:06 
If someone did want to incorporate a display for some of the custom races what would they need to do? Is it simply a matter of art assets or is their some form of configuration file that needs set up?
zecher 6 sep @ 6:47 
thank you!
Sam_  [skapare] 5 sep @ 14:40 
Updated to 1.1, I've added a scroll bar to the hediffs, some hediffs sorting, a few ways to shrink the window, and some nice textures for bionic parts and prosthetics
Sam_  [skapare] 2 sep @ 8:14 
you can enable that in the settings.
zecher 2 sep @ 0:42 
It would be great if the missing body parts could also be displayed as text.
Paradoxical 1 sep @ 13:03 
Would you consider adding support for Elite Bionics Framework? It throws an error whenever this mod is loaded alongside it, and won't recognize that the maximum health for a part has increased.
Sam_  [skapare] 1 sep @ 8:24 
Not in the main display, it just appears in the hediff list on the side.