Garry's Mod
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Advanced TF2 Characters | New Flexes
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Тип контента: Дополнение
Тип дополнения: Модель
Метки дополнений: Развлечение, Фильм, Сценическое
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27.130 MB
18 сен. 2022 г. в 10:25
26 янв. 2023 г. в 8:49
Обновлений: 8 (просмотреть)

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Advanced TF2 Characters | New Flexes

В 1 коллекции, созданной Бонечка
Eltorro64Rus' Gmod Addons
Предметов: 76
Описание
This addon contains all of the TF2 Mercenaries, with lot of new flexes! You can change the shape of their heads to make a different style characters or just make their faces cursed as hell 💀
But at the same time - those models are almost the same as the original TF2 HWM ragdolls! I usually use Flex Scale 10, but sometimes it's 5. With those numbers you will be able to make a really broken and most beautiful faces :)

Just find my models in "Addon" folder "Advanced TF2 Characters | New Flexes", or search for "adv_" models.

Those models also have new Bodygroups so you can turn off:
  • Heavy: Bullets
  • Medic: Glasses
  • Sniper: Glasses and Little Pocket on the chest

Better use my another addon, called Improved Faceposer | TF2 Edition, so you will be able to filter new bones, turn them off to use Randomize button and make lot of new things with it!

Those models are using my own Physics (I called Better Phys v3). There's no phys bones for pockets, Scout's dogtag, necks and toes. So If you really want to use your own Physics, just rename all yours .phy files in models/player/hwm folder to adv_*merc*.phy (like adv_scout.phy).

I created those models at the end of 2021, and I was fixing them a lot. I deleted all of the unused flexes, added lot of useful flexes, changed the names of them and order in a list, so you will know what to do when you'll see those models for the first time!

Some deep details: Did you know, that wrinkle and stretch maps on Character's faces are built into those models? To do this I took the original .DMX files from Source SDK folder, but those models was very old! So I converted the last models from TF2 game to .SMD, and using it - created my own .DMX files with wrinkle and stretch maps in it! So all the default flexes are stored in .DMX files, but my new flexes are stored in .VTA files! So in .QC file it looks like I used .DMX models as the default, and then I added new flexes with .VTA files on the top! So the process of adding new flexes was not that hard, but being able to make stretch wrinkle map work, and add glowing teeth into my models - was the hardest thing. And only with the huge help of "Maxxy" I finally made it work!

Models I used in Pissmas Miracle are not the same! I downloaded those Spies from Workshop:
[TF2] Enhanced Spy Ragdoll

Creator: Eltorro64Rus

Huge thanks to:
Maxxy - helped to finally make it work after a week of nothing
CrazyScoutFIN - Alpha and Beta tests and lot of fun with faces he made
Evan Purr - fixed a really annoying glitch with broken Normal/Smoothing Maps and Shadows

Enjoy C:
Популярные обсуждения Просмотреть все (27)
79
1
12 сен в 3:43
ЗАКРЕПЛЕНО: Nightmare face's numbers!
Funny Engineer
11
5 дек. 2022 г. в 5:12
Demoman eye glitch
⌊ιηgμιηι
2
4 сен в 15:28
Pyro only
PIGCATDOG_2010
Комментариев: 417
Grape Juice Gaming 17 окт в 13:24 
SWOWPS (turns scout into monkee)
Freeman 10 окт в 1:03 
There is your Mama in a box
Archive 29 сен в 8:31 
TF2 goofy ahh faces:steamhappy:
Offic 26 сен в 1:44 
what do i do if it doesnt work?
entirebookkeeping 22 сен в 19:42 
Various faces out of TF2 Mercenaries.
Male_09 18 авг в 18:24 
HOW DID YOU MAKE HEAVY ABSOLUTELY GORGEOUS ON THE 11TH PICTURE
TheStormtrooper 16 авг в 13:23 
ELTORRO64RUS
SGB3 16 авг в 10:06 
i cant move the other finger flexes
Free ᠌ ⁧⁧bar 12 июл в 12:16 
...what is this??
Damiacoprionmobs2003 3 июл в 16:57 
How do I move the jaw?