6
Products
reviewed
95
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Recent reviews by ChthollyNota

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
117.3 hrs on record (113.8 hrs at review time)
You are thrust into the heat of battle—a clash so violent it has (1)"disturbed heaven and Earth" and "alarmed both demons and gods". Playing as Sun Wukong, aka the Monkey King, you wield the jin gu bang (a fabled staff weighing eight tonnes) and face down Erlang, a three-eyed warrior-god. You must be wily, not to mention nimble: Erlang's axe can cleave entire mountains in two. (And you thought your day job was stressful.)
"Journey to the West" has been (2)adapted many times: it is the most famous novel in Chinese literature and among the country's most successful cultural exports. But "Black Myth: Wukong", released on August 20th, is special. The video game is the first blockbuster release from a Chinese studio. In industry lingo, "Black Myth" is a "AAA" game—a label that denotes big budgets and high production values.
China is a country of gamers. By 2027 there will be more than 700m players there, and the market will be worth $57 billion—up from $45.5 billion in 2022—according to Niko Partners, a market-research firm. Many Chinese have (3)bemoaned their country's inability to produce a video game as thrilling as "Grand Theft Auto" or "World of Warcraft" (which originated in Scotland and America respectively). They are hoping "Black Myth" marks the arrival of a new player in the AAA arena.
Why has China been so late to log on? One reason is that the country has been focused on winning the mobile game war. China made four of the ten highest-grossing mobile games of 2023, including the top entry, "Honour of Kings". Mobile games "monetise much faster", explains one game producer in China, which (4)counts against designers who want to spend time and money on something more expansive.
Nor did it help that gamers did not have the right hardware. From 2000 to 2014 China banned imports of Play-Stations and Xboxes, citing concerns for youngsters' mental health. After the ban was lifted, Chinese studios lacked the expertise to make games for those consoles; it has taken a long time to catch up. China's game technology is "backwards", says a developer at a major Chinese gaming firm. "Black Myth" was made with a 3D graphics creation tool called Unreal Engine from an American company, Epic Games.
Perhaps the biggest reason for the lag is that Chinese gamers are not (5)in the habit of paying to play. Copyright protection is often scant and software piracy rampant. That has made making elaborate games financially unviable. China is richer now, but with the rise of mobile games—which are typically free-to-play and make their money from selling in-game benefits—the habit has stuck. Some Chinese netizens were nonplussed when the pricing for "Black Myth" was announced at 268 yuan ($38).
Game Science, the maker of "Black Myth", based in Hangzhou, is hoping to reboot that attitude. Feng Ji, its boss, abides by the motto "Move oneself first, then find alignment with the market." Game Science studied the best titles and historical material to create a game world that would feel true to "Journey to the West".
The process took six years, but the determination has paid off. In the day after its launch, "Black Myth" enjoyed 2.2m concurrent players on Steam, a gaming platform—the second-highest figure of any game on record. Most of those players were from China, but it has proved popular abroad, too. In the week after its release, it has been the top-selling game on Steam in America, Germany and Japan. "Black Myth" has earned positive reviews on the platform from 96% of Chinese players and 93% of English-speaking ones.
With "Black Myth" the Monkey King has reaffirmed his reign over Chinese content. The game has already been promoted as a source of nationalist pride. Xinhua, an official news service, says "Black Myth" has succeeded in "telling China's story with world-class quality". A spokesperson for China's foreign ministry, delighted at a positive news story about China, has argued the game's approval overseas "reflects the appeal of Chinese culture".
Some analysts believe that China's gaming industry will not (6)give up its preference for mobile even if "Black Myth" becomes the stuff of legend. But others are more optimistic. The game's success proves the viability of blockbuster games in China, they say, and encourages other developers to think big. Game Science has(7) accrued the experience to make subsequent projects easier. Mr Feng asserts that "There will be more Chinese games that can (8)vie with those overseas." That will come as good news to those who like to monkey around on gaming consoles.
Posted 8 October, 2024.
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No one has rated this review as helpful yet
35.0 hrs on record (34.6 hrs at review time)
Early Access Review
好评是希望作者能坚持下去,好好完善游戏内容,游玩体验中有很多惊喜,希望作者能把优秀的想法实现在游戏里,以下全是吐槽

只能说未来可期,感觉平衡做的很差,种田流快把自己饿死,贸易流当倒爷直接放空大脑。游戏本身新手引导也极弱,b站看大佬两个小时视频才看明白,自己上手重开个档疯狂倒卖,直接12倍速等个一、两年就几千资金,无脑组五组民兵,24侍从,五组雇佣兵就横扫地图了。新占领的地也不能直接从原先领土运送资源和人口,还得从零开始,非常不合理!占领地盘没有攻城战也很无聊,总之通关了一遍就不想再玩了。再提一下之前看到的评论区很好的想法:领主巡视的时候,刁民们看到领主应该有相应的脱帽致意等互动,增强游戏代入感。
Posted 3 May, 2024.
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1 person found this review helpful
0.3 hrs on record
b站看到的,画风很好看,支持一下,加油
Posted 7 April, 2024.
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No one has rated this review as helpful yet
38.4 hrs on record (13.7 hrs at review time)
祝贺制作组打赢复活赛,一直很喜欢横版格斗游戏,第一个选的角色就是诺艾尔,有种玩DNF女大枪的美hhh,很好的游戏,特效炫酷手感不错,期待越来越好
Posted 7 April, 2024.
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No one has rated this review as helpful yet
31.6 hrs on record (24.7 hrs at review time)
朋友一起玩真的很快乐
Posted 24 February, 2023.
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No one has rated this review as helpful yet
8.0 hrs on record (7.5 hrs at review time)
美术和特效优秀,操作简单易上手,玩法有趣新颖
Posted 3 July, 2022.
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Showing 1-6 of 6 entries