22
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115
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Recent reviews by karokoso

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Showing 1-10 of 22 entries
No one has rated this review as helpful yet
10.0 hrs on record
Tomb Raider is a reboot of the classic franchise and it's an incredible action-adventure game. The game's story is well-written and emotionally engaging, following the character of Lara Croft as she transforms from a young woman to a hardened survivor. The game's environments are breathtaking and diverse, from dense jungles to ancient tombs, each location feels unique and alive. The game's stealth mechanics are also well executed, allowing players to take a more tactical approach to combat.

The game's combat is intense and satisfying, with a variety of weapons and tactics to choose from. The game's leveling system allows for a high degree of customization, and the game's challenges and tombs are well designed, offering a great sense of exploration and discovery. The game's graphics and sound design are also top-notch, creating an immersive and cinematic experience. Overall, Tomb Raider is an absolute must-play for anyone who loves action-adventure games, and it's a game that will stay with you long after you've finished playing it. The game is a fantastic reboot of the classic franchise, and it sets a new standard for the genre.
Posted 24 January, 2023.
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4.0 hrs on record (4.0 hrs at review time)
Titanfall 2 was an incredible sequel that was another unfortunate casualty of EA's greedy management. It is either that EA was so stupid that they honestly thought that releasing it a week before BF1 and a week after CoD was a good idea since "they do not share playerbase" or the executives just wanted to speedily kill off the franchise so Respawn could work on something else. Titanfall 2 had abysmal sales as a result and killed the franchise unless you believe APEX Legends counts as a sequel.

It has been 6 years since the game came out and the multipayer base has obviously waned since then. As a single player experience I feel that Titanfall 2 is amazingly polished with truly creative level design that takes advantage of the games use of dynamic movement. The story is relatively straightforward with the core being the relationship that grows between Jack Cooper and his newly acquired Titan BT. Their is not really new ground that the plot breaks but the writing is decent and BT is actually a well written character for a sentient machine. The main criticism would be that the story can be completed in less than five hours. I personally feel like it has some replay value but overall it is not worthy buying unless on a deep sale.

TLDR the game is highly polished, with dynamic running and gunning that CoD tried to replicate with mixed success. Respawn was actually able to make engaging on the ground and mech based gameplay, the story is fun enough with a decent protagonist. Unfortunately the franchise was killed off too early and with the success of APEX Legends I strongly doubt there will ever be a sequel when F2P Battle Royales are still king.
Posted 24 January, 2023.
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10.0 hrs on record
Love this game just for it's sandbox shoot-em up. Just as a quick summary, you play as Rico Rodriquez in which you fight with a freedom force to free Medici from a dictatorial General Di Ravello and his army. That's essentially the whole plot of the game. But you don't play for a compelling and complex story, but more for the explosions and gun action, which I like. The open world is fantastic and you'll immerse yourself in it's chaotic and unpredictable nature.

Because it's a sandbox open world, you can essentially do what ever the hell you want. Wanna strap a bunch of rockets to people, vehicles or a cow? yes you can. Wanna skydive from a helicopter with a rocket launcher, blowing up towers and armor? yes you can. Wanna send enemies flying into the sky like a catapult? yes you can, with Rico's grapple hooks.

The intro of the game might feel slow at first and linear given that it provides a short tutorial on what you can do. You're given a grapple hook early in the game, and you're first objective is to liberate a nearby town. most towns have speakers, antenna's, billboards, forts, and other objectives that need to be destroyed in order to free the town. There's also a number of heavily armed fortresses that need to be liberated and disarmed (disarming their defenses is done through the story missions) throughout the map, progressively getting harder the further you move up north.

The great thing about the game is how you can approach these towns and enemy bases. There's no restrictions on how you can liberate a base or town, and thus you're given free reign on how you want to free it. The only limit is your creativity.

Destruction is done very well with JC3 and makes you feel like a heroic bad ass when blowing stuff up.

As you progress through the game, you can upgrade Rico and his grapple hook to be more powerful, taking on Di Ravello's forces as a one man army. However, your not alone in the battle; as you're assisted by AI allies who are rebelling against the same enemy.

Here are some of the PROS that I have with the game:
-Tanks and other heavily armed vehicles are designed nicely and feel weighty
-controlling Rico feels natural albeit some awkward walking (since there appears to be no sprint key-bind) when not using the grapple or wing-suit
-explosions and effects are beautifully rendered and half the game you're spent just looking at buildings explode and collapse
-guns feel pretty balanced and aren't a major issue I have
-the game excels in replay-ability
-Loved the radio guy, David Tennant. wish there was a mission where you could free him at the end.

A few CONS I have with the game
-AI in the game feels incredibly stupid, most of the AI usually never take cover when being fired at. Allied AI will often walk to their deaths into enemy fire. The rebels ability to aim is beyond horrendous as they will miss point blank shots at enemies and most often than not, you're the one who'll have to clean up the fight. They are next to useless and are 99% of the time used as cannon fodder.
-Civilian vehicles, you almost never use except out of necessity.
-Tedious challenges and collectibles (I know, some people like this stuff and do it for the 100% completion. However, personally I see it as game padding)
-The towns start to feel repetitive and tedious to the point where it feels more like a job just liberating the last remaining ones on the map.
-The actual war missions part of the game feels too rushed and short.

What I would personally love to see in the game:
-the option to customize Rico and have different skins for him
-the option to have a personal vehicle that can be customized, either with having different paint jobs (Transparent images that could be added to a folder as well) or adding different exterior features like rockets, turrets, and armored plating.
-Reworked (improved) AI that can have more of an impact in their roles.
-maybe add a naval battle mission? (like entirely open waters, and Rico can grapple to different boats)
-option to add a continues war that works in real-time, meaning enemy bases can be captured by rebels and recaptured by enemies at the same time.

This may seem far-fetch or too big of a request:
-Add the ability for Rico to lead a squad or platoon of rebels to take enemy bases instead of random encounters.

Overall, this is one of my favorite open world shooters.

10/10
Posted 23 January, 2023.
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0.7 hrs on record
I would say that it is one of the most successful works of the company Rockstar.
it's true, it's the childhood game of many of us, But I don't think that only nostalgia is what keeps us as a community even nowadays.
The atmosphere is perfect, you feel like in the 90s. Starting with the weather, interaction with npc, diverse music and much more. GTA San Andreas has arguably the most memorable crew. Starting with the main protagonist up to the side characters. Even if the characters seem simple, there is something special that makes you root for them, and also the voice acting is top-notch. The storyline is also well-written, you have to personally go through this game to understand.
But what fascinates me most about GTA Sa is its complex world with many activities. Even though I've been playing it for over 10 years, I learn something new every time, I'm amazed how a game from 2004 could create such a massive universe where you can never get bored.
Yes, maybe the graphics won't satisfy everyone, but I think that it's not the graphics that make a good game, but the story and gameplay.
One of the best games ever made and one of the most revolutionary games ever made.
Posted 23 January, 2023.
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No one has rated this review as helpful yet
39.5 hrs on record (13.4 hrs at review time)
Fantastic game with great story and replayability. The game offers many different ways to creatively approach many situations and many things to discover. Cheeseburger is the best character in the game without a doubt.
Posted 23 January, 2023.
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2.3 hrs on record
I recommend this game, but only if it's on sale.
The base game is lacking, with many maps coming from older versions of the game, so there are some really bad road networks and 'cities' that don't resemble the roads or cities that they are supposed to. While the DLC improves matters, paying full price for DLC that varies in quality and pushes the price of this up through the roof is not something I could in all god consciousness recommend, so, pick it up when it is on sale.

Avoid the UK, it's a terrible map (unless you are going to use mods) and stick to mainland Europe as that is where you will get the better driving experience.

I'd give this a 7/10 because there are still many bad roads, and many areas that could be improved, especially in terms of making roads more like the actual roads in those areas, and making various areas look more like they do in real life.
Posted 23 January, 2023.
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No one has rated this review as helpful yet
12.9 hrs on record (1.2 hrs at review time)
Dying Light is an open-world survival-horror game developed by Techland. The game is set in a post-apocalyptic city overrun by zombies, where players take on the role of an undercover agent sent to investigate a mysterious outbreak. The game's graphics are detailed and create a believable and immersive open-world environment. The sound design is also well done, adding to the overall atmosphere of the game.

One of the strengths of Dying Light is its fast-paced and intense combat system, which requires players to master a variety of weapons and abilities to take down the game's formidable zombies. The game also features a wide variety of weapons, each with their own unique characteristics and playstyles, adding to the game's replayability. The game also includes a variety of different environments, each with their own unique challenges and obstacles, which adds to the game's replayability.

Another strength of the game is its survival mechanics, which are challenging and require players to manage their health, hunger, and thirst while avoiding the hordes of zombies. The game's AI enemies are also well-designed and make the game's hostile environment feel believable and terrifying. The game also includes a day and night cycle, with zombies becoming more aggressive and powerful at night, adding an element of risk and tension to the gameplay.

Overall, Dying Light is a well-designed and intense open-world survival-horror game that offers a unique and engaging experience for players. The game's fast-paced combat system, variety of weapons, and survival mechanics make it stand out among other survival-horror games. The game's AI enemies, day and night cycle, and dynamic weather effects add to the game's realism and immersion, making it a great option for those who enjoy survival-horror games.
Posted 23 January, 2023.
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No one has rated this review as helpful yet
76.2 hrs on record (66.8 hrs at review time)
MW II is a good execution with lots of hours to sink in, yet people still hate it. I don’t think the game is perfect, but people are so harsh on this entry. Just try to be more positive and instead of hating the game online, buy less Anime skin bundles with your hard earned money.

So, I want to start off with talking about COD:MW 2019 and how we ended up with MW II now and why people also seem to hate both. People complained a lot about two major issues on MW 2019. They said:
• Game is very dull looking, dark and gritty. So it’s hard to see enemies and super campy.
• Movement, slide canceling, gameplay, TTK was criticized (everybody was complaining old school Black Ops style cods play better and that they all miss good old 'nostalgia')

So now Infinity ward decided to listen to players, address the main issues, applies fixes and try new changes to keep things fresh in the game and meet in the middle with players:

+They maintain fluid gameplay while keeping it cleaner, tone down almost every movement, reduce the pace of the matches while making maps more open, wide 3 lane corridors with less places to hide, prevent camping.
+Lighting is much better; color pallet is on point. Maps have more character to them. It’s a lot easier to spot enemies, no Rose skin incident. Visuals are clear.
+Player-base also wanted Blackout style backpack system for looting in Warzone, here it is. (Blackout is Black ops 4 battle royale FYI)
+Another criticized point was there is too much to grind for every single weapon, now there is less levels to grind and universal attachments which makes it easier for new players to get going with fresh unlocked weapon.
+Anti-cheat is here from day one, almost zero to no people complain about any hacker incident.
+They changed the dynamic of Gulag with making it like fan favorite gunfight 2v2 also bringing in jailor to stop campers.
+Multiplayer has much more decent maps compared in launch of MW2019.
+Even with SBMM matchmaking, it is not as frustrating as MW2019 or Vanguard.
+3rd person mode brings a lot of replay value to Multiplayer.
+Call of duty is back in Steam (huge-plus for community)
+Inclusion of new modes such as DMZ and Raid.
+Better designed CO-OP.
+GHOST'S STARE!

Now I will talk about the parts I don’t like in some of the changes and missing things that I want to point out:
1. For my taste game is too colorful, I prefer gritty look of MW2019. Maybe they could keep the essence and just tweak visuals and lighting for gameplay reasons.
2. Movement was superior on MW2019, yet it needed tweaking... now it feels too nerfed.
3. UI looks cool but practically it’s a labyrinth to navigate and can be frustrating.
4. Almost Half of the launch maps are cut down versions of Al-Mazra.
5. No campaign mission that comes close to clean house.
6. New Warzone looting system is often bugged, you can’t pick up some contracts because they spawn inside objects.
7. SBMM is not going anywhere but we must adapt.
8. Color coding of Warzone loot is gone, it’s hard to identify good loot.
9. Campaign is more of a Michael Bay style action compared to realistic MW2019.
10. Buy stations are nerfed hard.
11. Looting satisfaction is gone in Warzone.
12. No plunder in Warzone.
13. DMZ faction mission system is not rewarding challenges are very hard to complete/or bugged.
14. You barely come across actual players in DMZ its always bots with wallhacks everywhere.
15. I am not a big fan of bots wondering around in Warzone.
16. I hate desert city like Al-Mazra I prefer Post-soviet, Eastern European setting of Verdansk.
17. Little map pool with a 90 day long season 1, recently season is delayed to Feb15 which means season 1 runs since launch of the game with only 2 maps coming in.
18. Raid requiring full party with no matchmaking.
19. I think they need to reignite the interest on multiplayer with more support for people who bought the game.

Yes, this game is not the prodigy and not the best Call of Duty but since the games are adopting this ‘Game as service model’ we need to be patient and trust in infinity ward. This year’s Call of Duty is trying to be much bigger and long term oriented. Warzone and DMZ has potential if they bring in good updates and polish the areas I mention, I think out of last 4 call of duty, this has the most polish from the start and it feels quite solid. They have a better foundation with this engine. Gameplay mechanics are balanced and it has much more ‘universal appeal’ from design perspective. If they manage to pull this off and deliver on promises, nice era of Call of Duty is on the horizon.
Posted 23 January, 2023.
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No one has rated this review as helpful yet
0.6 hrs on record (0.6 hrs at review time)
've been playing the game a lot recently and the experience is absolutely amazing! The battles are intense cinematic and feel real, the movement is satisfying and much better compared to some of the other games, the gun play is good with many to choose from, you pick from 4 classes assault which uses assault rifles and other offensive weaponry, medic which has a large amount of healing packs and uses smgs such as the sten gun and other well known weapons, support uses lmgs with heavy weaponry and ammo pack to help keep stocked up and recon which is the sniper, I haven't experienced any cheaters in this game however other say there are alot so be warned, plus the graphics are very good with large scale battles (64 players) and very cool maps (in my opinion).
Posted 23 January, 2023.
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8.5 hrs on record
Battlefield 4 is a pretty neat shooter. With an environment that is mostly able to be manipulated by the players. Whether that be because a tank blew up a house and it collapsed, or maybe it’s me driving a tank and not realizing there’s a concrete barrier behind me, plowing right through it (I can’t drive). It just feels nice, the gunplay, the teamplay, the classes you can play and when you get this game on sale, you get all the dlcs because it's the premium edition. Which means even more maps, I picked this game up for like 5.19? But the prices of the game can obviously vary depending on sale, but if it's not too expensive on sale it’s a pretty good buy.

One important thing about battlefield 4 is the class system. You have 4 classes, each class can use a carbine, shotgun and dmr, but at the same time there is a class specific type of weapon per each class. There is Assault, Engineer, Support, and Recon, each having a unique weapon class and 2 gadget slots. Assault having assault rifles, defibs and medpacks and overall being the medic type class alongside some other things. Engineer having pdws, being the repair guy for your friendly tank and rpg’s which are great for taking out tanks and other vehicles, and the repair tool can also deal damage to enemy tanks if close, Engineer has a bunch of different rpgs, and some other things too, but they're pretty much anti tank guy/assistant to friendly tank. Support has lmg which is good for sustained fire, but they also provide ammo to the team and have c4’s, alongside some other things. Then you have recon which has snipers and can laser designate things (which basically means specific rpgs/things can lock onto it and do more damage) and also has a radio beacon which can make people on the same squad spawn. What is interesting about this though is that not one person has everything. Did you play support? What if you're low on health? Did you play assault? What if you run out of ammo? A tank spots you? Did you play recon? What if you need ammo, health, etc. Did you play engineer? What if you need ammo/health? Basically teams just have to work together to provide everything to everyone.

There’s also a squad system per team. 5 people can join in a squad and you can spawn on squad members (I believe it can vary by server). You have the squad lead who can be like, defend this objective, or tell you to attack an objective. You have the before mentioned respawn beacon, which only squad members on the same squad can spawn on that respawn beacon. Basically if you aren’t on the same squad as the recon who placed the respawn beacon you can’t spawn there. It’s pretty neat though as there is like teamwork with the whole team, but also the whole squad and you can spawn on your squad and work with them, to help your whole team as well for capturing objectives. There is also a commander that can join on each team, which I've never played I believe.

The environment is destructible. There's levolutions where if something big gets destroyed, (ex: the tower in siege of shanghai collapses into the floor, where now rubble is, where a building used to be) the level can change. Things in the world can be destroyed, whether it be glass, concrete pillars, some harder than others, and some things aren't destructive. For example the flag on objectives isn’t. The world overall feels like you're in an actual battlefield, it may look less destroyed at the beginning, then comparatively at the end of the match you may see the environment more destroyed, trees fallen, pillars destroyed, buildings collapsed. There are also in general a lot of maps due to the premium edition you're getting, alongside the base maps, you're also getting the dlc ones.

There are a lot of vehicles, too. They can be in the air, ground, or water. It depends and there is a lot of variety, and stuff you can unlock too which can change how you use them. You can change the guns on your tank and play a totally different playstyle and equipt several different types of guns, for your secondary and primary. You can be a jet and fly through the air and just cruise and kill things. You can be in an attack boat and kill things while on water. You can be in an apc and be able to go in the water and on land. This isn’t mentioning all the vehicles, like tanks, Rhib boats, transport/attack/scout helicopters, hoverboats, bikes, and more.

There is a decent amount of grinding in this game, I remember trying to get a pistol I want. Let's say you wanna get a pistol, you have to get kills with pistols to get points for the pistol, same goes for upgrading any other guns like shotguns. Same for tanks/vehicles. You also need to unlock all the equipment for each class alongside guns. There are battlepacks, which can give you a 25%, 50%, 100%, 200% xp boost which’ll boost the xp you get from kills.. Some guns/gadgets you can’t even get by just using the class or gun, and you have to do specific assignments for each one. It can be a lot, it just depends on what you wanna get, or if you just wanna play the game for fun.

There is also a campaign, it's about 6 hours long according to howlongtobeat website, I don't really recall how much it took me, as I played the multiplayer most of the time. You do get weapons from this campaign though that you can use in the multiplayer.

There is also a marking system. Where you press q to mark something and it appears on friendlies with a red triangle thing at the top of the thing you marked. Some servers may change this setting.
You also have emblems, which each person can customize in an external website, called battlelog battlefield 4 . You'll see it on your gun and any vehicle you drive, which is pretty neat. There's also a website with custom battlefield emblems too to use.

Bugs

One bug I had was that punkbuster for a little bit kept kicking me out. It’s the anti cheat that battlefield 4 uses. Which it would for a little bit just kick me out whether it be when I loaded or the such. I reinstalled a while ago and it seemed to fix the issue. You can also as far as i'm aware also reinstall punkbuster too and see if it fixes it, if you ever have this issue.

The server browser is also sometimes funky and will display an incorrect number of players. It could display almost max and then you join and it's not so much almost max. You can also check this in battlelog for battlefield 4 though, and go to the server browsers to make sure its correct.

Overall though, on sale this game is great on sale. Fun to play and also destructible. It has a lot of maps, replayability and also in general is very good. It has a few bugs but overall a very good and fun shooter game.
Posted 23 January, 2023.
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Showing 1-10 of 22 entries