8
Products
reviewed
77
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in account

Recent reviews by 无稽烦忧

Showing 1-8 of 8 entries
92 people found this review helpful
5 people found this review funny
4
3
3
34.6 hrs on record (21.7 hrs at review time)
《极乐迪斯科》的开发工作室ZA/UM曾经说过:

“我认为我们在做这样一种游戏——能让玩家在自己的语文老师面前捍卫电子游戏作为一种媒介的尊严,证明它可以免于这样一种指责:用无脑的越界行为,来达成未成年人的那种肤浅的快感(即奶头乐)。”

我当初看到这句话时觉得还挺牛逼的,但在受到《星际拓荒》的震撼后,我仔细回想,我对上面这段话产生的“崇拜”,其实依然掺杂着力图证明“电子游戏不是奶头乐”的功利心在里面,甚至可以说是,作为游戏开发者在面对主流艺术品时产生的潜在自卑心在作祟。而《星际拓荒》所带来的体验,让我产生一种向内的、温吞的“幸福感”,这种幸福感不在于我迫切想要分享自己玩了一款多么牛逼的作品,而是真心满足地一趟旅程。

《星际拓荒》就是这样的一款“神作”,它“神”在提供绝妙的一次性体验,“神”在玩过他的人都害怕分享,害怕破坏新入坑的玩家即将面对的惊喜感。我只能说,《星际拓荒》是游戏玩家不可不体验的作品,什么时候都不晚,它就在那里,犹如卢浮宫里的蒙娜丽莎,永不过时,等待着被你打开。

对于玩法倒是可以不剧透地继续吹,《星际拓荒》的玩法设计,是我见过最顶级的玩法设计,作为玩家,你一定见过,《传送门》、《见证者》、《蔚蓝》就是这样的作品,《银河战士》也有这样的设计。那就是:

“传授知识,而不是能力。”

当玩家驾驶飞行器飞离星球那一刻起,玩家的能力,就已经完全解锁,你不会再解锁什么“武器”、什么“技能”、什么“升级加点系统”,游戏后面告诉玩家的只有,“你其实可以这样做”,“你其实可以这样想”,这种玩法体验就好比“扮演发现万有引力的牛顿”,万有引力就在那里,只是以前没人在意。

Brian Moriarty对于游戏设计的演讲里有过这样一句话,《星际拓荒》完美印证自己拥有这样的品质:

“敬畏是艺术成就的圣杯,没有哪一种人类情感能拥有如此的改革性能力。而它,也是最为难以唤起的,我们的想象力真的有那么贫瘠,需要凭借小把戏,来令玩家对我们的游戏感兴趣?令人敬畏的事物不需要隐藏,令人敬畏的事物既富有又出手大方,宝藏就在那里。如果人们真的想要超能力,那为什么不直接给他们呢?”
"扮演发现万有引力的牛顿",是对这个游戏最精辟的概括
Posted 31 August, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
197.8 hrs on record (40.6 hrs at review time)
不玩虫棍的人只能度过一个相对失败的人生(
Posted 14 July, 2024.
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No one has rated this review as helpful yet
19.9 hrs on record (16.3 hrs at review time)
害我得黑眼圈
Posted 5 February, 2023.
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No one has rated this review as helpful yet
16.0 hrs on record (12.4 hrs at review time)
I AM THE STORM THAT IS APOOOOOOOOOOOOOOOOOOOOOOO...
Posted 14 January, 2023.
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1 person found this review helpful
850.1 hrs on record (765.2 hrs at review time)
本来打的差评,但是想了想比二代强
Posted 5 May, 2022. Last edited 16 February, 2023.
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No one has rated this review as helpful yet
83.0 hrs on record (80.2 hrs at review time)
Posted 8 February, 2022.
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No one has rated this review as helpful yet
569.4 hrs on record (405.4 hrs at review time)
Posted 12 December, 2021.
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No one has rated this review as helpful yet
47.2 hrs on record (19.3 hrs at review time)
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Posted 25 November, 2021.
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Showing 1-8 of 8 entries