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Senaste recensioner av 猴子D.路飞☠

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3 personer tyckte att denna recension var hjälpsam
3 personer tyckte att denna recension var rolig
1.4 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

This game can be briefly described as – misunderstandings on "DEATH STRANDING".
Although, probably, something epic and sublime like: the concept of a game that could surpass Kojima's genius if it were added to it: a huge budget, an interesting world, a deep plot, normal physics, beautiful graphics, a clever screenwriter and a dozen popular porn actresses along with a brilliant director. But without all this, we have only a miserable craft for a penny at a discount to get another perfect game (counted in the Steam profile).

Technically, the game is also not sinless. Personally, I have encountered two management glitches and I hasten to share my experience of overcoming them.
If your mouse does not work, go to settings, then to control and move the sliders of vertical and horizontal sensitivity.
If your camera is constantly rotating, although you are not performing any actions, turn off the controller and restart the game.
Well, finally, a tip: in the second mission, it's easier to push the barrel uphill, moving step by step (holding Shift), otherwise it will “roll away” every now and then and kill your nerves.

𝐑𝐞𝐬𝐮𝐥𝐭:

You can “play”, but there is absolutely no need for most.

𝐑𝐚𝐭𝐢𝐧𝐠:𝟹 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 1 juni 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
4 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
3.5 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

The miracle of game dev, parodying normal survival games. There's not much else to say.
Andarilho is a strikingly mediocre indie, in which there are one and a half working mechanics, but there is no reason to use them.
Don't be fooled by the screenshots and reviews of some people who write that this game is enough for a couple of evenings - between hammering nails into your head and a meaningless action called Andarilho, I would still think what to choose, it's so painful to play this "game".
Andarilho has a striking combination of poor framerate and camera swaying when moving. This gives the strongest effect - vomiting and headaches will not keep you waiting for more than a minute.

𝐑𝐞𝐬𝐮𝐥𝐭:

I do not recommend it to anyone at all.

𝐑𝐚𝐭𝐢𝐧𝐠:𝟸 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 1 juni 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
19.8 timmar totalt (13.1 timmar när recensionen skrevs)
Early Access-recension
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

It is unlikely that I will say something new in my review about the suddenly fired “Ready or not” - everyone already knows that this is the ideological continuation of “S.W.A.T 4” of 2005 , that is, a tactical simulator of a special unit in which you will be in a cooperative (or with bots under your command) storm houses, hotels and all sorts of port buildings, rescuing hostages and arresting suspects (the enemies here are always under AI control, there is no multiplayer). If you have heard about “Ready or Not”, then you could not help but know the above, since everyone is talking about it in general. But what they talk about much less often is about fundamental technical problems, sometimes breaking the gaming experience on the knee. And before buying, it would not hurt to know about it, so as not to make a mistake about whether you are ready to put up with them.

Don't get me wrong, “Ready or Not” is a real 2022 discovery created by fans for fans. It's just that the currently existing version of the game is more of a beta. This does not mean that you should not bring money to the developers (in my opinion, it is quite worth it), but it means that buying a game now you do not get a full-fledged product. You get promises that such a product will be made. And although it is most likely possible to believe the developers (because, again, only people who love their work would have created this game for 6 years), it will still be sometime in the future, but not now. And now we have this: a small pack of cards for 10 hours or a little more (the quality of most of which, however, is excellent), a nice arsenal of different barrels with the ability to modify them, not the largest number of tactical gadgets (among which there are completely useless ones), three types of grenades and five modes, which you can not play on all maps. This is enough to look at the possibilities of the game and evaluate the vector of development planned by the developers, but that's all. There is a persistent smell of potential and great prospects coming from the game, but at the moment there is practically no game itself and it remains to rely on the release of updates (fortunately, the game has already sold an impressive circulation), as well as on modders who are happy to try - a page with “Ready or Not” has already appeared on Nexus.


And yet, let's get back to what we moved away from - what is a real tactical shooter? First of all, this game is not so much about shooting as about tactics, a well-thought-out plan of action, clear and well-coordinated work of the team. This is a measured gameplay that is far from classic shooters aimed at achieving a feeling of adrenaline madness, an attack of primal rage and such an explosive pace that standing still would be tantamount to death. This is when you can spend an hour, or even two, to complete a mission without casualties - not breaking forward with a fight, but paving your way with clear and verified actions. In such games, there is practically no right to make a mistake, because it can cost the lives of not only civilians, but also your own. And in order for this complex idea to work, there should be almost no flaws in the game, because there is nothing more offensive than crawling up with your ass for 50 minutes, and eventually catching a bullet through a wall in which there are no cracks, and it does not look shot through. This is exactly what happens from time to time in “Ready or Not” (especially on the map “Cherryessa farm”), which ruins this fragile game of “tact" with the harsh truth of technical shortcomings.

The local AI as a whole is something on the verge between genius and unjustified stupidity: sometimes you will get a shot in the head with a 180-degree turn when the bot itself is shooting with one of your teammates, and you are trying to sneak up on him from the rear (without making a sound); and sometimes your teammates will die at the very beginning of the mission and you, in order to restart the mission, will try to take pictures of the first enemy that comes along, which, for some unknown reason, will smear you at point-blank range over and over again. The paradox of this contrast is that sometimes this AI can be overly aggressive, sometimes overly cautious, which creates tension - the player does not know how the opponent will behave, but once their artificial brains are switched, the result will be your death. Sometimes they squeeze the trigger and just run in your direction, I shoot exactly at you, but through all the obstacles on the map, as if inept cheaters in online games - they see you through the walls, but they don't see the walls themselves, continuing to give themselves cheating dummies. And believe me, this is very sad, because you can fail an ideal mission, completed almost without errors, completely through no fault of your own, but because the bot decided to execute you through a brick wall or through a curtained window, in which it is impossible to see anything (again, I send greetings to my favorite map “Cherryessa farm”).

𝐑𝐞𝐬𝐮𝐥𝐭:

In other words, developers have a lot of work ahead of them, which involves not only creating new content, but also finishing off existing ones (especially such a fundamental thing as AI bots). I wish them success on this path, because nowadays all hopes are only for an independent game dev, still able to surprise and generate noteworthy projects - even without transgender operatives and expensive mega-drones. If you believe in the future of the project, I strongly recommend buying it, if you also have extra funds, then I recommend buying the “Supporter Edition". Money will not hurt developers, and you yourself will receive honor, respect, a couple of skins for it.

𝐑𝐚𝐭𝐢𝐧𝐠:𝟾 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 17 maj 2023. Senast ändrad 29 maj 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
0.8 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

That Succubuses love CREAMPIE, that Succubus Domination are Shoot'em up arcade games with an admixture of erotic content. And let you observe a bluish finger on the pages of games, friends, but I am obliged to inform you about the fact that I was rushing between a positive and a negative verdict until the last, because there is something to scold these games for, but in the end I turned to conscience, and then compared these trinkets with the rest of the attempts of the developer Cybek Keks to surprise your audience with erotic content. And if we compare the reviewed arcades with other projects, then Succubi look a head taller and more colorful. I propose to agree on a neutral review for both projects.

The player is given control of a blue sphere, which is able to chase the mouse cursor, but does not completely replace it, which is very important! The goal of the game is to destroy the elements of clothing on a giant art with charming female demons. Interactive rings will pop up everywhere on the screen, and we should fly into their area in the image of a sphere in order to destroy a certain piece of the outfit. After the destruction of a certain number of spheres, the player will be shown full art with the work done, then it will be possible to see it in a separate tab, which is called the museum of debauchery, but we will come back to this later.

Heartless demons will interfere with our work, or rather, one Succubus for each level. These enemies bombard the sphere with specific projectiles, changing not only their location on the game location, but also completely rebuilding the battle tactics, which ultimately brings a good portion of variety to the gameplay.
Each of the demons has its own attacks and combinations of blows, so the player should study the behavior of beautiful persons before each capture of the rings, because each collision of enemy shells with our sphere leads to a loss of health, and no more than 5 hearts are given out for each fight.

Although the games are very similar to each other, they still have a number of distinctive features. Succubus Domination looks less neat and causes more difficulties, and all because of the poor implementation of visual effects that put pressure on the eyes and prevent the player from seeing the game character. The effects of shots often close the view, and sometimes they completely mix all the elements into a kind of mess, but even you get used to it, so I won't scold the developer much for untidiness. Fortunately, Succubuses love CREAMPIE got rid of the disease of its predecessor, so I advise you to pay your attention to this part of the arcade series.
Succubus Domination offers the player a pack of erotic images with young demons. The player is free to remove and add items of clothing himself in the museum mode, and if desired, you can change facial expressions and add other things, but I will carefully keep silent about their description.
Succubuses love CREAMPIE will provide the player with all the above-described opportunities, but the museum contains more adult ladies, and their forms have become much more magnificent. If you are drawn to blood with milk, then you know where to turn your perverted nose.

Achievement hunters can also breathe a sigh of relief, because the cherished icons fall out without unnecessary gestures.
What saddened me was the poor optimization in those moments when the priestesses of love send tons of simultaneous shots at the player. The game is noticeably sagging, but not to a state of complete freezing, so it's not critical.

Work achievements.
Small price.

𝐑𝐞𝐬𝐮𝐥𝐭:

As a result, there are two similar Shoot'em up arcades in front of you. I have tried to objectively express all the pros and cons, and I will leave the final decision to you. If you miss by yourself, you will not lose anything, and if you pass both games, you will not get any negativity, although you will forget about the existence of these trinkets after a couple of days. Have a nice game!

𝐑𝐚𝐭𝐢𝐧𝐠:𝟹 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 14 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
7 personer tyckte att denna recension var hjälpsam
0.9 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

Unsuccessful clone p.t.

The game is not scary.
Walking-wandering (in slow-mo mode) along the same corridors, poking into dark corners, guessing screamers (and the stupidest ones), walking again, wandering through the same corridors again, but slightly changed, pulling closed doors, sometimes talking, catching screamers again, sometimes solving something there, and so on indefinitely.
Probably, there is even a plot here, but it does not tighten.
I would forgive everything if the game was annoying.
To frighten in our time with fierce screamers and focus only on them in the hope of weak nerves of the player - well, that.
I mean, the game lacks an atmosphere of tension and suspense.

𝐑𝐞𝐬𝐮𝐥𝐭:

I rarely write a review of a game without passing it at least once. It's possible that I jumped to conclusions.
But the desire to play it (as well as spend money on it) is completely absent.

𝐑𝐚𝐭𝐢𝐧𝐠:𝟺 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 11 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
3.8 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

Trash walking simulator.
The developer obviously cheated and created the game trying to play on the feelings of fans of beautiful graphics.
Beautiful backgrounds stretched into a 3d image, music was added ...
But the gameplay and plot were not delivered.
We stupidly walk around locations that are made in a hurry.
Then the jump on a narrow platform mode begins and at this point you can turn off the game ...
Nothing interesting will happen next.
By the way, the only achievement in the game does not work...

𝐑𝐞𝐬𝐮𝐥𝐭:

You can only buy because of the profile backgrounds that can be purchased for steam points.
Buy only at a discount.

𝐑𝐚𝐭𝐢𝐧𝐠:𝟸 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 11 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
4 personer tyckte att denna recension var hjälpsam
1.4 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

In fact, a race for such pennies is the worst idea if you are seriously going to play it. Barro is no exception, but it's not that bad, at least for the discounted price. I wouldn't buy it for a full price.
And what can you say about it, well, only for the sake of cards you can buy it. I can't find any other use for this creation.
A typical casual arcade, ala mobile games (I wouldn't be surprised if there is a mobile port for this), well, or as for achievements, I don't even have anything to say about it, but I'll try.

There is nothing to say about the graphics, a simple Low-Poly style, without any problems.
Although the presence of smoke and other smoke decals only pleases.

The usual arcade game, as I mentioned above, cars are controlled simply, and the physics of flight is even worse than in GTA V. But the controls are responsive, and sharp.

R-yyy-rrr or the engine sounds are not the worst. That's it.

There is no gameplay, the choice of track, car, laps, and that's it.

𝐑𝐞𝐬𝐮𝐥𝐭:

In conclusion, I will say - don't take it if you want to play it.
If you are looking for cards, then you are close, and if you just play, then you will probably get tired of it in the next hour of the game.

𝐑𝐚𝐭𝐢𝐧𝐠:𝟺 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 10 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
1.5 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

Kitchen Simulator 2015 is a game made for the sake of cards.

The worst simulator that can be found in the vastness of steam (or not).
Many people have already written about this game for me and, in fact, every negative review is true.
I ran into exactly the same problems as other people who played it.

𝐀𝐝𝐯𝐚𝐧𝐭𝐚𝐠𝐞𝐬 𝐨𝐟 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

1. Cards.

𝐃𝐢𝐬𝐚𝐝𝐯𝐚𝐧𝐭𝐚𝐠𝐞𝐬 𝐨𝐟 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

1. Optimization has clearly missed something. And this is in a game where the graphics are from the 2000s, and the game itself is released in 2015... Well, either the miner was sewn into the game, since the video card was loaded by 40-45% when the game was minimized)))
2. The physics of movements is not worked out absolutely. It's better to watch the gameplay video on the game page in the store and see for yourself. And THEY were not ashamed to roll IT out for sale, hilarious :D
3. The gameplay is filled with some highlights, special effects that are completely out of place and begin to annoy after a few minutes. Where have you seen fire dazzle as well as the Sun, m, gentlemen developers? And in general, everything in this "game" is just everything that is possible, epileptics should leave the chat.
4. A lot of bugs and unclear things with management, everything is constantly falling out of the hands of the game character for unknown reasons.
5. Texture curves through which anything and anyone can pass.
6. Everything by itself looks exactly the same crooked. You look at the products, they don't look like ♥♥♥♥♥♥♥ products! Everything around is low-poly pieces of ♥♥♥♥.
7. Objects just bounce.
8. People cannot formulate and convey their thoughts, and there is no degree of interaction.
9. Boring music and lack of sounds.

𝐑𝐞𝐬𝐮𝐥𝐭:

There is such a principle "if you do, then do it normally, or don't do it at all." The developer of this creation clearly does not adhere to this principle.
I do not advise you to spend money if you are not a collector of game cards and do not collect a collection for the number of games.
I personally bought the game just for the sake of collectible cards and this goal is fulfilled! But I don't advise anyone to play it seriously...

𝐑𝐚𝐭𝐢𝐧𝐠:𝟸 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 8 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
5.7 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

A puzzle platformer consisting of 24 levels. No matter how you look at it, the game turned out to be simple. Graphics, sound, building levels, management, achievements... The game does not stand out in any way, but at the same time it does not repel in any way. We can go through the same level at least a hundred times until we reach the finish line. No annoying lives, no glasses. All achievements are performed stupidly for the complete passage of the game. There are unpleasant moments and bugs, too, but there is nothing fatal here: when you take a screenshot, an error window pops up, and if you exit the game, you need to start from the first level. At this point, I already really wanted to swear, but on the forum I found a topic in which the developer apologized and pronounced the magic four letters (ABAD - enter the Cheat Code options), after which all levels immediately opened and I was able to complete the game without having to start from scratch (keep in mind that all achievements will open immediately except for one - for the last level).

𝐑𝐞𝐬𝐮𝐥𝐭:

In general, it turned out to be a good game for an hour, which leaves behind a neutral aftertaste...

𝐑𝐚𝐭𝐢𝐧𝐠:𝟺 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 7 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
2.4 timmar totalt
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞:

Weable is a casual computer game in the genre of action and arcade, developed by indie company SPECTRUM GAMES, released by Valkyrie Initiative in 2018.

We control a reactive arrow, which must be brought to the end of a level closed from all sides, bypassing walls, circular saws, movable blocks, lasers and other obstacles. In case of death, we are returned to the beginning of the level. In total, there are 50 levels in the game, which are completed in one or two hours. At three levels, boss battles take place, to defeat which it is necessary to reduce the health bar to zero by collecting target designators that periodically appear for a while. In case of death, the boss's health is restored.

The game is accompanied by electronic music, space ambient. There is no voice acting.

The game is made in a minimalist style with neon colors.

The control takes place using the mouse and two acceleration and braking buttons on the keyboard.

The game always runs in windowed mode, you have to go to the settings every time and expand it to full screen. When you try to expand the window by pressing Alt + Enter, the game throws a critical error. Although we have an infinite number of attempts, it is unpleasant that at the beginning of some levels we die immediately when we appear, because some traps are activated, and we cannot move yet. The second boss, after removing about 50% of health, activates the second stage, there is an additional attack with projectiles in a spiral. Bug or feature, but after my death, he continued to shoot, not returning to the first stage for a while.

𝐑𝐞𝐬𝐮𝐥𝐭:

A pleasant casual game for those who are fleetingly nostalgic for childhood flash games for fans of jet minimalist rockets in neon tones with a musical spore of cosmic ambient.

𝐑𝐚𝐭𝐢𝐧𝐠:𝟽 /𝟷𝟶.

𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Upplagd 6 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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