Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
constexpr DWORD64 s_dwEntityList_Offset = 0x167BCC8;
constexpr DWORD64 viewmatrix_Offset = 0x1715D90;
constexpr DWORD64 localplayer_Offset = 0x17153E8;
constexpr DWORD64 s_dwPawnIsAlive_Offset = 0x804;
constexpr DWORD64 s_dwPawnHealth_Offset = 0x808;
constexpr DWORD64 s_dwPlayerPawn_Offset = 0x5dc;
constexpr DWORD64 s_dwSanitizedName_Offset = 0x720;
constexpr DWORD64 s_Position_Offset = 0x12AC;
constexpr DWORD64 s_teamnum_Offset = 0x3bf;
constexpr DWORD64 s_bIsLocalPlayerController_Offset = 0x6A0; //
constexpr DWORD64 cs2_gameSceneMode = 0x310; //C_BaseEntity.m_pGameSceneNode //
constexpr DWORD64 cs2_modelState = 0x160; //CSkeletonInstance : CGameSceneNode -> m_modelState //
constexpr DWORD64 cs2_boneArray = 0x80; //CModelState.m_boneArray //