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20 of 48 (42%) achievements earned:
Personal Achievements
 

Turn of the Century

Reach cycle 100 with at least one living Duplicant.
Unlocked 13 Sep, 2019 @ 5:19am

Outdoor Renovations

Construct a building outside the initial starting biome.
Unlocked 12 Sep, 2019 @ 3:29am

Totally Tubular

Have Duplicants travel 10,000m by Transit Tube.
Unlocked 30 Dec, 2023 @ 6:31am

Space Race

Launch your first rocket into space.
Unlocked 30 Dec, 2023 @ 10:25am

And Nowhere to Go

Have 8 Duplicants wear non-default clothing simultaneously.
Unlocked 21 Mar, 2021 @ 2:19am

One Year, to be Exact

Reach cycle 365.25 with a single colony.
Unlocked 2 Jan @ 4:26am

Slick

Enter an oil biome for the first time.
Unlocked 18 Sep, 2019 @ 7:17am

To Pay the Bills

Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
Unlocked 12 Sep, 2019 @ 3:08am

It's Not Raw

Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
Unlocked 12 Sep, 2019 @ 5:04am

Royal Flush

Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
Unlocked 13 Sep, 2019 @ 8:44am

One Bed One Bath

Have at least one bed and one toilet for each Duplicant in the colony.
Unlocked 11 Sep, 2019 @ 5:39pm

Oxygen Not Occluded

Distribute 1000kg of Oxygen using gas vents.
Unlocked 13 Sep, 2019 @ 10:40pm

Red Light, Green Light

Automate a building using sensors or switches from the Automation tab in the Build Menu.
Unlocked 19 Mar, 2021 @ 11:31pm

Art Underground

Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
Unlocked 31 Dec, 2023 @ 10:32pm

Ghosts of Gravitas

Recover a Database entry by inspecting facility ruins.
Unlocked 14 Sep, 2019 @ 5:56am

Good Egg

Hatch a new critter morph from an egg.
Unlocked 11 Sep, 2019 @ 5:49pm

They Got Better

Cure a sick Duplicant of disease.
Unlocked 13 Sep, 2019 @ 3:57am

Tune Up For What?

Perform 100 Tune Ups on power generators.
Unlocked 31 Dec, 2023 @ 12:43pm

Pulling Back The Veil

Reveal 80% of map by exploring outside the starting biome.
Unlocked 1 Jan @ 6:47am

Immovable Object

Block a meteor from hitting your base using a Bunker Door.
Unlocked 2 Jan @ 5:26am



The Great Escape

Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.

Home Sweet Home

Establish your permanent home by fulfilling the requirements of the Colonize Imperative.

Locavore

Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.

Carnivore

Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.

Some Reservations

Improve Duplicant Morale by designating 4 areas as Nature Reserves.

No Place Like Clone

Have at least 20 living Duplicants living in the colony at one time.

Moovin' On Up

Find and tame a Gassy Moo.

Not 0K, But Pretty Cool

Reduce the temperature of a building to 6 Kelvin.

Super Sustainable

Generate 240,000kJ of power without using coal, methane, petrol or wood generators.

Get a Room

Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.

Critter Whisperer

Find and tame one of every critter species in the world. Default morphs only.

Honorary Doctorate

Unlock every item in the Research Tree.

Down the Hatch

Produce 10 t of refined metal by ranching Smooth Hatches.

Easy Livin'

Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.

Job Suitability

For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.

First Teleport of Call

Teleport a Duplicant and defrost a Friend on another world.

Soft Launch

Build a launchpad on a world without a teleporter.

Cluster Conquest

Land dupes or rovers on all worlds in the cluster.

GMO A-OK

Successfully analyze at least one seed of all mutatable plants.

Mine the Gap

Mine 1,000,000kg from space POIs.

Cosmic Archaeology

Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative.

Radical Trip

Have radbolts travel a cumulative 10 km.

Sweeter Than Honey

Extract Uranium from a Beeta hive without getting stung.

Morale High Ground

Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.

That's Rad!

Run a Research Reactor at full capacity for 5 cycles.

Full Steam Ahead

Secure your colony's industrial future by fulfilling the Power Imperative.

Data Driven

Produce a Data Bank using a Data Miner operating at maximum efficiency.

Most Valuable Bionic

Install 8 boosters in a single Bionic Duplicant.