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Affichage des entrées 1-10 sur 16
2 personnes ont trouvé cette évaluation utile
13.2 h en tout
Indiana Jones and The Great Circle – An Adventure Worthy of a Legend

Welcome to Indiana Jones and The Great Circle! developed by Machine Games and published by Bethesda Softworks, is everything I've ever wanted in an Indy adventure: heart-pounding action, clever puzzles, and just the right amount of wit and charm to make you feel like you're right there, cracking the whip alongside everyone's favorite archaeologist.

From the second the opening cinematic rolled, with the classic theme swelling in the background, I knew I was in for something special. Impeccable attention to detail captures the spirit of the movies, yet it carves out its own unique story. Whether you're escaping crumbling ruins, outsmarting rival treasure hunters, or piecing together ancient mysteries, the game never lets up in delivering that classic Indy experience.

Machine Games and Bethesda have managed to craft a title that is not just a love letter to Indiana Jones but a part of his legacy. Every moment feels like a love letter to the fans while offering enough depth and excitement to hook newcomers to the franchise.

First Impressions

From the very first level, Indiana Jones and The Great Circle had me hooked. The gameplay strikes a perfect balance between action, exploration, and puzzle-solving—exactly what you’d expect from an Indiana Jones adventure. The controls feel responsive, whether you’re cracking your whip to disarm enemies or climbing treacherous cliff faces to uncover hidden relics. It’s clear that Machine Games put a lot of thought into making every action feel authentic to Indy’s character.

So far, this story has had a decent mix of mystery and danger to keep me attached to the screen. I might not have worked out yet what the big plot consists of, but so far the setup has everything that is required: ancient artifacts, shadowy enemies, and globe-trotting adventure—it’s all here.

Visually, the game is stunning: from dusty temples lit up by flickering torchlights to busy city streets full of tiny details, every environment feels alive and painstakingly crafted. And, of course, the soundtrack is nothing short of phenomenal, with echoes of John Williams' iconic score seamlessly weaved into the gameplay. It is like stepping into one of the films, only this time you are Indiana Jones.

Atmosphere

Let's get to the atmosphere because this game absolutely nails it. Every location feels alive, filled with details that make it truly immersive. From the dense jungles to the cobbled streets of the Vatican, the game captures that Indiana Jones vibe perfectly. Whether I’m sneaking through ancient ruins, dodging booby traps, or racing across rooftops during a high-speed chase, the game does an excellent job of making me feel like I’m right there in the thick of it. Each environment has its own unique personality, just like the films.

Graphics and Visuals

The graphics are another standout feature. Built with ray tracing in mind, the visuals are simply stunning. How the light reflects from surfaces, the reflections themselves, and how the game handles dark and bright areas is all dynamic and realistic. You can even toggle "Full Raytracing" or "Path Raytracing" from the settings if you want to push things to the max, and trust me, it's worth it. Vivid colors, realistic lighting, and a great deal of detail in every environment create an amazing feeling of immersion. Often, it looks and feels like you're literally inside a living movie—one of the most visually stunning experiences I have had this year.

Sound Design and Music

Sound design in Indiana Jones and The Great Circle is outstanding, capturing the immersive atmosphere with every step you take. The orchestral soundtrack by Gordy Haab perfectly fits the game's adventurous spirit. Haab's score carries the same sweeping melodies you'd expect from an Indiana Jones film, with bold, heroic themes during intense action sequences and more subtle, suspenseful tunes as you solve puzzles or explore ancient ruins. It really feels like you are living out your own Indiana Jones movie.

The sound design of the environment is also worthy of note: from the crunch of gravel underfoot to the creaking of ancient doors, every little sound adds to the authenticity of the world around you. The jungle is alive with ambient noises—the rustle of trees, the chirping of birds, the distant growl of something lurking in the shadows.

Story and Writing

The story kicks off with Indy returning to Marshall College in 1937, where he’s quickly embroiled in a mystery surrounding a break-in and the theft of a cat mummy. The plot thickens when Indy finds a medallion featuring the symbol of the Vatican Secret Archive, leading him to Vatican City. There, he uncovers a secret Nazi occult plot and the mysterious Nephilim Order, who are protecting a powerful secret known as the Great Circle. As Indy digs deeper, he teams up with reporter Gina Lombardi, who is searching for her missing sister, and together they uncover a larger conspiracy involving sacred artifacts and a globe-spanning race to uncover the Great Circle's secrets.

So far, the story is a masterful blend of action, mystery, and classic Indy intrigue, with twists that will keep you hooked.

Final Thoughts

Indiana Jones and The Great Circle includes everything I’ve ever wanted in an Indy game. It combines whip-cracking adventure, snappy one-liners, thrilling combat, and clever puzzles. From what I’ve played so far, it’s shaping up to be one of my favorite games of 2024. If you have a PC that can run this game and love Indiana Jones, you owe it to yourself to play it. There’s nothing quite like it—adventure, excitement, and pure fun are all here, and I can’t wait to see how it all unfolds.
Évaluation publiée le 15 décembre. Dernière modification le 15 décembre.
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33.2 h en tout (31.8 heure(s) lors de l'évaluation)
Welcome to Black Mesa, This 2020 remake of the 1998 classic Half-Life by Valve, now in the capable hands of the Crowbar Collective, serves to show just how faithfully a game can be remade. What was born as a mod, Black Mesa grew to be a full remake, and it is genuinely not that hard to see how much care and dedication Crowbar Collective has put into crafting and remastering such an iconic piece of gaming history. Improved graphics, updated mechanics—Black Mesa introduces the core of the original to a new era without losing the spirit that made it unforgettable in the first place.

Black Mesa puts you in the shoes of one of the most iconic characters ever to grace the world of gaming: Gordon Freeman, a regular scientist employed in the Black Mesa Research Facility of New Mexico. However, following a routine experiment going horribly wrong and causing the infamous Resonance Cascade, his life is utterly disrupted. As alien creatures begin flooding the facility, military forces arrive to contain the disaster, and Gordon finds himself in a fight for his life with the burden of unraveling the mystery that brought about the disaster. All in all, it tells the tale of a high-stakes science fiction thriller filled with mystery, tension, and emotional weight as you forge deeper into the ruins of Black Mesa, hoping for at least a way out or answers to the madness unraveling around you.

Black Mesa does an exceptionally fine job of updating the gameplay mechanics of its original Half-Life predecessor, retaining the tight, strategic combat and exploration but polishing everything to feel smoother and more modern. The controls are a lot smoother than before, having lost that clunkiness while still retaining that old-school Half-Life charm. Artificial intelligence has also been a lot more apparent, with nemeses acting out their curiosity about your position with a lot more intelligence, making any form of combat a lot more interesting. Whether against military soldiers or against alien creatures, the experience seems like one big, escalating challenge that keeps you on your toes.

The puzzles, the platforms, and the exploratory bits remain the same, but updated controls and visual cues make everything flow better. I enjoyed progression a lot more through the sprawling, interconnected levels of the Black Mesa facility. Each area has its own set of challenges to solve, but I never felt it was a chore—more like a natural extension of the game.

Gone are the dated visuals from the original GoldSrc, and while Black Mesa is not the fidelity they have been able to reach with Source 2, it's nonetheless a huge leap forward. Everything feels more detailed and immersive thanks to new textures and lighting.

Sound design also plays a huge role in lifting the atmosphere. Every single one of the iconic sounds from the original Half-Life has been remade and polished, from the eerie hums of machinery to the echoing footsteps in the dark. The ambiance itself is alive, with gunfire off in the distance, hums of electrical equipment, and the occasional screeching of a nearby creature adding tension to the game. The voice acting has been refined too, as Gordon Freeman remains silent—almost to an appealing degree—and leaves the focus of the game to the world and the events unfolding around him.

And, of course, one of the several enhancements is indeed an updated AI in Black Mesa. Enemies now have more dynamic and unpredictable behavior compared to the original. The alien creatures, military soldiers—the lot—react more intelligently to your actions, which makes all combat encounters less a mindless shootout and more a desperate struggle for survival. The soldiers, in particular, have been gifted with better tactics—they'll flank, take cover, and lay down suppressive fire, making them far more of a challenge. Meanwhile, the alien creatures—from headcrabs to the vicious Vortigaunts—maintain their original menace, their behavior feeling far more alive as they make sure you're always on edge.

Another layer of depth in the gameplay comes with the variety of enemies. Each creature feels distinct, having their own movement patterns and ways of attack that really force you into combat in a strategic way. The mix of human and alien threats sets up a natural tension where you never know around what corner—whether a soldier or some terrifying monster—just might be waiting for you. This keeps you always engaged, unlike its predecessor, and makes Black Mesa far more immersive and thrilling.

Pacing in Black Mesa is perfect, which balances the high-octane combat parts with calmer, more methodical explorations. One is caught up in a constant jag between adrenaline-charged shootouts and quieter moments when one can take a proper view of the surroundings and reconstruct what has actually happened. This ebbs and flows, maintaining tension for a more immersive experience that doesn't overwhelm you.

Another major highlight is the level design. The maps have been redesigned, featuring a more organic and believable feel yet still retaining much of the layout from the original, adding depth and detail where appropriate. The settings will range from tight corridors of the Black Mesa facility to vast outdoor areas, feeling lived-in. The sense of continuity and progression, as one traverses through the game, is such that each area almost seamlessly leads on to the other. It's nonlinear in approach to exploration, making you feel free without ever feeling aimless. Every nook was housing something new: either a hidden passage, a collectible, or an intense encounter keeping me on my toes.

Taken all together, Black Mesa is a fantastic remake of 1998's Half-Life, bringing this classic of PC gaming into the modern era with spectacular visuals, refined mechanics, and newly-felt immersion. Crowbar Collective has done an exceptional job in preserving the core that made Half-Life a landmark title while improving it in such ways that feel organic and exciting. Whether you're a dyed-in-the-wool Half-Life fan or new to the series, Black Mesa is a profoundly exciting, retro experience well worth diving into. And if you have played it already, there's always the Steam Workshop to breathe even more life into the game with mods. The adventure doesn't have to be over—there’s always something more to explore.
Évaluation publiée le 10 novembre. Dernière modification le 11 novembre.
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21.1 h en tout (18.0 heure(s) lors de l'évaluation)
Welcome to Silent Hill 2, a remake of a classic psychological horror video game developed by Konami and Team Silent back in the day, done now by Bloober Team. Man, this game is just a masterpiece; let me tell you, Bloober Team did justly with it while giving it that modern shine we all hoped it would get.

You play James Sunderland, a man as lost mentally as he is physically. His wife, Mary, had died three years prior, but out of nowhere, he receives a letter from her—yeah, a letter from his dead wife—asking him to meet her in Silent Hill, at their "special place." Crazy, right? Trust me, it is. He goes there oblivious to what awaits him. Oh, man, is he in for a ride? Silent Hill isn't just some spooky town; it's like a mirror, really, reflecting all of his darkest secrets and the weight of his sins. You can feel that weight through while playing. Every nook in this town feels heavy and oppressing. It's like there's this permanent, invisible pressure weighing down, and you simply cannot help but feel that something dreadful is always off-screen.

What was great with this remake is how Bloober Team captured that signature creeping sense of dread from the game. Walking through Silent Hill, you come across characters like Angela, who struggles with her personal demons, to Eddie, paranoia and insanity etching onto his face little by little each time you speak with him. These are not side characters; these are broken people trapped in their own version of hell. Each of them is a reflection-a part of the nature that composes Silent Hill. Each story seems to reinforce James's more disturbing journey and layers upon the already complex tale of narrative. And what about the monsters? Not just some random enemies, but materialised representations of James' feelings of guilt and pain, and above all, Pyramid Head-overshadowing the whole game, a shadow reminding James of terrors he cannot escape.

Now, graphics-oh my, because seriously, this game is beautiful. Of course, it is, without any doubt, one of the best-looking games of 2024. The fog? Oh, man, the fog! As if they took it to eleven. Not some cheap filter slathered on the screen-it moves, it breathes; it's alive. It just pulls you in and makes you feel that there could be something hidden around every corner in this place. You can barely see ten feet in front of you, but when you can, it is to think that everything in this world is both beautiful and terrifying. That first moment one walks into town? You can just feel it, the tension, the fog swirling around you, as if it's watching you. The lighting, the shadows—they're perfect. It's eerie in all the best ways. There are glimpses of things that stop you dead in your tracks, and it all adds to that never-ending feeling of dread.

And oh, the character models, the details in the environment. The grime, the decay-it feels so real. You can almost smell the dampness in the air. Buildings indoors are filthy and claustrophobic; you will see walls stained by time and neglect. And James? His facial expressions, his movements-everything just feels like this huge leap from the original. Literally, the pain is in his face, confusion, dread. It makes his story hit a little harder, especially as the plot unfolds and you begin to realize why he's really here. You feel for the guy, but there's always that nagging question: how much of what you're seeing is real? How much of this is James' mind playing tricks on him? The ambiguity involved makes it scarier.

Gameplay-wise, Bloober Team managed to modernize it without losing that magic that made the original so great. They really nailed that balance. The controls are way smoother, which is already a huge improvement. No more tank controls! The combat is way smoother yet still retains that tension wherein you're not some übermensch. Every enemy encounter feels like some desperate struggle for life or death, perfect for this kind of game. You never feel overpowered, and that is what keeps you on edge; you know you're not some kind of badass with unlimited ammo—you're James, a regular guy in way over his head, barely scraping by. It keeps you on edge, just like the old days, but with mechanics that truly feel like they belong in 2024. You feel in control, yet you're never safe.

And the sound design? Impeccable. That soundtrack still manages to crawl under your skin, with those iconic unsettling tones courtesy of Akira Yamaoka. Whether it is the creaks and groans of an old building or just the muffled sound of footsteps somewhere out in the fog, the audio work is spot on, really dialing up the atmosphere to 100. There's this omnipresent ambient noise that just makes you feel like something is always right behind you, just waiting to strike. You find yourself standing in the middle of some quiet hall, listening hard to see if something's actually moving in the dark. It's sensual, with its head-screwing in all the right ways.

Silent Hill 2 Remake is everything I could have hoped for and more. The Bloober Team truly did an amazing service to the original while freshening it up for today. You owe it to yourself whether you're a super fan or new to the series, a truly haunting experience that will stay with you way beyond the credits roll. Trust me, this will stick with you.
Évaluation publiée le 13 octobre. Dernière modification le 2 novembre.
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89.2 h en tout (84.4 heure(s) lors de l'évaluation)
Welcome to Helldivers 2, the most action-packed chunk from Arrowhead Game Studios yet, where every mission feels like a last stand against freedom. For all intensive purposes, this can be hailed as a love letter to shooter fans yearning for some serious co-op action and thrilling battles on hostile alien worlds. If you want a shooter that needs strategy, team effort, and fast reflexes, look nowhere else but into Helldivers 2, because this is your battlefield.

In Helldivers 2, you will be lacing up your boots into the shoes of a Helldiver, an elite soldier charged with the hazardous mission of fighting against relentless extraterrestrial forces for the ideals of freedom and democracy that make humanity great. This is no run-of-the-mill shooter, with each mission dropped deep in alien territory where every step may be your last. Whether you're storming a nest of insectoid creatures or standing firm against the brute force of robotic invaders, your teammates will be reliant upon you just as much as you're reliant upon them. This is a game that doesn't just encourage cooperation; it demands it.

From the very first impressions, Helldivers 2 impresses with custom loadouts, heavy weaponry, and tactical stratagems that turn the tide of a battle so easily. No part of each loadout is for show and means something: dictating your role in this team and, most importantly, strategy. From assault rifles down to missile launchers, the amount of firepower at one's fingertips is immense, each one powerful and satisfying to use. It's the strategies—or tactical equipment—that take Helldivers 2 from no-nonsense shooter into strategic high-stakes adventure. Call in airstrikes, drop off supply pods, or call in turrets—the desperate situations become those of victory. Timing means everything, and when it all clicks, that's pure chaotic bliss.

With silky-smooth and responsive controls, Arrowhead has crafted an experience on PlayStation 5 that's just as exhilarating as it is on PC, where every shot will count. Beautiful graphics bring alien landscapes and explosive battles to life in incredible detail—you'll feel the intensity of the scene: bullets flying, explosions rocking the landscape, and your team scrambling to stay alive against near insurmountable odds.

It's not just shooting in Helldivers 2; it's full-on adrenaline action, giving one the very best of co-op gameplay. So gear up, suit up, and get ready to fight for freedom in the most inhospitable environments this galaxy can give. It goes without saying that shooter lovers must have it, let alone thrill seekers.
Évaluation publiée le 29 mars. Dernière modification le 2 novembre.
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30.5 h en tout (27.8 heure(s) lors de l'évaluation)
And what else needs to be said?
It's very intriguing to see this game promote its own Soviet retro-futuristic style.
as well as the enjoyable and thrilling gameplay, despite not being particularly innovative.
Additionally, there are intriguing personalities and a good assortment of weapons.
This game is definitely recommended by me!
Évaluation publiée le 29 novembre 2023. Dernière modification le 2 décembre 2023.
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55.1 h en tout (44.8 heure(s) lors de l'évaluation)
What a fantastic game!
I would highly suggest this to anyone who like role-playing games because of the exceptional quality and uniqueness of the characters, story, and universe.
Évaluation publiée le 22 novembre 2023. Dernière modification le 1 décembre 2023.
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1 personne a trouvé cette évaluation amusante
51.9 h en tout (1.8 heure(s) lors de l'évaluation)
So far, this game has been exactly what I've been hoping for—finally, a quality RoboCop game that faithfully evokes the atmosphere of the first two films!

I can highly suggest this game to everyone.
Évaluation publiée le 3 novembre 2023. Dernière modification le 5 novembre 2023.
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2 personnes ont trouvé cette évaluation utile
259.4 h en tout (73.9 heure(s) lors de l'évaluation)
If you enjoy Skyrim, Fallout 4, and Oblivion, as well as other Bethesda games, I'll wager that you'll enjoy this one just as much or perhaps more.
Évaluation publiée le 8 septembre 2023. Dernière modification le 8 septembre 2023.
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41 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
1
210.2 h en tout (9.0 heure(s) lors de l'évaluation)
Do what you want, 'cause a pirate is free, You are a pirate!

Yar har, fiddle di dee, Being a pirate is all right with me, Do what you want 'cause a pirate is free, You are a pirate! Yo Ho, ahoy and avast, Being a pirate is really badass! Hang the black flag at the end of the mast! You are a pirate!

You are a pirate! - Yay!

We've got us a map, (a map!) To lead us to a hidden box, That's all locked up with locks! (with locks!) And buried deep away!

We'll dig up the box, (the box!) We know it's full of precious booty! Burst open the locks! And then we'll say hooray!

Yar har, fiddle di dee, Being a pirate is all right with me! Do what you want 'cause a pirate is free, You are a pirate! Yo Ho, ahoy and avast, Being a Pirate is really badass! Hang the black flag At the end of the mast! You are a pirate!

Hahaha!

We're sailing away (set sail!), Adventure awaits on every shore! We set sail and explore (ya-har!) And run and jump all day (Yay!) We float on our boat (the boat!) Until it's time to drop the anchor, Then hang up our coats (aye-aye!) Until we sail again!

Yar har, fiddle di dee, Being a pirate is all right with me! Do what you want 'cause a pirate is free, You are a pirate!

[spoken:] Yar har, wind at your back, lads, Wherever you go!

Blue sky above and blue ocean below, You are a pirate! You are a pirate!
Évaluation publiée le 19 mars 2023.
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350.5 h en tout (171.2 heure(s) lors de l'évaluation)
Surprisingly good game! I'd recommend this game nowadays, if you're a big Fallout fan, I'd say this game might scratch the itch!
Évaluation publiée le 3 avril 2022. Dernière modification le 3 avril 2022.
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