keeblergod
Jordan
 
 
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14.5 hrs on record
last played on 9 Feb
575 hrs on record
last played on 8 Feb
159 hrs on record
last played on 7 Feb
Star Cobra 21 Oct, 2024 @ 6:40pm 
bo3 customs?
FentScale 11 Oct, 2024 @ 1:16pm 
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Sock_sloh 13 Jul, 2024 @ 8:44pm 
The Kendall is the starting pistol on Zombies in Spaceland, Shaolin Shuffle and Attack of the Radioactive Thing, and is acquired in the Magic Wheel in Rave in the Redwoods. Like the MR6 and M1911 in previous installments, it can be useful in single-digit rounds for building points and finishing with melee attacks, although the Kendall generally becomes obsolete after the first 3 rounds, even with attachments. It is unlocked for customization at level 8.

When upgraded via the Pack-a-Punch Machine, the Kendall becomes the Baby's Breath, which plays a role similar to the Mustang & Sally, Meat Wagon and Death and Taxes as a pistol which fires grenades. On this first upgrade, the Kendall stays a single-wielded weapon, removing the Akimbo attachment if it is already equipped. When Double Pack-a-Punched, the Baby's Breath becomes the Fire and Brimstone, this time becoming dual-wielded like its predecessors and gaining a 15-round magazine.
Sock_sloh 13 Jul, 2024 @ 8:44pm 
Auto Sear and Extended Mags are a highly recommended attachments, as it will convert the Baby's Breath to a full-auto firing mode and negating any loss of ammo for not being akimbo already, making it excellent to take down hordes, much like older pack a punched starting pistols.

Like the previous pistols, the Baby's Breath's grenades deal very high splash damage against the player, making it advisable to either fire from a distance or shoot into groups of zombies. It is also recommended to buy Bombstoppers, as they will negate splash damage. The increased explosive damage makes it a strong choice for dealing with Brutes, which usually go down in 10-15 shots.
noodle2298 13 Jul, 2024 @ 8:42pm 
While the ghost is speaking its story information, the zombies will not attack the player unless the player attacks or runs away too far.

After the player has listened to this information, he will be moved back to interact with the computer in the medical department. After that, two D.I.E. models will be available — Electrobolt and Thermophasic.
🟥 Wonder weapon D.I.E. Shockwave
First, you need to get the basic version of the wonder weapon D.I.E. (Decompressive Isotopic Estrangement Machine). The player has several ways to get this weapon:

Random item from Easter Egg "Coffin Dance"
Low chance
From the mystery box
Low chance
Legendary reward for completing tasks
Moderate chance
By completing certain story actions
GUARANTEED
noodle2298 13 Jul, 2024 @ 8:42pm 
While in the Dark Aether, shoot the fuse box (under the nose of the plane) and take the fuse for the D.I.E. Thermophasic

Immediately after installing Pack-a-Punch, do the Easter EGG "Coffin Dance" for a free Juggernog and other bonuses

Also, when Megaton first appears, make sure that his blaster attack hits the tree with the mushroom.
You'll need it later for the D.I.E. Cryo-Emitter


Tasks to complete for the story quest Die Maschine:
Find the parts of the ethereoscope and restore it
Get the basic model of the wonder weapon — D.I.E. Shockwave
Get 4 modifications of the weapon above — Cryo-Emitter, NOVA-5, Electrobolt, Thermophasic
Interact with ghosts in the Dark Aether to obtain story information
Restore the functionality of the purification capsule
Capture, purify Orlov and restore his memory
Destroy the charged particle accelerator
Creating an etheroscope