安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- One mod to rule them all
- Dependencies are only actual library mods
- Releases can be more thematic and touch all aspects
- Development process will be much more simplified (only 1 workspace and 1 mod to release)
- No more code copying (ex: Ice Cloud in Gear and Mobs)
- A LOT OF CONTENT
It also has cons:
- Bigger modsize
- A LOT OF CONTENT!
- Only one mod to share the CF point rewards among eligible teammembers. (though we have other rewards, if necessary)
- Code Copying (ex: Ice Cloud in Gear and Mobs)
- Harder to disable specific things. This one can be fixed with a module system like Apotheosis does.
-PC Bros Incorporated