4
Products
reviewed
0
Products
in account

Recent reviews by The Ninja Penguin

Showing 1-4 of 4 entries
1 person found this review helpful
1 person found this review funny
31.8 hrs on record
100% Play-Through Review
Now right off the bat if you loved the papa games years ago and want to play a new one with all the new features on PC. Play this, simple as that. Takes the new additions from newer games, throws them on an old Freezeria, smacks it on steam, it's great.

However there are what I would say are two major problems that I feel need to be addressed for any future steam releases. Fixing/Changing this issues would just overall increase the replay ability and sustainability of the franchise on steam.
-Difficulty
Now I know relaxation is a large part of the game but at a large number of points the game can get nauseatingly boring from any lack of pressure. The game maxes out at 7 customers a day and spreads them out way too thin. I never needed to use more than 2 blenders at once even if there were two max blend orders. I've never had 3 or more order tickets up at a time, and when there were 3, it was just because I had to drag the 3rd order ticket into the finished spot. The flash papa games had around 8 customers a day, and they were still shorter days to my memory. So you would get around waves of customers when you would have to deal with orders 1-4/5 and then 3-6/7 and then a final closer wave. It wasn't much more than 7 customers, but it certainly felt a lot different. It wasn't stressful, it was just some pressure to keep you engaged and the gameplay interesting. With 7 customers a day, I've had the game force customers to show up early because I finished the first 2 orders "too" quickly. The game also becomes a bit too predictable. The past 80 days have followed something around this schedule. 1st new customer then by the 1/4 mark on the blending station customer 2 shows up and likely orders a special (I have noticed that special orders for some reason come at customer 2 and 6 more than any other spot, and by a lot). By the end of building order 2, customer 3 shows up and I have to sit at the blending station until #4 appears. The fourth customer's sundae is about 3/4 the way done by the time I finish customer 3, and #5 appears when I drag 4 to building station. 6 shows up by again the 3/4 mark in the blending station and the closer appears during the building of order 6, which means you have to sit through the entire process of the closer order.
OKAY YOU GET MY POINT HERE. Game puts little to no pressure on you, Flipline I love you please make it harder which=more customers and put their orders closer together time wise.

-No Messing Up Orders
Most frequent complaint I've read, 100% valid. You can only use whip cream once per order, and there is no stacking. Your toppings can only go as high as the whip cream and toppings can't stack on top of each other, they just float in an infinitely large pile or something. This means you can create a mess, but you can't create a monstrosity. I love these games and tend to play them to do well but even I agree that this is like 50% of what made the flash games so great. Promote creativity, promote destruction, allow for the creation of dishes that are horrors beyond our comprehension. I feel this is a necessary change for every papa game that will (hopefully) be on steam.


-Nitpicks (would be nice to have changed but eh, doesn't matter that much)
You are not able to change the color of any clothing you buy. Which sucks especially if you want to maximize your holiday clothing bonus and you like a shirt design, you will have to buy another shirt and change the color then. I feel a system where you buy the design, not the color, would work better. Maybe you could even pay to change the color after you buy a piece of clothing but there just should be a way to change the colors.

All specials use a medium cup and a medium blend (this is probably just me complaining about repetitiveness)

Only about 5 minigames and you will end up getting a lot of repeat prizes if you aim for the rare ones. I do believe I own 12 vanilla posters atm and around 6 small starlight jubilee tables. Could be a nice feature if you were able to sell extra decorations.
Posted 17 July, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
31.4 hrs on record
From the perspective of a 100% completion playthrough and from a guy who sucks at 2D platformers.

This game will throw you a platforming section that makes rhythm games look like they don't even involve music. The timing of jumps and attacks will flow so nicely and give those tasty dopamine hits when executed correctly. On the other hand, there are sections, especially in the 2nd half of the game where it completely disregards the reactive nature of most levels and forces you to take a trial and error approach. It destroys a lot of the fast-paced rhythmic feel of the earlier levels and slows it down to an aggravatingly slow pace where you are stuck just hoping to reach the next checkpoint. It breaks the levels up into chunks rather than a smooth connected path that allows for more freedom of choice of how you pace yourself. The best levels can be completed in less than a minute since they allow you to stay at full momentum and have several different paths that all have unique timings or feels to them. However, skillful play is simultaneously rewarded and not. Yes completing a level quickly and skillfully will just inherently feel rewarding, but you will miss out on the collection of lums that are required to a certain extent for progression and fully required for a 100% completion of the game. I feel the time trials that are available for most levels after their first completion are a fairly effective way to combat this problem, but it still feels wrong to play well and be somewhat punished. "Suffering from Success" -DJ Khaled

1st half is great, 2nd half/last quarter leaves much to be desired. I found that last quarter to be so ungodly difficult at points and sometimes straight up unfair. I am an epic gamer and have beaten Dark Souls 1, 3, and Elden Ring deathless, and yet 100%ing this game was a far more difficult adventure. I'd put it right next to my experience beating Shovel Knight in terms of difficulty (a mentally draining experience that sucked the life essence out of me, took every last breath of energy it could harness out of my soul, and then threw it all back into my body to supply me with a dopamine hit so large that it makes crack feel like bouncing a ball). I'm playing the Elden Ring DLC over the next week, and I would be truly appalled if anything comes close in difficulty to the hardest parts of Rayman Origins.

Also if you go for 100%, just collect all the red tooth gems and don't play the secret level, it isn't worth it. It is genuinely the worst level in the game and I can't find a way to defend it.

It sounds like I hate this game but nah it's pretty good you should go play it.
Posted 22 June, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
1.5 hrs on record (1.4 hrs at review time)
This is the dumbest game ever made, yet it still manages to make me feel stupid.
Posted 23 April, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
20.9 hrs on record (19.8 hrs at review time)
i cant ♥♥♥♥♥♥♥ take it anymore i cant
Posted 20 February, 2021.
Was this review helpful? Yes No Funny Award
Showing 1-4 of 4 entries