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Recent reviews by BladeSe7en [ICON_RESOURCE_FURS]

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7,477.4 hrs on record (118.8 hrs at review time)
Put in 68 hours already. Overall I love the game. I love the added diplomatic features. The trade screen is well organized. You no longer need a declaration of friendship to trade with gold. Everything is itemized from luxury, strategic, agreements, and cities. One thing I've noticed though not sure if it's a bug or a negotiation feature. If an AI proposes a deal and you modify it but they reject it. Sometimes they will also reject the original deal they proposed.
The combined arms feature is way better than what was advertised. It is a happy compromise between the death stacks and a single unit per tile. The observation balloon is an awesome unit but how come it suffers terrain movement penalties? It should fly over any terrain unimpeded. And speaking of flying how come the helicopter still embarks on a little boat?! It too should fly over all terrain.
The specialized great people are amazing. I now place a holy site in every city possible to maximize my faith production to purchase them. Only downside is that it feels like there are not enough great people.
I love the choose production UI only suggestion I'd say would be to organize the units into civilian, support, ground, air and sea units.
Trader units are definitely improved. I like how they offer faith, production, gold, food and culture even on internal routes. However I wish you could link them with a military for protection.
The espionage system is amazing. I love how you can steal tech boosts gold and sabotage production. Just wish there was a continue mission button instead of reselecting each mission manually every four turns. Especially for counter spies.

Now with all that said I have one disappointment. The UI could use a lot of work. First off when you discover a new strategic resource I find myself mousing over every resource marker looking for it. Which leads to my next point. The old world hand drawn map design is a novel idea but it's difficult to tell the difference between the undiscovered clouds and the fog of war. The task bar at the screen is slightly too small. It would be nice to add a drop down menu to the strategic icons and or make them larger.
When you zoom out the unit icons that are garrisoned or surrounding a city overlap the city title. Same goes for linked units. Especially if you have three of them linked in a triangle. Also when dismissing linked groups it should dismiss all of them not have to click through the unit, general, and support separately.
The strategic map looks ok but there is no filter to view resources, improved tiles, units ext like there was in civ5.
And lastly the minimap is useless. Largely impart due to the fog of war and clouds being practically the same color but the oceans are also bland and unclear as well.

I will continue to play civ5 and civ6 I just hope the UI can be improved a bit.
Posted 24 October, 2016.
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