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RolandtheLefty 님이 최근에 작성한 평가

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기록상 104.4시간 (평가 당시 91.5시간)
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I've put 100 hours in the game already. I like the game for the most part.... however, They have a long way to go until the game is decently polished. It is plauged by bugs like zombies glitching through walls, servers crashing constantly, mechs getting stuck, lag and desync beyond pubg, the list goes on. That being said, the game is early alpha and these things are to be expected. What truely worries me is not two weeks in to the games release, I already have issues with the newest update. The mechs were, in my opinion, already a little OP. They made the game very frustrating in the first place as you would loot up for an hour after spending 20 minutes to get to the loot, only to be murdered by a mech that saw you through a crack in a wall. Now the mechs see you from further, hear you better and are causing me to seriously contomplate putting the game down and possibly returning it. If your cool with endlessly looting just to die to A.I. go for it but if thats not your cup of tea, then I dont think it is worth the 20 bucks.
2018년 9월 5일에 게시되었습니다.
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기록상 731.1시간 (평가 당시 432.4시간)
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As a free to play, its fun some of the time... The issue with this game is the poor match making, weapon ballancing and constent disconects. There is no reconect, so when one of your team members leave it's gg, then you take a penalty for losing... which would be cool but it happens more often than not latley. I have fun with it when playing custom matches with friends, but the way the game is set up it seems like they want to turn it into an e-sport kinda deal which just makes me shake my head. I know people are going to say "it's just a beta" but they were talking about a full release later this month, it's now been pushed back. If the game is that close to full release I think I'll be going with the rest of the comunitiy and finding another game that has a dev team with their priorities straight.

Iv've now come back to this game after a while off and a few updates, hoping they might have actually improved the game in some measure... Not surprisingly they have managed to make the game worse. Block spam is now more op than ever and the devs have managed to make flying block spam viable. The cpu update was the biggest mistake they've made in a long time as it gives block spammed tanks enough energy to use decent fire power and broke any small bots chances of combatting them. Seems to me the devs should have just sold the game to microsoft as they might actually be more capable of making an enjoyable game.
2017년 7월 10일에 게시되었습니다. 2017년 8월 22일에 마지막으로 수정했습니다.
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기록상 1,288.8시간 (평가 당시 728.5시간)
I now have over 700 hours in this game... It's an awsome consept, and can be a lot of fun, that being said, their are some serious and at times, game breaking flaws. The tic rate on the servers is the lowest I've ever seen in a shooter, so the desync and lag are plain stupid. I could deal with that and have been for so long because I figured Bluehole would be putting these blatant issues at the top of their to do list. unfortunately it's become apparent that they would rather spend their time on adding in loot crates, skins and new maps. I will be playing something else from here on out and waiting for a dev team with their heads screwed on tight to come out with a better version of realistic B.R. Had enough of the money grubbing tools working at Bluehole.
2017년 4월 5일에 게시되었습니다. 2018년 5월 27일에 마지막으로 수정했습니다.
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기록상 175.0시간 (평가 당시 60.2시간)
What kind of aaa title with single player, with an offline mode option, requires an internet connection to play? Who ever was responsible for that one needs a lesson in common sense.
2016년 12월 1일에 게시되었습니다.
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