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过去 2 周 0.0 小时 / 总时数 9.8 小时 (评测时 5.8 小时)
发布于:2021 年 5 月 10 日 上午 2:19

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This is the best soul-like 2D game I have ever crossed. It has extraordinary music and graphics. I have played many so-called soul-like games. But most are merely failed attempts to imitate. They could not grasp the essence of the souls series. Nevertheless, from this game, I can tell that the developers truly understand what Miyazaki always tries to deliver. Phenomenal game design: well incorporated fragmented story telling, simple and easy to understand combat mechanism, great boss difficulty, good checkpoint placements.

Nonetheless, there are several points I would like to mention to further improve the game.
1, The feeling of character growth is a little bit too weak. Even if you get higher levels, more abilities, higher ability levels, the player can hardly feel the difference because of the difficult rise after each boss fight. I do think it is necessary to lower down the difficulty rise after each boss fight. Before I defeat any bosses, I need to do 4 attacks to kill a hollow enemy. However, even if I level up and defeat many bosses, I still have to use 4 attacks to kill the same enemy. Even if this is related to the lore, I do think the player should be rewarded by the feeling of achievement and the feeling of getting stronger. This has always been true to any soul series games. The player should at least use 3 attacks (which is one combo move set) to kill a hollow enemy after they come back to the first several maps. And the ability upgrade should really feel more than nothing.
2. There are too many enemies flying in the air while the abilities are mostly ground based and those airborne abilities can feel a bit clunky. And the tracking attacks of many enemies are too difficult to deal with in a stacked area. The monsters have hit-boxes. So it makes the player very hard to dodge both of them in areas where multiple enemies are set in the same place. It would be much better to have more move-sets for each abilities, like dodge attacks and remove the enemy hit-boxes or decrease the density of the enemies.

I have been a super fan of the souls series and I really love the various design of this game. So I am more willing than anyone to see this game succeed! Hopefully we can see a even better game at release!
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JessiBro 2024 年 10 月 9 日 下午 6:56 
Just wanna say, your review rocks! It's so full of insights and cool stuff. You really nailed it