m a r a
Netherlands
 
 
yaya




-novid -tickrate 128 -high -threads 6 +fps_max 0 +cl_interp 0 +cl_interp_ratio 1 +rate 786432 +cl_updaterate 128 +cl_cmdrate 128 +mat_queue_mode 2 -freq 144 -refresh 144 +cl_forcepreload 1 -nod3d9ex -nojoy
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Global Elite GUIDE
#include "ProcMem.h"
#include <conio.h>

ProcMem mem;
using namespace std;

class read; //Definition
class read{
public:

int i_Enemies[32]; //Enemy Array
int i_Count; //Found Counter / Array Index - Allows Us To Populate Enemy Array Correctly (in order)
int i_team;
int e_team;
DWORD dwClient;
DWORD dwPBase;
DWORD dwEntity;

void Read()
{
dwClient = mem.Module("client.dll");
dwPBase = mem.Read<DWORD>(dwClient + 0xA33234);
i_team = mem.Read<int>(dwPBase + 0xF0);

for(int i = 0; i < 64; i++)
{
//Loop From Base Entity Address by 0x10 On Each Iteration
dwEntity = mem.Read<DWORD>((dwClient + 0xA4C3E4) + (i * 0x10));

//Prevent Crash From Reading Null Pointer - also stop counting when weve read the last entity
if(!dwEntity)
continue;

e_team = mem.Read<int>(dwEntity + 0xF0);

//If An Enemy Has Been Found, Store Their Entity Index ID Inside Array
if(e_team != i_team && e_team > 1)
{
i_Enemies[i_Count] = mem.Read<int>(dwEntity + 0x64);
i_Count++;
}
}
}
}info;

void Trigger()
{
//Variables
int iTarList[32]; //Enemy Array
int iResponse = 1; //Default Fire Rate
int * i_cID;
int cID;

//Read Relevant info
info.Read();

while(1)
{
//Read Relevant info
info.Read();

//Populate Enemy Array
for(int i = 0; i < info.i_Count; i++)
iTarList = info.i_Enemies ;

//Read Whats In Crosshair
cID = mem.Read<int>(info.dwPBase + 0x2374);

//Compare Current ID To Enemy Arra
i_cID = find(iTarList, iTarList + info.i_Count, cID);

//Shoot If Current ID Matches Enemy ID
while(*i_cID == cID)
{
//Read Whats In Crosshair
cID = mem.Read<int>(info.dwPBase + 0x2374);

//Compare Current ID To Enemy Arra
i_cID = find(iTarList, iTarList + info.i_Count, cID);

//Less Detectable Method
mouse_event( MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 );
Sleep(iResponse);
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );

//End Triggerbot - Safety Key Encase Of Infinite Loop
if(GetAsyncKeyState(VK_END)&1)
return;
}

//Reset Entity Counter
info.i_Count = 0;

#pragma region Fire Rate Modifier

if(GetAsyncKeyState(VK_ADD)&1)
{
iResponse++;
if(iResponse > 15)
iResponse = 15;

system("cls");
_cprintf("%d", iResponse);
}

if(GetAsyncKeyState(VK_SUBTRACT)&1)
{
iResponse--;
if(iResponse < 1)
iResponse = 1;

system("cls");
_cprintf("%d", iResponse);
}

#pragma endregion

//End Triggerbot
if(GetAsyncKeyState(VK_END)&1)
break;
}
}


int main()
{
mem.GetProcess("csgo.exe");

while(1)
{
if(GetAsyncKeyState(VK_HOME))
{
cout << "\nON";
Trigger();
cout << "\nOFF";
}
}
return 0;
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Criado por — osku
120 avaliações
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Na conversa
✪ tygaaw.cs ツ 29/mar./2020 às 2:36 
♥♥♥♥♥♥ hacking.
mother wanted to abort you
KbeRg.^ 17/nov./2019 às 7:32 
boosted hackerino













































































Alfastas 27/fev./2018 às 6:01 
howmad.ru
#madkid
tam 26/fev./2018 às 3:12 
could u add me, have a question.
t.me/sett9 20/fev./2018 às 0:46 
low hvh dog
ksdfhsfg 16/fev./2018 às 3:20 
+rep good man