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Recente recensies door Okami

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9 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
11.9 uur in totaal (5.8 uur op moment van beoordeling)
Mixed Review: A Solid Game with World-Building Issues
Rating: 7/10

[TL:DR]
This game offers solid gameplay mechanics, an engaging thriller/horror mood, and good 3D models, music and cut-scenes. However, its world-building, especially its representation of Slavic mythology, has significant issues that may bother players familiar with the source material.


[Proper review]

What Works Well

1. Gameplay Mechanics:
The mechanics are simple yet effective, providing an enjoyable experience. While not groundbreaking, the gameplay is fun, particularly at a discounted price. The inspiration from games like Rimworld is clear, but the developers have added their own twist with good results.

2. Atmosphere:
The thriller/horror vibe is immersive, and the game's mood effectively draws the player into its world. It’s challenging without being overly complex, making it accessible while retaining a sense of accomplishment.

3. Cultural Research:
The developers clearly put effort into researching Slavic mythology. Names, themes, and the spelling of deities are accurate, and the gods’ realms and domains are depicted faithfully.


Where It Falls Short

1. Overly Grim Tone:
While the game’s dark atmosphere is engaging, it feels unnecessarily bleak for the source material. Slavic myths often emphasize balance—gods, spirits, and creatures are rarely purely good or evil. A theme of restoring harmony to the land, perhaps by dispelling horrors and inviting the return of neutral or benevolent spirits, would feel more authentic. Visual changes, like brightening the environment after clearing horrors, could further reinforce this idea.

2. Misrepresentation of Gods:
The depiction of good and real gods versus evil and false gods does not align with Slavic mythology. Traditional Slavic deities represent various domains (e.g., love, death, nature) without falling into a strict binary of good versus evil. This dualistic approach feels more rooted in Abrahamic traditions than in Indo-European polytheism. A more fitting antagonist could be a malevolent lower-tier being, a rogue sorcerer, or even an invented character like an evil offspring of Veles. This would honor the source material while allowing for creative freedom.

3. Design of Monsters:
Some creature designs deviate too far from their mythological origins. For example, the Zmij (orriginally spelled as Żmij) is portrayed as a dragon-like figure, which feels inconsistent with its traditional depiction as a venomous, winged serpent—often associated with Veles. While artistic liberties are expected, a closer adherence to cultural authenticity would enhance the experience for players familiar with these myths.


Suggestions for Developers

1. Keep drawing inspiration from rich cultural traditions like Slavic mythology, but strive to remain true to their essence.
2. Avoid filtering ancient myths through a modern Western lens, as it dilutes the unique aspects of the culture.
3. Incorporate authentic designs with subtle creative flair, and consider thematic elements like balance and harmony, which are central to many polytheistic traditions.

Final Thoughts
Despite its flaws, this is an enjoyable game that shows great potential. It’s refreshing to see a title explore Slavic mythology, and I appreciate the effort that went into its creation. With some adjustments to world-building and creature design, future projects could become even more compelling.
Geplaatst 18 december 2024. Laatst gewijzigd 25 januari.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
1 persoon vond deze recensie grappig
1,653.4 uur in totaal (385.1 uur op moment van beoordeling)
Good game, many ways to commit multiple war crimes, especially when you add mods.
10/10 would commit genocide on entire population again
Recommended in Australia especially
Geplaatst 25 mei 2022. Laatst gewijzigd 25 mei 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
35.1 uur in totaal (30.2 uur op moment van beoordeling)
Hades. Where do I start with this game? Second game from Supergiant Games, first sort off classic rougelike I have ever played, I believe. And one of the best games I have ever played, second game ever I have ever wanted to get all achivments in. If you feel you might like this game, buy it. Quick action, meaty fighting. When you land a hit, you can feel your weapon cutting, tearing or smashing flesh of however you meet. even if they are shades. 10/10, haven't better game in that type, period.
Wolf off
Geplaatst 1 februari 2021.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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