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Recent reviews by Mimi

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No one has rated this review as helpful yet
139.6 hrs on record (11.4 hrs at review time)
Early Access Review
The game is free, and while it's definitely unpolished, it's fun to play.

There's a bit of customization if you're entirely free to play, but there's DLC to expand on it a bit. Weapons have stats that are given random stats depending on rarity. I found a gun that holds in its magazine 5.4x the maximum amount of reserve ammo you can have on it, and fires for over 2½ minutes straight without reload.

The gameplay is a bit funny. it's decent for a free game, you run faster with diagonal input. The camera is what fires the shot, even though the character appears to be shooting, this can lead to the character seeming to shoot through walls and cover. The game is best played in multiplayer as single player is difficult to lose in, at least for the first loop. In multiplayer you must wait for a revive, whereas single-player you may revive yourself as many times as you have nano-sys for. There is no penalty to your nano-sys for having to revive yourself either, it just costs the amount of a full heal.

The nano-upgrades are interesting, the lowest quality varies from barely an improvement to an actual detriment. My favorite has to be the broken turret which will shoot everyone, including you :3. There's also some really powerful top tier upgrade that can stack for up to 90% damage reduction. Some weapons and upgrades both are locked behind DLC, though you can still find them as drops and sell them. You just can't use them.

For animations, I don't usually play close attention to those, but it'd be nice to have a bit of variety in your knocked over poses. It seems to be the exact same pose with the exact same deadpan face expression. The best way to describe it is you're just staring up (or down) saying "bruh". The pose/animation for being actually down is different at least.

For rendering/graphics, my computer seems to struggle with this game a bit. Granted it's a laptop but it's a pretty good one. I can hear it working hard for what the game is, even though it's using my dedicated graphics card.

In each mission there'll be 1-3 sub-missions. Each one will be either a rescue mission, a protection mission, an elimination mission, destroy mission, or a hack/shut down mission. Rescue and hack sub-missions will spawn enemies until you complete the objective. Protection missions you can fail, but the only penalty is to your end game score.

As an FYI, grenade modifiers won't stack with themselves, however you can mix grenade modifiers so that your grenade creates a turret, and also spawns a shield, and a healing field.

I complained about a fair bit, but the play otherwise feels decent. The networking code for two player is better than you'd expect from a third-person shooter from an indie dev. The base levels are pseudo-randomly generated, which you can feel especially well in the early levels. The later levels tend to be a little less random. The named/boss levels are 100% static and you'll have a consistent battle every time.

Overall I recommend it if you're bored and looking for something to play with others, but it's otherwise a game that needs a fair amount of polish and work.
Posted 12 January, 2024.
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2 people found this review helpful
237.4 hrs on record (53.5 hrs at review time)
Literally can't play, it's too broken. Lobby frequently bugs out, someone has to rejoin to get it to work all the time. If host bugs then the entire lobby is screwed. Players get stuck loading in, Ready-up status doesn't sync properly half the time, using -steam and -steamMM causes steam invites and joining off steam to fail, so it's very difficult to play with friends without dealing with their failure of net code.

Edit: They fixed the lobby code burn-in at least :p
Posted 15 June, 2023. Last edited 16 June, 2023.
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