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Recent reviews by kjblank

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No one has rated this review as helpful yet
36.0 hrs on record (2.5 hrs at review time)
As fan of CS1 since it was first released, I was ready for CS2.

The game run beautifully. The depth of game play available seems like it took all my favorite mods from CS1 and baked it into the base game.

It's like 10 years of community input in CS1 along with current computing capabilities has created a great sequel.

I'm ready for the next 10 years of Cities: Skylines II.
Posted 27 October, 2023.
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No one has rated this review as helpful yet
33.4 hrs on record (20.6 hrs at review time)
Early Access Review
This game is a great entry into the survival city builder genre. A little bit of Anno, but much more accessible.

Also love the ability to set the difficulty as hard or easy if you want. Meaning...if you want to play with no attackers and just peacefully build your city, you can. Or you can have huge bands of raiders coming in to attack.

Very polished for early access. Developer is very responsive to bugs and other issues. Probably a little more balancing is needed, but by no means the current state of the game is ruined by the current balance.

The game in its current state is well worth the early access price.
Posted 27 August, 2022.
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3 people found this review helpful
8,186.7 hrs on record (28.7 hrs at review time)
Just simply amazing! Not since SimCity 4 has a truly full city building and simulation experience been produced. The developers from the begining supporting modding is what will make this game last.

The steam community has already provide volumes of content for this game and it will only go up from their.

I view this game as more of a platform than can built upon not only by modders but also by the game developers from Colossal Order. Their potential for future DLC and expansions to add more capabilities beyond what modders can provide is really up to their imagination.

If you followed the development of this game, you realized that this masterpiece was put together by a small dedicated team. Looking at the end product, you would think a team of hundreds were involved. It was less than 20 people.

Colossal Order, congratulations! You have made what city simulation enthusiasts have been demanding for years.
Posted 22 March, 2015.
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Showing 1-3 of 3 entries