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Dingo 最近的評論

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目前顯示第 11-20 項,共 316 項
9 個人認為這篇評論值得參考
總時數 13.0 小時 (評論時已進行 5.5 小時)
SUMMARY:
Fun SNK (Technically Playmore at the time of the game's release, but I digress..) developed fighting game crossover! While perhaps slightly lacking in some aspects of the graphical presentation and system mechanics, particularly when compared to SNK's best works, both past and future. It thankfully comes together well enough to be called a solidly entertaining crossover fighter. In no small part thanks to SNK's detailed, in some cases striking, character sprite work. Along with a fun and varied cast, featuring several combatants not previously represented in Capcom's crossover offerings.

PRESENTATION:
On the whole, the graphics are somewhat uninspiring with surprisingly subdued backgrounds. The bland backgrounds, both in terms of color, as well as actual sights and scenes on display. Are definitely the most disappointing aspect of the presentation, especially considering the stellar backgrounds SNK has produced in their other games. Thankfully the SNK style shines through in the sprites with some very interesting character designs that really stand out from the more traditional fare we see in the Capcom developed titles. Some cast members such as Demitri, Balrog, and a couple of others, are arguably the best they have ever looked.

ROSTER:
Alongside the generally attractive character models, the game's strength lies with the fun and interesting choices SNK chose to include among the cast. While you will certainly find plenty of each franchise's roster staples present and accounted for. From Terry to Kyo, and Ryu to Guile, you can probably guess who the shoe-ins of the cast are before ever seeing the selection screen. That said you are sure to be surprised with some of the more oddball choices, found are inclusions such as Athena (the goddess not idol), Mars People (from Metal Slug!), Earthquake, or Shiki! (Both from Samurai Showdown). Some of Capcom's more exotic choices include Zero (long before he appeared in the Marvel 3 games), Violent Ken (his only appearance prior to his recent inclusion in USFII), and Red Arremer / Firebrand (from Ghosts and Goblins, and again well before his Marvel 3 incarnation).

GAMEPLAY:
Where as the roster is likely to keep you guessing, the gameplay not so much. While most of the staples of 2D fighters are accounted for in some capacity, the game can feel somewhat limited for whatever reason. I think this is largely a result of two things. First being that this is a strictly one on one affair. While not technically an flaw, the reality is that we've come to expect crossover games, or games with large rosters and guest characters at least, to be tag-team affairs and for me personally, there is just as much appeal in making unusual allies as their is to unexpected encounters. Moreover, the best part of the game's arcade mode is the wacky back and forth you see the characters engage in before matches. This to would have been that much better with teams involved. Another odd change that I personally don't love, was the choice to replace SNK's signature Run mechanic, with dashing. The dashes do feel decent and cover a fair bit of ground, but I think running would have served to better complement the games generally brisk pace. The most unique aspects of the system mechanics would be that you can guard cancel pretty much anything, as well as a technique that allows you to cancel almost any normal I believe, into a special (maybe even super?) move for a very small meter penalty. The latter is somewhat balanced by the fact that performing the maneuver, which is indicated by your character flashing briefly, requires very tight and specific timing.


CLOSING:
All in all I think SVC Chaos is an entertaining and solid fighter. While it is a shame that it fails to capitalize on some things we've come to expect as SNK's strong suits (generic backgrounds, somewhat vanilla system mechanics, dashing instead of run!?), the interesting and varied cast, good rollback netcode, and SNK's strong character sprite work, all work to elevate the game above mediocrity and make it worthy of a place in your fighting game collection.

- 7.5/10 -
張貼於 9 月 7 日。 最後編輯於 9 月 12 日。
這篇評論值得參考嗎? 搞笑 獎勵
2 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 0.0 小時
Fantastic casino environments make me want to put $500 on black!
張貼於 8 月 31 日。
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目前尚未有人將此評論標記為值得參考
總時數 2.2 小時
搶先體驗版評論
NO! Aside from being a mediocre at best shooting game, it has been completely abandoned. Yet another example of why I hate getting anything on Early Access. I swear I never will again, finally decide "eh, surely this time will be different..." Two years of silence later...you guys get the idea.
"
張貼於 8 月 31 日。
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總時數 0.2 小時 (評論時已進行 0.1 小時)
I literally only played a single credit so my take is fairly limited. I will say however, as far as negatives go. It is definitely not a true classic metal slug experience. The added right stick usage and much different pace make for a very different game. That being said however, I did not have a bad time. I found it to be fairly mindless fun with a nice 3D take on the classic 2D Metal Slug aesthetic.
張貼於 8 月 18 日。
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總時數 3.9 小時 (評論時已進行 3.3 小時)
An overall run modern entry into the Contra series by veteran developer Way Forward. While the game is far from perfect, the graphics are bit rough around the edges most notably. I still think it is a worthy entry into the Contra series and a solid run and gun on the whole. I did pick it up on sale for $27 which helped.
張貼於 8 月 17 日。
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2 個人認為這篇評論值得參考
總時數 12.9 小時 (評論時已進行 0.8 小時)
Excellent title, it combines the fast paced twitchy action component of original while bringing it into a competitive format that somehow manages to retain what made Eden great without sacrificing the 2D action.
張貼於 8 月 15 日。 最後編輯於 8 月 15 日。
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總時數 2.4 小時 (評論時已進行 1.3 小時)
Fun and fast paced arcade racer with a nice visual style!
張貼於 7 月 12 日。
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總時數 3.8 小時 (評論時已進行 3.1 小時)
Fun and well made beat em up. Bit Map Bureau is well regarded for Xenocrisis amongst others and the quality here is no different. The only thing that may get some getting used to is that there is a guard button which I don't recall as standard in brawlers but it isn't a bad edition.
張貼於 7 月 6 日。
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總時數 9.5 小時 (評論時已進行 3.3 小時)
Fun exploration driven twin stick shooting adventure!. While I think the "current objective" marker can be a tad misleading at times and has led to me veering off course a handful of times.

Solid game though and a rare twin stick I will champion.
張貼於 7 月 6 日。 最後編輯於 7 月 8 日。
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總時數 3.8 小時 (評論時已進行 2.9 小時)
While I don' think the game warrants a negative review, I can't say I personally enjoy it as much as some of its contemporaries such as Synthetik (much tighter gameplay), Serious Sam Tormental (what is slightly lacks in depth compared to Gungeon it makes up for with better controls and a more enjoyable art style IMO), and that is not to mention all of the god like 2D roguelites such as Dead Cells, BlazBlue: Entropy Effect, 30XX, and One Step From Eden all come to mind as games that better do what they set out to,

Oh and lets never forget the GOAT: NOVA DRIFT
張貼於 7 月 6 日。
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目前顯示第 11-20 項,共 316 項