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Скорошни рецензии на Dingo

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Все още никой не е оценил тази рецензия като полезна
4.3 изиграни часа
Fantastic brawler / hack and slash arcade style game! The beautiful sprite works propel the graphics to the fore front but the game play is not to be overlooked. You have a standard melee attack, a projectile attack, and a dash / teleport attack that has a little bit of invincibility frames to help you in a pinch. You earn money as you progress through the stages and can purchase a number of items / upgrades with the currency you've collected. The upgrades really go a long way towards keeping the adventure fresh and engaging. There are stat buffs like heath, speed, strength and more. As well as healing items, bombs, and magic attacks. There are three characters, all of which play very differently. Everything from attack speed, mobility options, health, and more differ between characters which further enhances the depth and replay value of the experience.

All in all Battle Axe is a wonderful throw back to classics such as Gauntlet and Golden Axe, albeit a bit faster I'd say. The gorgeous graphics, and tight arcade game play make for a great package. Cooperative play is an option as well of course. I highly recommend this game! The default difficulty is "Hard" and it is not kidding. There is a very steep challenge at that difficulty but it is definitely doable with a fair bit of practice and memorization. There are also two other difficulty settings if hard is too much to deal with.
Публикувана 16 декември. Последно редактирана 16 декември.
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0.1 изиграни часа
WOnderful vs shmup with charm!
Публикувана 7 декември.
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3.0 изиграни часа
Fun and breezy action rogue lite. Cute characters and fun combat make for an entertaining ride from the early going!
Публикувана 18 ноември.
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1 човек намери тази рецензия за полезна
6.4 изиграни часа (3.8 часа по време на рецензията)
Fun beat em' up / belt scrolling action title. Al of the essentials are accounted for. Solid throw game, good character variety and nice art style though it may not be for everyone!
Публикувана 22 октомври.
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Все още никой не е оценил тази рецензия като полезна
1.2 изиграни часа (1.0 часа по време на рецензията)
I supposed i is hard not to label just about any traditional rail shooter that you find and want to promote as a god one could be
Публикувана 13 октомври.
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2.4 изиграни часа (1.9 часа по време на рецензията)
Cool beat em' up with a slick visual presentation. I will return to offer more thoughts on how it stacks up more closely after I spend a bit more time. Sick that they got Yuzo Koshiro to do a track regardless!
Публикувана 22 септември.
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7 души намериха тази рецензия за полезна
5.5 изиграни часа (0.2 часа по време на рецензията)
Attractive and accessible beat em' up. I've only played the first level but there is a juggle heavy combat system that has all of the brawler staples present. Walk into enemies to throw, double tap plus attack is a dash attack, jump attacks, dash jump attacks and so on. I'm not a fan of a block button in belt scrolling action games and unfortunately this game does have one. Thankfully you can do a counter in some situations at least allowing for a more situational and offensive use for it. Nice cel shaded graphics round out a seemingly solid package.
Публикувана 22 септември.
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1.1 изиграни часа (0.9 часа по време на рецензията)
Really solid game. Not my particular cup of tea artistically, however I still think it is a good looking game with a solid and consistent visual presentation throughout. I wrote this game off as being overly simplistic when I originally tried the demo way back on 360 but I think I was to quick to judge. While perhaps not as satisfying and challenging as the best beat em ups, the game is nonetheless still fun to play and their is a much greater variety of attacks / abilities than I'd initially thought. While it is true many of the moves are required to be unlocked by way of leveling your character up, you have a pretty nice disposal of once you progress a bit. While I don't love having an rpg type of system in my brawler, it's not all bad as it does offer somewhat of a sense of progression, and it definitely not the first belt scroller to have unlockable moves (Capcom's classic Battle Circuit allows you to purchase moves in between stages).

All in all if you are looking for a more casual beat em up, whether as a gateway to other brawlers or as something to play with a friend if you want to scratch that itch while not choosing something prohibitively difficult for others to jump into. Recommended, especially if you can catch it on sale.
Публикувана 22 септември.
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1.3 изиграни часа (0.3 часа по време на рецензията)
Very cool Rail Shooter with beautiful graphics! The action is a bit chaotic at times, and the translation isn't great but it is a very good experience overall.
Публикувана 20 септември.
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9 души намериха тази рецензия за полезна
13.0 изиграни часа (5.5 часа по време на рецензията)
SUMMARY:
Fun SNK (Technically Playmore at the time of the game's release, but I digress..) developed fighting game crossover! While perhaps slightly lacking in some aspects of the graphical presentation and system mechanics, particularly when compared to SNK's best works, both past and future. It thankfully comes together well enough to be called a solidly entertaining crossover fighter. In no small part thanks to SNK's detailed, in some cases striking, character sprite work. Along with a fun and varied cast, featuring several combatants not previously represented in Capcom's crossover offerings.

PRESENTATION:
On the whole, the graphics are somewhat uninspiring with surprisingly subdued backgrounds. The bland backgrounds, both in terms of color, as well as actual sights and scenes on display. Are definitely the most disappointing aspect of the presentation, especially considering the stellar backgrounds SNK has produced in their other games. Thankfully the SNK style shines through in the sprites with some very interesting character designs that really stand out from the more traditional fare we see in the Capcom developed titles. Some cast members such as Demitri, Balrog, and a couple of others, are arguably the best they have ever looked.

ROSTER:
Alongside the generally attractive character models, the game's strength lies with the fun and interesting choices SNK chose to include among the cast. While you will certainly find plenty of each franchise's roster staples present and accounted for. From Terry to Kyo, and Ryu to Guile, you can probably guess who the shoe-ins of the cast are before ever seeing the selection screen. That said you are sure to be surprised with some of the more oddball choices, found are inclusions such as Athena (the goddess not idol), Mars People (from Metal Slug!), Earthquake, or Shiki! (Both from Samurai Showdown). Some of Capcom's more exotic choices include Zero (long before he appeared in the Marvel 3 games), Violent Ken (his only appearance prior to his recent inclusion in USFII), and Red Arremer / Firebrand (from Ghosts and Goblins, and again well before his Marvel 3 incarnation).

GAMEPLAY:
Where as the roster is likely to keep you guessing, the gameplay not so much. While most of the staples of 2D fighters are accounted for in some capacity, the game can feel somewhat limited for whatever reason. I think this is largely a result of two things. First being that this is a strictly one on one affair. While not technically an flaw, the reality is that we've come to expect crossover games, or games with large rosters and guest characters at least, to be tag-team affairs and for me personally, there is just as much appeal in making unusual allies as their is to unexpected encounters. Moreover, the best part of the game's arcade mode is the wacky back and forth you see the characters engage in before matches. This to would have been that much better with teams involved. Another odd change that I personally don't love, was the choice to replace SNK's signature Run mechanic, with dashing. The dashes do feel decent and cover a fair bit of ground, but I think running would have served to better complement the games generally brisk pace. The most unique aspects of the system mechanics would be that you can guard cancel pretty much anything, as well as a technique that allows you to cancel almost any normal I believe, into a special (maybe even super?) move for a very small meter penalty. The latter is somewhat balanced by the fact that performing the maneuver, which is indicated by your character flashing briefly, requires very tight and specific timing.


CLOSING:
All in all I think SVC Chaos is an entertaining and solid fighter. While it is a shame that it fails to capitalize on some things we've come to expect as SNK's strong suits (generic backgrounds, somewhat vanilla system mechanics, dashing instead of run!?), the interesting and varied cast, good rollback netcode, and SNK's strong character sprite work, all work to elevate the game above mediocrity and make it worthy of a place in your fighting game collection.

- 7.5/10 -
Публикувана 7 септември. Последно редактирана 12 септември.
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Показване на 1 — 10 от 315 постъпления