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Katsu_Cari 最近的评测

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总时数 40.0 小时 (评测时 5.2 小时)
microtransaction scum
发布于 2024 年 3 月 22 日。
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1 人觉得这篇评测有价值
总时数 12.6 小时
I'd rather pick litter, which is ironically exactly what this game feels like, except everything is
"cubular" :-)
发布于 2021 年 7 月 22 日。
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总时数 1.1 小时
For me personally, I find the roll-based loot genre to be such a mismatch with this ultra-grounded realistic setting. At least in other games, like Borderlands, for example, the setting makes it so that you never know what the ♥♥♥♥ you can find dropped from an enemy. Whereas in my only 1 hour of playing, i was so intensely bored of wandering through the same 3 room designs spread across 40 because every item i would pick up in this loot-based MMO lite was a carton of long-life milk, or a pair of trousers that the game asserted was "superior" to my last.
In Destiny I'll grind for a revolver that shoots beams of sunlight, whereas in here I'll grind for a "superior beanie".
Underlying what i find to be just a pretty bad idea to begin with is that the game simply feels like arse.
I only played for just over an hour but i just do not want to play it again. Grindy games are only worth the grind when I can be excited for what I'm grinding for. If there happens to be some flame-spitting tank cannon 30 hours into the game, that's great. I ain't going looking for it though.
发布于 2021 年 7 月 16 日。
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有 7 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 6.4 小时
Seriously, a game released in this state doesn't deserve a chance.
发布于 2020 年 6 月 5 日。
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有 1 人觉得这篇评测很欢乐
总时数 69.4 小时 (评测时 9.5 小时)
抢先体验版本评测
Had to go on steam forums to figure out how to pick up the torch in the first room
10/10
发布于 2020 年 5 月 7 日。
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有 4 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 63.1 小时
Starbound is a dementia-riddled pensioner's vague imagination of what an open-space sandbox game might be. A handful of great ideas, all from different games, are here. Only they're loosely connected by one single thread of string. That string being the one unifying philosophical vision that ties this whole experience together; "this game must feel ♥♥♥♥♥♥♥ awful to play".

I so wish this game was good, but sadly there is only so much time i can spend thinking, "the good stuff's coming soon! Don't worry!", whilst trying to ignore how at every single point where a design decision had to be made in this game, a developer must have thought, "how can we make this ♥♥♥♥?". To list a few examples;

It feels like I'm giving my character instructions to move, rather than controlling them. The way that the inventory menu of a chest will display over the CENTRE of the screen, where your character and the chest are, meaning that to open another adjacent chest it will require you to manually drag the first menu out of the way to open the next. (Especially annoying when you're trying to open a group of 4 small crates in a row, which there are plenty of in this game).
You died in multiplayer? And your friend happened to pick up some of your stuff? And you had just been down a mine gathering resources for an hour, so your inventories would be practically identical? You may as well start a new character. Because if your friend wanted to give you back that 350 iron ore out of the 700 you collectively had, they would have to manually right click that stack 350 times before dropping it, meaning the heat death of the universe would most likely come round sooner.
The title track, and some others, are beautiful. I get excited to just sit on the title screen, more than to go beyond it. Because unfortunately, there are a few droning, dragging pieces of music that will slowly beat you down and make you develop a special combination of anxiety and depression over time.

In short;
I want to love this game. There are brief moments where i forget about the misery, and i can imagine that I'm playing the better game that I want to be playing. But then i try to swing my sword at an enemy who's one tile below me, and because the ark of the sword stops at my ♥♥♥♥♥♥♥ feet, i miss, and get one-shot by this randomly generated poison, whistling gnome, lose everything I'd been hoarding in my inventory for the past evening for fear of having to interact with the UI of a chest, and then I uninstall the game.
发布于 2020 年 3 月 29 日。
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1 人觉得这篇评测有价值
总时数 87.1 小时 (评测时 6.4 小时)
Bumrushing two dudes cornered behind a kitchen counter like the Great Wall of China, a riot shield in my hand, my team moving behind me and gunning down these poor souls. Best moment, 10/10
发布于 2020 年 2 月 6 日。
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总时数 408.2 小时 (评测时 259.0 小时)
It's alright
发布于 2020 年 1 月 20 日。
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总时数 332.2 小时 (评测时 42.6 小时)
抢先体验版本评测
Buy this with your grand prix points for reviewing this game
发布于 2019 年 7 月 1 日。
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