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Análises recentes de Baconfive0

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Dead Realm is one of the best early access games that I have played in a long time. With The Forest, Stranded Deep, and H1Z1 in my game library I have found that most early access games are released too broken therefore turning you off to the game entirely or making you think that the development team is short on cash. Dead Realm however seems to be the most complete early access game that I have ever played. It has very little glitches or problems that I have experienced throughout my game play.

The gameplay is great! Playing with friends is awesome as well as just joining a random lobby. Seek and Reap is in my opinion the most fun because of the chaos that can be created by shortening prep time, extending play time, and adding more players. Bounty is a great game mode that reminds me a lot of Slenderman. You have to walk around the map looking for watches that spawn pretty much anywhere on the map as the always invisible ghost hunts your team down. This mode offers more scares then Seek and Reap, but is harder to actually complete. All in all both game modes are amazing. The scare factor in the game is fully dependent on the skill of the other players. Are you going to get scared every time you get caught? No, but there are times where you get very much caught off guard and sent flying into the air.

Things to improve would obviously be bug fixes, but as I said before there seems to be very little of them. Adding game modes, maps, and playable humans are a must and I've already heard that this is in the works. Upgraded servers or some way to lower pings for players would be another must. I have mostly hosted my own severs, but when I do play on some others my ping can be a little too high causing the game to lag just a little bit to much. Knowing who is talking is another thing that I would love to see added but isn't a must. My suggestions on a new ghost would be a Clown, map would be a haunted/abandon school or church, and for human characters it should be the YouTubers who creatively designed the game.
Publicada em 4 de agosto de 2015.
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