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Reseñas recientes de 理塘最強の滋蹦唐歓丁一郎です

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# 失乐星图试玩报告 English is below my friends!

省流:不看好这个项目,很多问题属于是积重难返了,你不花大钱没法优化的

缺点:
超级小陶,干啥都黑屏加载,进战斗黑屏,播片黑屏,进入对话也要黑屏,关键是你两句话就说完了我还要再黑一次加载退出对话。

剧情演出难蚌,感觉很跳跃割裂,可以埋伏笔,但是很烂。
剧情内容我就不喷了,已经无力吐槽了。
跳过剧情可以的地方可以加个省流版。

你的宣传似乎是机娘空战吧,为啥我一开始一直在开高达(虽然我个人无所谓)
战斗部分镜头晃动 太大了,特效太花,看人全靠ui索敌框(虽然也不需要看,直接a带吸附的)
载具驾驶手感奇怪

人物走路动画过渡没做完。
战斗完成意义不明的飞船跃迁,而且做的很屎,能不能超一下现成的。
新手引导和战斗做的一坨,平a就完事了,没看出来教这么多有啥用(就是你角色数值给太高了)。

画面梦回xx年,一直玩具感,渲染也不行。
LOD太低了,贴图分辨率也是。
女性的物理效果太夸张了,史莱姆?

玩了快一个小时才能抽卡,抽卡挺别致的,但是我还是希望能有个ui可以直接看,抽卡怎么还能抽到家具啊,为什么不分池子
家具交互的时候人的腿部穿模了,你权重呢老弟
新手推到能抽卡的地方有多少资源:一发限定10连,17张常驻,一个免费自选池(500抽选你满意的),一天一次的常驻免费,620钻石(200一抽)

**唯一优点:**
人物模型还算合格,特别是跟其它模型比,但是也可能是素体改的
# Review(translate by ai,may have some mistakes)

Summary: Not optimistic about this project, many issues seem deeply ingrained and can't be fixed without significant investment.

**Cons:**
- Super Todd, everything triggers a black screen load: entering combat, cutscenes, and even conversations. The worst part is that after just two lines of dialogue, you get another black screen load to exit the conversation.
- The narrative is jarring and disjointed, full of awkward transitions. It’s fine to lay foreshadowing, but it’s done poorly here. The content of the story itself is beyond criticism—it's just too frustrating to even comment on. There should be a brief introduction when click skip.
- Your promotion seems to focus on mecha air battles, but I found myself piloting a Gundam from the start (which I personally don't mind).
- The camera in combat is way too shaky, the effects are overly flashy, and you can only track enemies using the UI target frame (though you don’t really need to see them, just auto-attack with homing).
- The vehicle controls feel weird.
- Character walk animations lack proper transitions.
- The post-combat ship warp makes no sense and is terribly done; couldn’t you just borrow an existing design?
- The tutorial and combat mechanics are a mess, you can just spam basic attacks to win. I don’t see the point in teaching so many things (probably because the character stats are too inflated).
- Graphics look outdated, with a toy-like feel throughout. Rendering quality is subpar.
- LOD is too low, and the texture resolution is poor.
- The physics for female characters are exaggerated, like they're made of slime?
- It takes nearly an hour of gameplay before you can draw cards. The card-drawing system is unique, but I'd prefer a UI where you can view them directly. Why can you draw furniture from a card pool? Why not separate them?
- During furniture interaction, there’s clipping in the character’s leg—where’s the weight painting?

**Newbie resources up to the point of card drawing:**
- One limited 10-pull, 17 permanent tickets, one free selective pool (500 draws until you're satisfied), daily free permanent pull, and 620 diamonds (200 per pull).

**The only advantage:**
- The character models are passable, especially compared to other models, but that might just be because they’re modified base models.
Publicada el 10 de agosto.
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总结 本人4.6小时一口气通关 至少整个游玩过程没有遇到技术性问题(艾特某蠢驴,虽然体量不一样哈)但是游戏的整个体验是没有任何问题的

鄙人只是个刚开始学习游戏开发的废物,见识短浅
先说优点 配乐不错 剧情跌宕,最后反复高潮(不是),一个小故事既隐射了一些现实因素也包含了一些道理,令人深思 解密比较简单(就这样我还查攻略了,我是f废物) 一个略有恐怖氛围的治愈?游戏(至少你玩完只会感叹,不会害怕)
再说说缺点 当然 如果这款游戏真如ed那样基本由一人开发,而且作者不是专业起家的话,那么这些都不是缺点。
首先,画风我觉得略显简陋了,有些地方画面情绪的表现张力不够,我觉得有些出戏。其次,有的地方音效不是很到位,尤其是田家门口上下楼梯的音效,滋滋滋的。还有就是对话逻辑,已经进行过的对话在结束后默认还是当前对话,我这个脑瘫同一个对话能看两遍。有的地方略微欠缺引导,不过没有大碍。最后就是交互逻辑,能不能把移动改成常见的w s a d 背包tab 左键交互和对话啥的,有一点点不习惯。
游戏虽有些许小细节不够完美,但是是值得体验的一款游戏,希望作者在获得资金之后能开发出更好的游戏,烟火做成系列(感觉好像挖坑了)
补充一下 steam抽风了 存档里写的是两小时44分钟 我出来的时候steam无连接 现在游玩时长又变成87分钟了,无语
Publicada el 25 de febrero de 2021. Última edición: 25 de febrero de 2021.
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