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Why random crits should be removed from TF2 (From casual anyway)
1: Random crits, although not entirely RNG (By that I mean they usually focus on the player who does the most damage) can still turn any fight to a one sided match regardless of skill or game plan. This has caused SOOOO many games to be lost to possibly newer players due to random chance.

2: While we're on the topic of new players, these players have probably not played a lot of TF2 to understand every aspect of it yet (Rocket-jumping, Trick-stabs, etc) and of course are learning. While it's completely fine for players to learn how TF2 works, what isn't fine is for chance to decide they are the victor.

You may be thinking "What? But they're new players though, you're just being a toxic pile of crap!". Well maybe, but think about it this way. New players will try their best to figure out the best strategy for winning should they want to play competitively. And if they decide that random crits is the answer to that, then they'll solely rely on RNG to get the upper hand rather than learning how the game works, or at least becoming a somewhat detriment to an already complex learning curve. Thus it is not good for new players even if it gives them a "fighting chance".

3: "Okay but random crits is what makes TF2 unique right?" No, being a silly class based first person shooter is what makes it unique, it's style and somewhat dark but cartoony tone is also what makes it unique, having a system where RNG decides the match should never be a uniqueness for a game like this, but rather an outdated system that is inhibiting TF2's growth. Say I'm a revved up heavy versing a scout that's up close, obviously I have the health advantage due to my class while the scout only has 125, I should definitely win this fight right? Nope, despite me being the heavy class, I still get killed by a scout because one or two crits came out of nowhere. And maybe I'm the bad one here, but this goes back to newer players relying on RNG to win. Not only that, it usually only benefits Soldier or Demo, and new players will (usually) gravitate to Sniper or Spy, so newer players can also be at a disadvantage here. It's an insult to the class based system.

4: "But if random crits are removed it would just make things more unbalanced!" I'm going to go off of what Uncle Dane has said about this (Despite players detesting getting knowledge from some famous youtuber). In which he mentioned how if you were to remove random crits, there would not be a single weapon in the game that would be extremely overpowered or under-powered by random crits being removed. With the only possible slight increase in power for the Southern Hospitality, but that's basically it when it comes to normal weaponry. I've also came across the issue of how meme weapons (Like the pan) wouldn't be good anymore due to the removal. And although that is true, I can also see how Valve would possibly give these previously no-stat weapons stats afterwards. Still even without stats they are merely meme weapons, and plus melees should usually be used as a sort of last resort sort of thing or a close encounter weapon anyway (If we're talking competitive here). So whether it's to meme or not, I don't see how it wouldn't be too big of an issue after the random crit change.

5: "Wouldn't less people play though?" Maybe, but the TF2 community is really big already. And as harsh as this may sound, if the players aren't willing to play because their loving RNG from beyond has been removed. Then they probably may not be too into TF2 and can just play something else or play casually. Those who've practice'd and looking to play competitive TF2 can still do so knowing that things are at least more balanced then before. (Oh and before anyone talks about how competitive mode has it disabled anyway, though pretty good would also be better taking crits away from casual too, since I agree that having casual getting as close to competitive as possible while also still remaining non competitive is a good way for the game to keep its consistency while also allowing player enjoyment. Also if anyone wants random crits then I don't see how it can't be a thing in a community servers I guess :P)

If anyone has any other questions/fixes, please let me know in game or whatever.
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Kommentare
Headhunter 14. Juni 2021 um 14:44 
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