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正在显示第 1 - 10 项,共 14 项条目
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有 1 人觉得这篇评测很欢乐
总时数 456.1 小时 (评测时 100.0 小时)
Yes.
发布于 2022 年 5 月 20 日。
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1 人觉得这篇评测有价值
总时数 579.3 小时 (评测时 500.0 小时)
The most beautifully challenging game I have ever played. I have been playing this game since Rundown 3, and we are now in version 1.0, Rundown 6, and every second I have spent playing this game, both with friends and solo has given me a truly lovable challenge. Never has a game made me want to win, or simply accomplish a goal so badly. The first time I beat a few levels filled me with more joy than anything I can remember in all my years of gaming. I then learned the game, closely studied it's mechanics, and took on Rundown 4, level A1 Extreme solo, and after many attempts, and multiple strategies, I beat it, and experienced pure, concentrated ecstasy. Looking back on it, that level was child's play, and that's one of the beauties of GTFO, it gets harder. It forces you to get better. The fun, for me, more than anything in this game, is this exact relationship, of learning how overcome such a daunting challenge, learning to make no mistakes, and winning, not because you got lucky, but because of you and your team's newfound skill, and knowledge. It has it's rough patches, some bugs, some mechanics that are a bit much for my taste, a few sections throughout the game since Rundown 3 that I considered to be unfair, or simply annoying, but all in all, the game seems to be heading in a good direction, the aspects I've loved are finally being fleshed out, and most importantly, what I love about this game still hasn't faded, the beautiful challenge of it all.
发布于 2022 年 2 月 3 日。
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总时数 60.7 小时 (评测时 60.0 小时)
Extremely fun bullet hell, ridiculous amounts of replay value, and lovely graphics and effects. Not much to say, just straight up fun.
发布于 2022 年 2 月 2 日。
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总时数 362.5 小时 (评测时 160.1 小时)
So unbelievably fun. ONI is very complicated, but once you pass the learning curve, it's an amazing sandbox game. It takes the sandbox survival genre, and makes it revolve around science. (Not completely realistic science, but science nonetheless). Highly suggested if you like sandbox survival.
发布于 2020 年 12 月 29 日。
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1 人觉得这篇评测有价值
总时数 30.8 小时 (评测时 20.0 小时)
RIP & TEAR
发布于 2020 年 11 月 29 日。
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有 2 人觉得这篇评测有价值
总时数 76.4 小时 (评测时 25.0 小时)
Just fun. Good for those days when you don't know what to play
发布于 2020 年 9 月 17 日。
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总时数 133.3 小时 (评测时 24.2 小时)
Very different than Gwent in The Witcher 3; (part of what makes it so good); different rules, new mechanics, reworked cards, etc. I hate Gwent in The Witcher 3, love this version though. Highly recommended, and I don't even like card games like these, for example, Hearthstone
发布于 2020 年 9 月 5 日。 最后编辑于 2020 年 9 月 5 日。
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总时数 20.5 小时 (评测时 17.1 小时)
Very relaxing and easy to get into
发布于 2020 年 4 月 10 日。
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总时数 76.7 小时 (评测时 54.7 小时)
Fun
发布于 2020 年 4 月 7 日。
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总时数 729.8 小时 (评测时 143.7 小时)
The game that keeps on giving. I've played it for years now, and have sunken at least one years worth of time into it over the Xbox 360, the Xbox One, and PC on both the Oldrim and Special Edition. I don't regret a second.
发布于 2020 年 4 月 7 日。 最后编辑于 2021 年 9 月 11 日。
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正在显示第 1 - 10 项,共 14 项条目