NOSPOT
Philippines
 
 
-cursor_scale_percent 80


alias "+jumpthrow" "+jump;-attack"; alias "-jumpthrow" "-jump"; bind mouse5 "+jumpthrow"

bind mwheelup +jump;bind mwheeldown +jump;bind space +jump;

BindToggle c "cl_righthand";

bind w "+forward;r_cleardecals";

alias +duckjump "+jump; +duck";alias -duckjump "-jump; -duck";bind "mouse4" "+duckjump";


https://settings.gg/player/172694888


cl_autowepswitch 0
cl_bob_lower_amt "5";
cl_bobamt_lat "0.1";
cl_bobamt_vert "0.1";
cl_bobcycle "0.98”;
cl_bobamt_vert “0.1”;
cl_viewmodel_shift_left_amt “0.5”;
cl_viewmodel_shift_right_amt “0.25”;


viewmodel_fov "68";
viewmodel_offset_x "1";
viewmodel_offset_y "1";
viewmodel_offset_z "-1.5";

//Viewmodel bobing when moving
cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
cl_bobamt_lat .1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
cl_bobamt_vert .1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up and down when running.
cl_bobcycle .98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs. IMPORTANT: sv_competitive_minspec 1 forces cl_bobcycle .98!

//Viewmodel Shifting when firing the Weapon
cl_viewmodel_shift_left_amt .5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
cl_viewmodel_shift_right_amt .25
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