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Reseñas recientes de djkiwiv

Mostrando 1-9 de 9 aportaciones
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2,001.3 h registradas (885.8 h cuando escribió la reseña)
BLOOD FOR KHORNE
Publicada el 12 de octubre de 2023.
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A 1 persona le pareció útil esta reseña
375.6 h registradas (372.3 h cuando escribió la reseña)
I got this game about three months ago. 372 hours later, I've finished it.
Overall, it's the best 'bad' game I've ever played. I say it's 'bad' in more of an objective sense, with questionable design choices, bugs, and that famous memory leak making the end of the game a struggle against the game's performance. But it's the best one I've played due to everything else.
The main gameplay loop of 'pick up new eldritch horror, find out what it does, use it as another cog in your endless production cycle' doesn't tend to feel stale outside of really long days, and learning about each different abnormality is a very interesting experience. The game's 'event' beats also work very well, from the higher level of ordeals to the Aleph-level threats, and the special department events that I won't go into detail with due to spoilers. Disciplinary overall was my favourite, but each was individual and unique enough that I enjoyed them all (except probably central command's).
The story and writing of this game are also, of course, phenomenal. Each abnormality has its story, some better than others, and they're a bit less SCP than they are just general stories. But they're beautifully written, and each feel distinct. The main plot and Sephirah stories were also incredible, but even better is the game's worldbuilding. The nests, the outskirts, the backstreets, the ruins - all of these locations are brought up and all of them sound enticing. The ruins in particular are never elaborated on, adding to this.
I feel like this is already long and rambling, so I want to cut it short. Lobotomy Corporation is a very particular game, and you'll either enjoy it or not. I can't really say what it is that decides where you fall into, though I found my biggest player motivations in the story and the mystery/adaptation elements of working out how to handle each abnormality. This game is incredible, and I legitimately can't wait to start playing the sequel - I just hope it can give me as much fun as Lob did.
And side note, the ending of the game (370 hours later) is the best ending I've experienced in a game.
Publicada el 24 de septiembre de 2022.
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A 1 persona le pareció útil esta reseña
82.6 h registradas (16.4 h cuando escribió la reseña)
got here from simpleflips
Publicada el 7 de julio de 2022.
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1 persona ha encontrado divertida esta reseña
254.2 h registradas (48.1 h cuando escribió la reseña)
thanks barry
Publicada el 1 de febrero de 2022.
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Nadie ha calificado este análisis como útil todavía
69.0 h registradas
I'm going out of my way to write an essay on this game. That's how much I liked it.
Being more direct, this is actually the best game I've ever played. Everything's cohesive, it tells a powerful story and still manages to have great gameplay. It's smooth, accessible, presented well, and the music doubles every point i've made thus far. Take notes, everyone.
Publicada el 6 de mayo de 2020.
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Nadie ha calificado este análisis como útil todavía
197.3 h registradas (193.2 h cuando escribió la reseña)
killbot has performed exist.exe
i am now oofeth

good game
Publicada el 20 de marzo de 2020.
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36.0 h registradas (13.3 h cuando escribió la reseña)
The story starts with "Oh it's boring today. It'd be exciting if all my friends fell out of the sky, but that'd never happen. What's happening? Somebody's falling out of the sky!"

and also tetriiiiiiiiiiiiIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIS

so yeah good game 11 tspins a four wide and a dark prince out of 10
Publicada el 15 de marzo de 2020.
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Nadie ha calificado este análisis como útil todavía
389.1 h registradas (150.2 h cuando escribió la reseña)
theres an octodad hat 10/10
Publicada el 20 de febrero de 2020.
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A 2 personas les pareció útil esta reseña
795.4 h registradas (661.3 h cuando escribió la reseña)
good game
Publicada el 16 de noviembre de 2019.
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Mostrando 1-9 de 9 aportaciones