Tiempo de juego de las últimas 2 semanas:
20.4h

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12 de 51 (24%) logros conseguidos:
Logros personales
 

Urban Planner

Have 10 districts affected by hubs
Se desbloqueó el 22 DIC a las 4:07 p. m.

Lawmaker

Pass at least 20 new laws in a single playthrough
Se desbloqueó el 22 DIC a las 5:47 p. m.

New Oxbridge

Double starting Research speed
Se desbloqueó el 17 DIC a las 2:07 p. m.

People person

Have maximum trust
Se desbloqueó el 22 DIC a las 5:38 p. m.

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
Se desbloqueó el 22 DIC a las 5:56 p. m.

The End is Just the Beginning

Ensure the Wanderers' survival during the Whiteout
Se desbloqueó el 17 DIC a las 8:39 a. m.

No lesser evil

Ensure Wanderers' survival while saving the seals and not expelling the elders
Se desbloqueó el 22 DIC a las 7:13 p. m.

Bring it on!

Finish Defeat the Frost or Embrace the Frost before the whiteout
Se desbloqueó el 20 DIC a las 6:01 p. m.

Don't starve

Have no hunger during whole duration of the Whiteout in New London
Se desbloqueó el 22 DIC a las 5:38 p. m.

Chancellor of the Exchequer

Have at least 50 income of heatstamps
Se desbloqueó el 22 DIC a las 5:41 p. m.

Steward Little

Have negative relations with all communities and factions
Se desbloqueó el 17 DIC a las 2:16 p. m.

There is No Final Design

Change a policy to another one, and then pass the previous one once again
Se desbloqueó el 20 DIC a las 5:06 p. m.



FrostCity

Have at least 5 different area effects applied to the district

Revered Leader

Have "Devoted" relations with all communities and factions

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough

Likeable

Never have relations worse than Sceptical with any community or faction.

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty

No-brainer

Have 100% of delegates vote in favour of any law

Settler

Set up 3 colonies

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have

Not on my watch

Complete a playthrough without any avoidable deaths

The Ambitions of New London

Complete the Story on any difficulty

The Temptations of New London

Complete the Story on at least Steward difficulty

The Demons of New London

Complete the Story on Captain difficulty

Another day in paradise

Complete a playthrough in Utopia Builder mode

Ambitious

Complete all Ambitions in Utopia Builder mode

Firm, But Civil

No deaths caused by Civil War during the whole game

Bonfire

Don't let Civil War spread over 5 or more districts

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension

I love democracy

Have no votes against Captain's Authority policy

Megalopolis

Reach over 60,000 population in your main city

… and fill the earth

Reach over 50,000 population outside of your main city

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees

Law and Order

Have Crime and Tension Absent in the City with at least 30k population

Visionary

Research 60 different ideas under 600 weeks

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city

We Are Not The Same

Meet all factions in Utopia Builder mode

Mixed Signals

Have rallies and protests in the City at the same time
+9

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