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2 személy találta hasznosnak ezt az értékelést
6.3 óra a nyilvántartásban (2.3 óra az értékeléskor)
I bought this game after I had watched the BAFTA game awards and saw that it won 'Game of the Year'. It was also nominated for many other awards, so I thought "what's so good about this game?".

I watched a few trailers but it didn't give anything away, and all I could take away from them was that this game must be story driven, which it is.

Below is my detailed analysis of playing the game, I will also include a TL;DR at the end with pros and cons.

*SOME SPOILERS*

INTRO/IMMERSION:
Now, there are many games that excite and entertain me but this was different and without giving *too* much of the game away, what really struck me was the way it had me immersed, like straight away. What was beautiful about the games intro was that it had me playing the character from the ofset, no menus, no loading screen, it was a nice mechanic that made me feel like I wasn't playing a game but an agent in this story.

CHARACTER MOVEMENT:
From there, the minimalistic gameplay of controlling and directing the character made me feel like all the movements I was making really mattered.I would need to keep swiveling the joystick on my controller (or mouse) to interact with something, or hold/pressing down a button to ge through a gate. And unlike in other games that provides a pseudo-control of pressing the button once or just hold 'up' to complete a stage (Tomb Raider 2016), What Remains of Edith Finch delivered greater immersion on this front.

MUSIC:
The sound and music in this game is ambient, it reminded me of the game 'Journey', the PS4 exclusive and also a bit of 'American Beauty' the film. What was also quite nice was that there were moments in the game where the music doesn't play and I just listened to the house that I was exploring and the forest outside. Despite the game showing that you are alone in this house, the winds creating creaks in the old wood, and the branches outside hitting against windows made it feel like I wasn't. And for a house that held so many people and the stories that I had to uncover, I feel like thats what the sound design team wanted me to feel .

GAMEPLAY:
This segment will contain spoilers but I will keep this introduction free of them. There are many stories in this game, and they all have mini-game aspects to it, which in themselves have completely different gameplay designs. I was never doing the same thing more than once, per story. Therefore, it just kept me engaged. Please don't open this spoiler, unless you want to ruin your game experience: My favourite story and gameplay design in the game was either Barbara or Lewis's story. But to keep this brief, I will be writing about Lewis's. When I entered his room, I immediately related to him. He was was a video gamer, enjoyed weed and psychodelic-visual imagery. He seemed so expressive and imaginative and this really came out in his story. What I 100% loved about the gameplay was that I played him, at his job in the salmon factory, cutting fish heads and throwing them away constantly but when his imagination slowly takes over, his job just became routine for me and I didn't care for it. This, I believe, is what the developers wanted me to think, to think like the character. I became more, and more immersed in his imagination and did not care for anything else. When the imagination transistioned into his real life and I saw Lewis, from a third-person persepective, I grasped how depressing his job and surroundings were. When it transistioned again to his imagination and as I entered the throne room and walked up the stairs to the Queen, I focused on the crown but slowly saw the guillotine. It was becoming clear, in order to take the thrown and for Lewis to live in this world he created, and for him to think that this was what he needed to do to be happy, he would have to take his own life. The blade that he had been using to cut the fishes heads off, was the same once that killed him. It was depressing, I was extremely upset, crying, that this had happened but I was also amazed with how the game made me feel for this character. It was powerful story-telling mixed with gameplay.

STORY:
The game has an overarching story that you need to slowly uncover through other mini-stories. Each mini-story takes about 10-15 minutes to complete, and what I discovered was, in that short amount of time, I became attached to each character within each one, like I had once known them, from the perspective of the main character Edith.


TL;DR

Pros:
  • Emotional story line
  • Immersive but minimalistic movement/interactions
  • Unique gameplay
  • Ability to create a strong atmosphere through music, art and design

Cons:
  • Short game - if you rushed it, you could possible complete it in just over an hour. If you want to look around and explore, 2-3 hours)
  • Controls were sometimes confusing (but its easy to overcome)
  • For players that are not used to navigation without explicit direction, this game can become difficult in navigating around the environment (similar to the minimalist navigation in Journey, PS4 exclusive)
  • Weak replayability - this is due to the fact that each story is a minigame so the gameplay doesn't extend beyond what it meant to do and tell. Also because the player already knows what will happen in each story, it ruins the experience and feels like the player is doing iot for the sake of wanting that 'first time' experience again.

I would strongly reccomend this game. Created by the independant development team Giant Sparrow, they proved that you can take story-telling and gameplay to new heights. For anyone that has played minimalist-styled, ambient, atmospheric and unique story-telling games such as Joruney, Limbo, Inside or Life is Strange then you should play this.
Közzétéve: 2018. április 14. Legutóbb szerkesztve: 2018. április 14.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
668.8 óra a nyilvántartásban (439.0 óra az értékeléskor)
Korai hozzáférési értékelés
I really enjoy this game, despite it being in EA
Közzétéve: 2017. november 25.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
37.9 óra a nyilvántartásban (22.9 óra az értékeléskor)
I have stopped playing multiplayer, becuase of the cash-cow mentality that is Rockstar, and just focused on single-player but now Take Two are removing mods? Yeah, ♥♥♥♥ them.

Looks like I'll hold out from buying their next latest releases. GG Red Dead 2, you have so much potential behind such a shady organisation.
Közzétéve: 2017. június 15.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
3 személy találta hasznosnak ezt az értékelést
40.7 óra a nyilvántartásban (15.8 óra az értékeléskor)
I honestly thought the graphics would be at a better standard, even with everything at ultra it looks like Fallout 3. Gameplay is okay, once you get past the bugs, and the game engine is still reliant on frames so R.I.P to those with 144hz

It's a shame that Bethesda are going to rely on the modding community to get their game working.
Közzétéve: 2015. november 12.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
1 személy találta hasznosnak ezt az értékelést
1.2 óra a nyilvántartásban
I bought this game thinking it would be like the sniper elite series. It's not really. I didn't find the zombie A.I. difficult enough and I didn't feel like it captured the same achievement I would get for getting a good shot on an enemy as I did when playing the Sniper elite games.

Otherwise, if you like slaying Nazi zombies with blood, guts exploding at every shot and more gore than a Quinten Tarentino film then I say go for it because gameplay is still solid, slow-mo x-ray shots look cool when shooting zombies and who doesnt enjoy battling against a horde of zombies with your best mates, or total strangers...

7/10
Közzétéve: 2015. augusztus 22.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
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