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Recent reviews by Ardyn Amberglow

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No one has rated this review as helpful yet
1.9 hrs on record
Early Access Review
Less of a dungeon crawler and more of an "Extraction Shooter" "Loot fest."

Gameplay is very sluggish and slow and each of the "Classes" both feel overly restrictive, and indifferent from one another. The only difference between A Wizard, Warlock, and Fighter is quite literally their gear.

Enemies feel both incredibly tanky, and squishy at the same time with no consistency between them. Combat is extremely basic, nothing more then hit, block, hit, block. Progression is all strictly vertical and nothing more then "Big number go up." But even then it still doesn't really feel like your progressing all that much since the same enemies will do just about the same amount of damage at gear score 6 as they will 26...so why bother?

On the topic of gear, I understand on restricting certain stuff for certain classes, but why can only a rogue use a rapier and dagger, but the fighter can't? Why can the barbarian only use big handed weapons and the fighter can't?

Your also limited to only one character slot unless you fork over 30 bucks for the "Legendary" status DLC. Not to mention a lot of the other features are also locked behind said "DLC" so in reality this is a "Free" game but if you want to have access to all of the other neat features, that'll be 30 bucks please.

There is also a cash shop, where everything is priced at a 1:2 ratio--meaning if something costs 4 fire gems, its 8 bucks, and if something's 15 its 30 bucks and so on.

To further add to this, there is no customization of your character outside of paid races, and the selection for a type "A" or Male body, and Type "B" or female body. Races can be bought in the cash shop and offer slight stat changes such as the elf getting +1 dex but -1 Str.

Basically, if your not immediately turned off by the game with how it presents itself, then there's a variety of Quit moments that present itself throughout that can and will make you go "Nah, I'm good." and uninstall it shortly after adding it to your library.
Posted 3 January.
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No one has rated this review as helpful yet
0.1 hrs on record
Early Access Review
Dead Game, Don't buy.
Posted 31 December, 2024.
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No one has rated this review as helpful yet
22.9 hrs on record
Chivalry 2 is arguably one of the greatest melee combat games out there. It's one of those games where it's easy to pick up, but hard to master, and when you get gud with it's mechanics and you routinely win 1v5s, you feel like a ♥♥♥♥♥♥♥ warlord.

Officially speaking, there will be no further content updates aside from bug fixes and server support to ensure the game remains playable. But what you have is a very dedicated playerbase that will always get you into a game. From whacking bots, to grand sieges and the infamous 1v1 duel servers.

If I were to describe the game in simple terms it would "Just good enough." Where everything *just* fine, with the exception being this game's combat and humor. This is one of the only few games where you can go from duel of the fates, to slapstick comedy gold in the span of one match as you go from an intense 1v1 to getting domed in the face by a bell from another guy just around the corner.

The only real complaints I have with this game is the "character creation" is fairly basic, and the UI is a bit clunky to navigate and there is no indication on what weapon is unlocked as your customizing it's skin. but those are minor issues. The game is well worth the money, and is definitely worth a buy if on sale.
Posted 19 November, 2024.
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16 people found this review helpful
18.7 hrs on record (18.0 hrs at review time)
Early Access Review
What you have here is a bare bones that is slowly being worked on from the ground up. Updates are painfully slow, but when they do drop, it's usually major content updates. That said, what you see is roughly, what you get.

Their UE5 version of the game, whilst is listed as a "Beta" has much less content then the "Base" game itself, which is arguably a pre-alpha. All this to say that, while this game is incredibly good, it still needs that "Time in the oven" so to speak.

Graphically, it's pretty good and will run on a mid-high end machine just fine. The open world, what is there, isn't exactly the *most* full, and admittedly feels too big for its own good, at least in this moment in time. Simply put, everything is very basic, not to say that's bad per se.

The real reason you buy this game, is well, for the sex. Of that there is plenty. While this game is unapologetically fetish material, that's not a bad thing. While it does tie sex into this world as a sort of "core" mechanic, it's more of a loose justification of things. The scenes are well animated and currently you have a limited control over them as well. Supposedly they just released their DSS2 Update, which aims to make some of the scripted sex scenes more dynamic and raunchy. But this does not work on every scene, however this can change given future updates.

Is the game worth it? At full price? Maybe. If you can find content to fill in between the gaps of the updates go for it. If this game is on sale, you should definitely buy it. While this review looks and sounds overly negative, it is in fact a functional, fun, little game to whack it too, or just kinda vibe in desert like setting.
Posted 19 November, 2024. Last edited 19 November, 2024.
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No one has rated this review as helpful yet
46.2 hrs on record (25.3 hrs at review time)
This game, will ♥♥♥♥♥♥♥ *destroy* you.

Words cannot even begin to describe the pure emotional rollercoaster that is this game. I honestly cannot even stress that you *need* to buy this game. I haven't even beaten my *first* playthrough yet because this game ♥♥♥♥♥♥ me up so bad.

This game is about growing up. Outside of your first class that you have to take, your parents tell you that at 10 years old, your life is in your hands. School is technically optional, but as long as you _contribute_ to the colony in some capacity, they will support you. This game takes place over 10 years, which is then broken into 13 months. Each time you do an "Activity" you effectively spend the month doing that and hanging with friends.

And Time is both your greatest asset and weakness. As a year can disappear in the literal blink of eye, and the world will move on without you.

This game is a CRPG, but its also a "dating" sim, and your choices matter. Who you end up spending time with will determine how your character develops in the game. I decided I wanted to play as a shy kid/teen, and largely neglected the needs of the colony. In doing so, I ended up getting certain character's killed because I didn't care or pay attention to what my people needed.

And when you find out that your actions got someone killed...This game doesn't gut punch you. It _uppercuts you_ into the ♥♥♥♥♥♥♥ *Stratsophere* and rips your heart out. And because of this, I ended up being truly alone by my 17th birthday, and was legitimately feeling sick to my stomach over the choices I made to the point where I said to myself "I *need* to fix this." And this game makes you *care* about each and every one of the characters either consciously, or subconsciously.

This brings me to the next part of this "Game" where your character has Object Permanence. Basically, your character retains knowledge of previous saved game states. These come in the forms of "Dreams" or "Nightmares." Which acts as a "reset" button functionally. This means that *some* of the deaths in this game *Could* be avoided. Or prevented entirely. And lemme tell you when you *Save* someone that you previously got killed, you will be sobbing tears of joy. Literally. When I saved certain characters I balled just as hard as I did when I saw them expire.

And that brings us to, well *You.* It's *Your* life after all. For starters, this game offers you the choice of being whoever you want to be. You can pick which gender you want your character to be, or rather their appearance, between Male, Female, or Non-binary. You can also customize your character's pronouns. Whether you want He/Him, She/Her, or They/Them. And there is a *lot* of variety available. Basically for custom pronouns the game gives you every instance in which your pronouns will/could become relevant, and you may type in what you want the respective reply to be. I personally chose She/They as my character's pronouns just to see, and while *subsequent* playthroughs can make this a bit tedious, considering your choosing every instance in which you can be referred to, its not really *that* big of an issue.

On top of that, the game has fairly good reprisentation all across the board. You have men, women, Non-binary, and trans characters that exist in the game, and every single character has their own pronouns that they are referrerd to as. This makes it easier because most of these characters *do* look rather androgynous, but in an attractive, and good way. Which, frankly speaking, had my bisexual panic going off all the time. Speaking of which, you can also engage in any relationship (once your 16/17), of any kind. You can be polyamorous, monogamous, or have open relationships with certain characters.

All this to say, this game *will* make you cry. It can get...very dark at times, and though it might be a "T" rated game, it is one of the few that really pushes the envelope to a borderline M from such a cute, charming, innocent looking title. So, while it might be tempting to name your character "Trickydick69" with "Zoogle/Zayhos" pronouns, it does require a certain degree of seriousness. But you do you.

If your a dollar/hr kind of gamer, then buy this game. Your average playthrough will be close to 20 hours by the end.
Posted 16 November, 2024.
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2 people found this review helpful
2.5 hrs on record
This Demo works well for what it is. As of this writing, I've yet to reach the end of it, but I feel I have seen enough of the game so far to put it into a review.

For starters, you get the option to customize your character, and generally, at any time--where there is a "Safe haven" with a mirror. You have a good number of options, but to address the elephant in the room about the customization--its not exactly specific *what* type of style you have, you just have an arrow so you can't tell if your wearing hair style 1, or hair style 11. The same goes for the piercings for most of the body. IMO I think there should be other types of piercings available, but I'm willing to bet that these will be added sometime in the future, so take this with a grain of Salt.

Graphically, its...not terrible. But it definitely has the "indie dev" feel to it. Some of which can be forgiven. However, the most jarring thing is the loading screens. Any time it renders a new area, it cuts to a static picture of your character, making me think the game crashed, when it hasn't.

Gameplay wise, it *can* be fun, but what you have is extremely bare bones ATM. It's like playing a budget version of resident evil, but instead your this gal put in cryo that awakens on a station trying to escape. You have your standard armaments that you get, and you have to manage ammo. But since enemeis can generally be taken out in a few shots, and with how frequently ammo is given, it's not really an issue.

Arguably, my biggest complaint with the game is its sense of direction. You're never explicitly told or shown where you need to go, nor is there any kind of consistency with how the game tries to *show* you where to go. Sometimes, you have to unlock a door and need a keycard, but the game doesn't outwardly tell you *which* door needs opening with *what* card, meaning most of the time you'll be aimlessly wandering around the area trying to find the obscure item you need to progress.

This only gets more frustrating as the game progresses, as there is an underwater section, and to progress you're supposed to turn on the power, to open a door, by turning some levers and a valve, but neither the character, nor the game tells you this, only the passing phrase of "Looks like I'm getting wet."

Currently, the level I'm at has you taken hostage by the Lycan Alpha, and the game takes away your ability to fight it, since its invulnerable. This is all well and good, seeing as how you have a means to keep "Preoccupied" by "Seducing it" for a time, but the game gives you no real direction on what you need to do. You need to turn the power on, to unlock other doors, but there is no map, or point to indicate which valves need turning, where's your next destination, and what your options are making it an incredibly infuriating set piece because you're just wandering around aimlessly spamming interact on everything and *hoping* you find something you missed.

The Sex Scenes are arguably why you stay for this game, which are animated well enough. Basically, when an enemy gets you to an "Injured" status, they can grab you, and have their way with you. Ripping your outfit off, taking you somewhere, then falling asleep. This is all well and good, and brings me to the next point--outfits. They offer no obvious benefit, outside of the scuba tank which can be found in an optional area for the underwater portion of game. Because of this, I've often opted to just go naked.

Additionally, the game's controls aren't well explained. You can check your status, ammo, and general objective with the "Tab" button, but some of them like "O" are bound to removing your current outfit, which is never explained to the player and is only something I discovered by accident since its not even listed in the controls.

The game also suffers from some bad lighting, where not even a flashlight helps navigate, considering its bound to your weapon. This makes the already dark parts of the game, even worse because you can't see anything on top of not knowing where to go.

While this review does sound overly negative, it is still fun for what it is, and the foundation of everything is extremely solid. I'm more then willing to believe that in future updates, and perhaps when either an EA build, or the full 1.0 releases, these complaints will be ironed out.
Posted 7 November, 2024.
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1 person found this review helpful
3.8 hrs on record
This game is an...interesting one to say the least. So what do we have here? Well we have a painfully average looter shooter that is both somehow ripping off Destiny 2, and Warframe and doing neither well. The story is also pretty bland as its effectively "You're a special Decedent here to save humanity!" From Generic Bad guy #427, and somehow missing the mark. The game follows nearly every trope you've seen before and doesn't really do anything to innovate.

Power Fantasy at the start, then somehow jumbling a relatively obtuse tutorial that's just a static menu. And oh by the way here's our Cool OC that you'll love--and guess what! you can play her! but that will be 10$ please.

The Gunplay is fine...like borders on mediocre. Enemy variety is pretty bland, and the abilities you get are also just meh. Unlike Warframe where each frame has their own distinct playstyle, and in Destiny 2 each Lightbearer has their own style but you can customize their appearance--you don't really get neither in TFD. You have a grappling hook, but you'll never really use that except in a few case instances.

Quests are pretty bland, intuitive, and repetitve. You'll spawn into an area be told to go do something which will lead you on a linear path through generic shooting gallery after generic shooting gallery with no real indication of what's the next step. The main problem with the quests so far is how once a mission ends there's no real any indication just "op that was mission wasn't that fun? Huh? wasn't it?" The stakes don't really feel high and it doesn't help the developers are trying to cram their OC down your throat while edging you to get her suit by doing quests.

The game is painfully easy, and upgrades and weapons feel pretty indistinguishable from each other. All numbers are pretty much arbitrary as it's effectively "Bigger number is better," The only time I've died so far is on one boss, but that was because his artillery move isn't properly explained or telegraphed with the chaos of gunning down hordes of enemies. But once I figured it out, it was piss-ant easy. There are like four different ammo types, White ammo which is Generic rounds, Purple which is high caliber, Green which is penetrating, and orange which is special ammo. Each enemy will have a chance to drop this upon killing them and you'll never really risk running out of ammo except on High-caliber weapons--which I can understand to an extent, but still.

The UI is also pretty bad, looking more akin to a mobile game--which honestly wouldn't surprise me with how everything is laid out. Good god is it polarizing. Buttons are overly touchy or just obtuse to work with, there's almost no real information presented. Button prompts are painfully small and give almost no indication on where to find them. I know how to work a shop interface--but I *Don't* know which buttons do what because for whatever reason you decided to put them elsewhere.

Then there's the cash shop, which of course is abusively priced. See, where most games would do a 1-1 scale of 100 premium to $1.00 They do a 1-2. where 100 premium is $2.00. And of course you have value packs with more premium shoveled in--And obviously new Frames--I mean *Descendants,* are either 300 premium or 600 premium and only sell packs in 250, or 520 to be over or under what you need.

All in all its...not good, but it's perfectly fine timewaster if that's what you want. Its a classic "Freemium" game that tries to monetize all of its content and make it a downright grind to get anything done. If your gonna sink a few hours in it, give it a download, otherwise hard pass, and move on.
Posted 2 July, 2024.
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2 people found this review helpful
1.6 hrs on record
This game is...pretty bad.

The damage on enemies when using your spells, or melee, which let's be honest you'll rarely use is extremely inconsistent. Sometimes, you'll one-shot the enemy you aim at, and other times, it'll take 4+ fireballs just to kill them, regardless of level, or damage scaling.

"The AI is far more A than I..." A famous man once said, and that pretty much sums up the """""Combat"""" in this game, with how the enemy AI reacts. Enemies will just stand there until you get up close to them, and even then maybe they'll decide your a threat and attack you. Melee enemies are strangely passive unless your right in front of them and even then, they still might not attack you.

Based off some of the screenshots and how the game describes itself, I was under the assumption that there would be a unique defeat mechanic, as within the first level, it describes that some enemies can damage your costume, which makes you take more damage. Sadly, any time you die, you just flop over sensually, and then get booted to a game over screen and are basically given the option to either load your last save, or return to title. Yes, I died in this game, with how easy it is, but that's because I quite literally just wanted to see what happens, and was equally disappointed.

The story, from what I was able to just skim through is also just as bland and forgettable. In the game's defense, a lot of the nuances are lost because of the many poor translation error. The Gist is your a witch, working for the rebellion, which just so happens to be a family conflict. And one of the characters, Linder, is basically just an object to be exploited or used by everyone to act as poor justification for it's "Adult" content.

As previously mentioned, the game has *extremely* bad and lackluster "Combat" and "Magic" You have six spells, but you'll only ever use two; Fireball, and more fireball. Everything else is irrelevant. Literally just stand back, and spam fireballs at enemies, bosses, anything that is blocking your path, and watch it die very anti-climactically. In addition to this, the game features a "Lock on" system that is also pretty poorly implemented. Sometimes you'll lock on to what your aiming at, and other times, it'll lock on the bastard behind them, but good luck trying to keep the lock. Basically, any time you would try to move your mouse, the lock on thinks your trying to change who your targeting and will cycle through each and every enemy instead of adjusting your aim.

To put it simply, there's almost no real depth to this game, mechanically, thematically, or sexually. You could remove literally all of the nudity, or sex scenes, and nothing would change, so, why have it in the first place? If you want a good wank, there's literally anything else. "Boss fights" are lack luster, enemies are generic, as is the story and the myriad of the game's other problems. The level design is literally a long corridor from one side to the next with no variation, and a generic boss at the end.

The game also has some very floaty movements, your character runs at mach 4, but feels like your ice skating from one location to the next. You have a jump button, you'll only ever need to use it like four times??? Maybe a few more for some "Secret" chests.

Information within the UI is also presented poorly within the hub area. Vendors are literally just lined up waiting for you to interact with, and the Upgrades give you zero implications as what they do. The eight "Upgrades" you can get are Physical attack up, Physical attack up +50, Magic attack up, Magic attack up +50, Health up, Health up +50, Mana up, and Mana up +50. The attack up icons are literally just a pair of swords crossed over each other, with a colored background of red and blue respectively. And the Health and Mana up icons are literally just bubbles. How is that supposed to present information to me? for half of my playthrough I thought the health and Mana up were unlockables.

Outside of story NPCs, there is literally no distinguishing NPCs. They are literally just blue and pink silhouettes of what look like developer assets that are placeholders. If your lucky, some might be wearing a kind of outfit, but still doesn't help. Even the vendors are nearly indistinguishable from each other, there's no icons, implications or information to say "Vendor X is here," aside from what the NPC tells you.
Posted 11 June, 2024.
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11 people found this review helpful
1 person found this review funny
2.9 hrs on record
Early Access Review
So...Lets address the Elephant in the room for this one; For those who might have played Tribes: Ascend, then you can guess that this game is functionally a Remaster/Remake of one of the greatest Tribes games ever.

Conceptually, lets call this game 0.03 Alpha of a remake, as such there isn't really a whole lot here, but take that with a grain of salt.

For those who are familiar with the Tribes Gameplay loop, then you will be right at home here. For those who don't, Tribes is functionally a Fast-Paced, not quite "Zoomer-Shooter" but has a emphasis on its built in Momentum System, from jetting up and Skiing down slopes.

The foundation of the combat, and movement is pretty solid for what they have. Its cathartic, slick in most aspects, and pretty consistent. However, it's currently barebones, but that's to be expected for EA. Unlike its Predecessor, Tribes 3 allows you to have every weapon unlocked (Currently) and be used in both your offensive, and defensive class options. With some having better utility than others. All pretty bog standard.

But lets be honest, whether your a tribes fan or not, it's all about the Spinfusor.

And that's where a lot of the good comes to an end.

Currently, they don't have any other game modes besides CTF, a 4v4 soccer like game mode, and competitive, and of course practice. But regardless of game mode, it's pretty much a frag fest. Which is kinda like Tribes's Motif. There are no "Teams" as it stands, or rather, there are, but unless you shill out 80 bucks for the Blood Eagle, and Diamond Sword cosmetics, your stuck with the generic looking blue guy.

My suggestions for what they should add would be: A TDM mode to match with the more Frag-tastic gameplay, Actual Team implementation of Diamond swords, and Blood Eagles, as well as the Original Customizable loadouts you could have.

My personal opinion of what they could add later down the line; A Campaign/story mode because the World of Tribes is already rich and vibrant and the last one we had was about 20 years ago. A 3rd faction to either add to the chaos of the battlefield or to cycle between certain matches just feel like it isn't about Beagles Vs Sworders.

On the whole, I would recommend this game, but would prolly wait for a sale and pick this game up when it's under 20 bucks.
Posted 27 May, 2024.
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10 people found this review helpful
4.1 hrs on record
Bloody Spell is a "Souls-like" game more akin to Sekiro then other more notorious From Soft titles, however, it's not quite as refined. The game itself is perfectly fine, and worth a buy when its on sale. And features some free DLCs, such as female cosmetic changes, and some swimsuit wear for the character model. In addition, it offers Workshop support so there's plenty of fun to be had there.

The main issues I have with the game so far, is the translation errors, as there some tips, and dialogue or hints that are just simply untranslated, and the tanky enemies/damage spongy enemies. For an action RPG, hack n' slash--its not exactly good, but is a great time killer. The weapon variety is descent and offers a means of different playstyles, but once you find an objectively better weapon, you might as well use that. Not to mention, most encounters can basically be won with button mashing and a few parries, or dodges.

the game isn't really bad, it just lacks a lot of polish, but is otherwise enjoyable and a great time killer.
Posted 1 May, 2024.
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Showing 1-10 of 48 entries