Bu incelemeyi yararlı bulan henüz olmadı
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Son iki haftada 2.1 saat / kayıtlarda 2.2 saat (İnceleme gönderildiğinde: 0.1 saat)
Yayınlanma: 18 Ara @ 12:08

1.Many of the jumps and runs leave only a tiny space. I have to keep trying just because I cannot catch that 0.5 second timing. In most of the scenes there is no battle, do you have to torture me by keep me repeat running just because my reaction is a little be slow?
2.Lack of target, I do not know where I am, who I am. when I jump and die I keep asking myself why I am doing this? Don't you every think some players might stuck? In the middle and late game, the map become large, I just cannot try to memorize everything of every room.
3. Dark background, it took me a lot of time to know I can pass those columns, and those hidden chests just make me think I am a foolish, and keep me anxiety about missing any hidden chests.I remember a room with a switch hidden on the left side of the wall, and I believe that the ivy was counted as a hint.Checking every single pixel of the room is just burn me out, some thing are just hidden too deep, if you expect players can be surprised by finding those 'secrets' by accessing the game file. Ok, good for you.
positive thing is that the gameplay is good, some levels are good. this game represent the gameplay by a tiny size, which is good. I respect the use of those items, simple but full of imagination. However, many designs just makes me feel like the author wants to tell players I that I am smart and you are an idiot. which is supper annoying. I don' know why you hide a fruit in a room that cannot be regularly discovered, is that you are saying ' you are pranked!'?
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2 Yorum
Deus ex machina 18 Ara @ 15:14 
How much skill you need to run from one position to another? It successed after few attempts but I feel it is just showing off how precise I can control your movement
Arise 18 Ara @ 13:35 
Skill issue?