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Recommended
0.7 hrs last two weeks / 15.9 hrs on record (8.2 hrs at review time)
Posted: 30 Oct @ 6:57am
Updated: 9 Nov @ 11:37am

Early Access Review
The game is pretty great, BUT there is one major complaint I have. The games difficulty doesn't really exist once your amulet is charged. This makes it feel overly easy in my opinion, as when you pull out the amulet to extract, it completely pauses the game. This means you have to be not paying attention to ever lose a kit. fairly early on i was making 5-15k a run, and charging your amulet only costs 1k gold. with this you dont even need to make it half way thru a run to extract. You can be falling to your death and just hit the amulet button and you are magically safe and extract with 0 punishments. It kinda makes the whole risk reward thing feel like a gimmick more than a meaningful mechanic. PLEASE for the love of god nerf the amulet, and maybe even nerf pausing the game to heal. or give us the option to play a hard mode where you cant do these things.
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