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Recent reviews by Ango

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9 people found this review helpful
16.3 hrs on record (15.6 hrs at review time)
I've always preferred games that are short but leave you wanting more, over games that are long & feel like a chore to get through. Owlboy is a $25 game with about 8 hours of content, but i believe it to be fully worth the price. Every single ounce of this game is simply drenched with passion.

This game is absolutely gorgeous. The vistas are stunning, the character designs are fun and expressive, not one part of this game looks out of place. It's obvious how much thought went into every single detail.

The soundtrack is just fantastic. Easily up there with games like Undertale and Outer Wilds in just how many absolute bangers it has. The music is constantly enjoyable, and always matches perfectly with the tone of the game.

The story isn't profound, it's fairly short but it's charming the whole way through. It does a good job creating moments of suspense and tension, never at any point do you not feel a desire to progress it. For being as short as it is, there a quite a lot of very strong and impactful moments.

The characters are quirky and unique; they are all very distinct, in personality and especially visibly. There isn't a ton of characters, but none of them feel poorly written or largely unimportant.

The visuals, art, and story of a game are important, and owlboy does all of those well, but what's important about a game is the gameplay.

Luckily, Owlboy succeeds at that with flying colours as well. The gimmick of this game is that you're flying around near constantly- free-flight is typically broken in most games but here, it's the core mechanic. And god is it satisfying. Just the act of moving around in this game feels nice. Combat in this game is fairly easy, but it's extremely addictive. You never really have to get any more advanced than Move + Shoot, aside from the occasional time you have to do a melee attack. That being said, mastering the combat is extremely fun. getting good at throwing things in the air, moving around, attacking, catching things before they fall, moving around as fast as you can, managing as many things as you can at once is so much fun, my biggest gripe is that there's never really an option in game to *have* to push yourself to that point. Narratively it makes sense, Otus isn't really a fighter, But god it would be really cool if there were like some optional arena mode or whatever. But if my biggest issue with the game is that i wish there were just more of it for me to play, I think it's safe to call it a Very Good Game.

Owlboy is a fantastic piece of media, and I recommend that you consume it
Posted 27 July, 2020.
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1 person found this review helpful
1,644.8 hrs on record (1,219.4 hrs at review time)
As far as free to play games go, this is probably the best one out there. While it is *loaded* with microtransactions, the game has extremely fair and respectful ways of getting any game-effecting gear without spending a dime. In fact, there are really only 2 things that you *need* to spend money on, the first being purely cosmetic cosmetics, and, for SOME unfortunate reason, slots.

Warframe is a game about collecting things. Get resources, build weapons and warframe and other gear, so that you can get more resources, and build more things. Behind the balls to the wall gun ninja space telekinesis, that's what the game is about. There's about 40 distinct warframes and like 300 weapons to collect. However, when you start the game, you start with 2 warframe slots and 8 slots for weapons. Buying more slots isn't expensive, but you still need to fork over some premium currency to get them.

The game has an active trading community, and it's fairly easy to get premium currency by trading with some lazy suckers online, but farming for prime parts to do so takes a bit of effort and a lot of luck, and when you're so restricted by inventory space, the game can feel a bit boring.

I've got over 1000 hours in game, I think it's a great game. It's got bugs every now and then, but the only real issue i have with it is the slot issue. If there were a consistent way of getting them without premium currency, or the price of them was lowered so that trading for the amount you need to get them was easy for new players to do, then I'd be able to comfortably say that the game has a nigh perfect free to play model.

After they do that and get rid of all the traps they set in it.
Posted 26 September, 2013. Last edited 5 July, 2019.
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