10
Products
reviewed
0
Products
in account

Recent reviews by Dorkables

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
600.3 hrs on record
It's a solid story-focused RPG. You create characters who take one of three classes - Warrior, Hunter, or Mystic - and play through a story, either one of the pre-made stories which work as tutorials and add some depth to the world, or a random three- or five-chapter story with less focused elements. The character relationship mechanics are fun - your characters can fall in love or develop rivalries organically, and these give different benefits in combat - and they fit in well with the story elements, which often revolve around community and helping others.
In terms of replayability, there's some fun to be had with jumping into a five-chapter legacy story using heroes who've already gone through the game more than once - having some focused advancement allows you to really hone their abilities and make them unstoppable. But you quickly find there are only a few storylines you can play through, and the random adventures feel shallower and less focused than the pre-made stories. The art style is whimsical and light, with an emphasis on comic panels to tell story and a sort of paper doll style for the battles, and it's designed to be easily edited which allows for you to create your own using their tools. There are a number of mods for the game which add quests, equipment and sidelines, and the Omenroad update gives more replayability, especially with legacy characters going through, although the story-lite nature of that playstyle doesn't really draw me in.
Overall it's a fun game - if you want to push the difficulty and play tactically, you can do so, but if you prefer to enjoy the story and want more control over whether your characters live or die, the Adventurer difficulty still provides some challenge. It's good if you have a couple of hours and just want to sink in a three-chapter legacy story, but I've often found myself playing it because it's the least-thinky RPG I own. There's not a huge amount of depth to it, but it's a nice game if you want a RPG that won't take up hours just for act 1.
Posted 29 November, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
25.8 hrs on record (12.5 hrs at review time)
Having come out of early access and reviewing it on its current merits, Parkasaurus is a laid-back game with a pleasant atmosphere, which nonetheless feels like it is missing some features. Biggest takeaways here are:

+ The art style is adorable - your dinosaurs are brightly coloured and bug-eyed, and there's a simplicity to it which makes things easy to find.
+ There's a dig-site puzzle game which only gets more complex and difficult as you unlock more dinosaurs, and managing my dig site team has become something of a tactical challenge for me.
+ There are multiple resources to juggle which makes the early game interesting.
+ It's the closest thing we've got so far to a new Dinosaur Tycoon.

- The early game is SLOW. The currency to unlock more environments and exhibit features is based on how happy your dinos are, and when you can only afford one or two it's slow to come. It feels like a waiting game at times.
- Hitboxes are clunky and a little too big. It makes filling in spaces fiddly.
- It feels like a game that's difficult to lose - if you go into games for challenge or win conditions, this isn't the game for you.
- There's a lack of granularity around details - staff have no preference for what they do, exhibits need foliage for specific biomes but it doesn't narrow down to specific trees for specific dinosaurs, which I'd like to see. Exhibits can be themed, but park theming in general doesn't seem to be a big thing?

I feel most the negatives in this game are very minor and easily fixed. They certainly haven't stopped me from playing for twelve hours. It's a game where you can always find something else that needs doing, it knows how to keep you occupied. In future I'd like to see more detail around staff members (moods, likes, dislikes etc.) and exhibit dressing. Also, aquatic dinosaurs. Please. Very much.
Posted 16 August, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
288.2 hrs on record (58.8 hrs at review time)
Neverwinter Nights is one of those games I get hugely addicted to. It has just the right combination of pacing, plot and action to keep me going, and there's always some small side quest or item it's pointing you towards to keep your attention.
Would I recommend it as a straight game? Well... maybe. I fully admit I have never played it properly - Beamdog have updated the graphics and brought it to Steam but they've kept the console commands in there; you can still find the old cheats somewhere on the internet. I still find it immensely fun to rock around with a level 40 character smashing zombies and demons in the face, so it's a good time for that. However I am progressing through the story in normal difficulty, albeit at a slower pace. As I level (and try out uber-levelled characters) I find myself feeling like I have made many mistakes in my character build, which makes me want to start again - as it's based around an older version of Dungeons & Dragons, it's easy to get the wrong synergy if you have most recent memories of 5e. It's a game of exploration which at times requires starting over because of suboptimal builds, but if you want to just check out the story you can romp around as a 40th-level barbarian and smash things with hammers if you prefer.
Posted 21 February, 2020.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
46.7 hrs on record (23.9 hrs at review time)
Morphblade is one of those games that straddles the line between "casual" and "strategy": you can play through a quick game when you have five minutes of free time and you're not feeling particularly thoughtful; or you can set aside a few hours and try to best your high score as you try to set up the perfect combination of tiles to keep one step ahead of your enemies. It plays like some sort of calvinball-chess, each tile having its uses and drawbacks, and you need to use all of them as the insectoid enemies swarm the board and overwhelm you. I enjoy the strategic aspect as much as I enjoy its throwaway nature - if I'm not feeling particularly motivated I'll throw this on for a few minutes and play around, but when I really focus on it I'm pushing to try and get the highest score I can, working out the best combination of tiles and upgrades to keep the swarm at bay. Each new game is a learning experience.
Posted 18 July, 2017.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
0.8 hrs on record
Haven't played it long, not sure if I want to continue.

In my review of "Two Digits" I said you should go for Three Digits instead if you want a challenging math game. I want to amend that: if you want a challenging math game, get Hexcells or something similar. Don't get Three Digits.

It suffers from the same lack of game advancement as Two Digits, in that there is no innovation between level packs, and they become very same-y very quickly. With fourteen numbers rather than nine you'd think that would make it more difficult, and you'd be right. But it's less a puzzle game and more a really bad point-and-click adventure. I solved most of the puzzles I've completed through pure luck, randomly clicking until I make a connection and figure out what number I need to make.

The music isn't the worst thing in the world, but it isn't fantastic either, some plinky-plonky piano which is cheerful if irritating when you notice it repeating. You can turn it off with a tick-box in the options, but it's worth noting that the volume slider beneath that box doesn't work - the volume simply reverts back to full when you exit.

It's not absolutely awful - there is something to be said for the challenge of it when you're playing it - but the sheer number of false starts and leaps of logic it takes to actually finish these puzzles make it difficult in the wrong way. There's less math knowledge at work here and more random clicking.

I'm gonna finish it, because I'm nothing if not bloody-minded about gaming. But I don't think it's great as a game.
Posted 1 August, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.6 hrs on record (1.5 hrs at review time)
I'm not sure this is a game I can recommend.

It's an interesting game, although the controls are somewhat clunky when relegated to one mouse button, and I like the idea of a challenging math game which requires you to think a little outside the box when solving it.

But for replay value I can't suggest anyone buys it - it'll last you until you finish it (which likely won't take too long once you figure out how it works - the tutorial could use some video or pictures. More instruction than the one or two sentences it consists of), but for a challenging game Three Digits is tougher and better as a game.

I think the main problem is, it doesn't innovate enough. When you figure out how it works there's not a lot beyond whatever random numbers the game gives you, there are no additional challenges or tools at your disposal and when you have over a hundred levels there needs to be more variety than the same three-by-three grid of random numbers.
Posted 1 August, 2016.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
468.7 hrs on record (93.1 hrs at review time)
Okay, I've finally finished the game ONCE, so now I feel like I can talk about it. This is just the base game, I haven't played any of the DLC yet (although you can bet I will!)

The bad: settlement building is fiddly at best, it's very difficult to get it to do what you want even with some small projects.
Resource management when building these settlements is also a problem if you don't build up the skills which allow you to shift your junk around from place to place.
It's worth pointing out, you can ignore settlement missions; but doing so feels like it would leave the wasteland an empty place and there aren't many groups aside from your own settlements. What there is doesn't feel as diverse as in Fallout 3.
As the story goes on, it seemed like the glitches got more and more frequent,

The good: The story, when it doesn't fall by the wayside in favour of all the side mission, is very good and engaging. Towards the end game, when you're making decisions that affect your standing and allegiance between the different factions, it starts getting difficult to make choices because many of the characters are so enthralling. I found myself choosing the ending based on which characters I liked from which faction.
That being said, the end-game interactions are probably best. It takes a while to get to it, sure, but when you do and the factions finally start mixing and fighting, the game gets a lot more interesting.
The amount of control you have over your settlements is good too, you can build a lot of structures and there's some good variety to the things you can build (although it does all end up looking kinda blocky).
Same with weapon and armour mods. It gives you a lot of scope to craft your fighting style and build the skills to match, if you're into that kinda strategy.
There's a lot of tension to the beginning of the game too, when you're low-level and struggling against the enemy groups nearby.
If you have Windows 10, it will actually run (unlike Fallout 3).

Fallout 4 is one of my most played games, and it's a game I'm going to continue playing. Yes, there are problems, but they are for the most part negligible in comparison to the amount of freedom within the game to craft your own story and really build a world from the ground up.
Posted 26 July, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
16.1 hrs on record (5.4 hrs at review time)
Srsly good fun, difficult at times but addictive. Discovering tricks and tips to speed up your run and get to the next level is half the fun, and the infuriating deaths just push you to try again and again. The only issue I have is with the controls, since I occasionally end up turning on StickyKeys if I shoot too much.
Posted 25 December, 2015.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.1 hrs on record (3.7 hrs at review time)
What a clever game. A great example of narrative games done well, it involves you in the story and makes you think about what you've done. Some good mechanics and very dark, it doesn't suffer from lack of replayability as there is so much to discover on each playthrough. However, you will get several repeat endings which leave it feeling a bit repetitive as you explore the game, and it begins to feel mechanical.
Posted 25 December, 2015.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.4 hrs on record
Camera controls are awful, no tutorial and the game controls are difficult to understand, crashes after every game and if you so much as touch the video options, and the windowed mode doesn't work. That's not even touching on terrible early-nineties-style graphics. What could have been a good game lacks so sorely in execution it's borderline unplayable at best.
Posted 6 December, 2015.
Was this review helpful? Yes No Funny Award
Showing 1-10 of 10 entries