King Brown
Shrey Purani   Sugar Hill, Georgia, United States
 
 
"I... I am a monument to all your sins" - Gravemind
Currently Offline
Dwood 14 Dec, 2019 @ 7:31pm 
Use thunder lord
grapefruitdonut 20 Jun, 2018 @ 6:17pm 
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...............|,: : : : : :-~~--: : ::/ NEVER GONNA GIVE YOU UP
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Reddington 28 Apr, 2018 @ 12:23am 
leatherface requires tactical skill, precision, and mindgames to play properly, thus those who can't play leatherface are obvious imbeciles who will never be able to play beyond their nurse crutch, which is weird because she floats but she's totally a crutch. Leatherface is a high skillcap killer with many intricate details only rick and morty fans like myself can truly understand
Reddington 28 Apr, 2018 @ 12:23am 
One-shot is just too overpowered. You have NO chance of getting away after a chainsaw hit which breaks a fundamentually important mechanic of the game. If not the most important.Furthermore, killing with a chainsaw is not even difficult. All you have to do it charging up your chainsaw and boom.In my opinion it's enough to have an enormous sprint with his chainsaw that allows him to go from gen to gen really fast. This alone is very powerful but having a one shot too is overpowered.
Venntral 1 Jan, 2018 @ 7:43pm 
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.

As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.

We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.

Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.
Wargasm™ 19 Dec, 2017 @ 9:11pm 
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.

As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.

We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.

Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.