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Recent reviews by Tomoko

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77.3 hrs on record (39.6 hrs at review time)
I want to love this game so much. But i feel it misses the mark in a very core way. For darkest dungeon 2 they changed the core formula from DD1 to be more roguelite and repeatable. Deciding to leave behind elements such as hero investment and resource management. When a hero dies in DD1 it can be heartbreaking. In DD2 you just go "ohh well time to restart this run". You dont care about your characters, there is no point in naming them or building a story with them because you know they will come back with the same name next time and lose nothing.
As a fan of DD1 with over 200 hours i need to say this game isnt bad, but its lost a lot of the things we loved about the first game. When i sit down and ask myself what reason i have to play this, the only thing that has kept me playing for so long is the intense, against all odds combat that i fell in love with. But i can find that in the first game and enjoy it more.
This game feels like a spin-off rather than a true sequel and for some there will be fun to be found here. But if your looking for more of DD1 you may be disappointed.
Posted 16 October, 2023.
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16.9 hrs on record
I love playing hard games, Elden ring, Darkest dungeon, GTFO, Deadspace on permadeath. I did not enjoy this.
Remnant 2 has bosses and encounters that i cant help but think were made with mainly co op in mind. Such as the dreaded CUBE!!! boss. Many bosses have either attacks that will down you in one hit or expect you to have someone else to take the heat off you. Leading to a feeling... almost like your missing something. But it goes beyond just bosses. The moment to moment fights in Remnant 2 are as in the first very well done and a great take on souls like with guns, but its everything else that gets in the way. Most times after i take down a few rooms of baddies i'm greeted with a puzzle that puts a dead-stop to the action and combat. Depending if you enjoy puzzles, the first time you see them you might enjoy them. The problem is they can either be a roadblock or in some cases downright punishing. For all the hard locations and hidden walls in Elden ring I never felt like a puzzle was shoved in my face with a gun to my head. This on top of the bosses makes the game feel like a chore to push past rather than a challenge to overcome.
There are a few more things i could talk about, weapons, locations or lackluster story but i think all of those are minor issues that most people could look past. For me its the core of the game that doesn't click. I cannot recommend it for anyone who was like me, looking for another difficult and engaging game to play solo, or looking for more Remnant 1.
Posted 28 July, 2023. Last edited 28 January, 2024.
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