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Recent reviews by FilipeQ

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Showing 1-10 of 55 entries
No one has rated this review as helpful yet
13.0 hrs on record
Very pleased with this title. It has a different approach in comparison to its predecessors but you can still feel the vibe of a Life is Strange game. Perhaps this is the least gripping and emotionally wrecking story from the franchise but it surely is not weak and stands out with its own aesthetic.

I don't know if anybody else felt the same way, but I felt that this game radiates with optimism despite a rather difficult topic the story revolves around. I always felt happier playing the game. The town is likeable, believable and coherent. The main character is surprisingly deep and multi-layered. We cannot talk one-dimensional about her at all which is a great relief as I had my suspicious that this character would lack charisma but nothing of the sort happened, thankfully.

This game's decisions may feel out of place sometimes, but they just focus on maintaining and creating relationships with the town which is a change from decision-making purely for the sake of the plot. I don't find it to be a downside of the game, albeit it's understandable that for some it might be. The problem is that you may sometimes feel like the decisions do not matter as much, as you do not see the outcomes of them at times, a matter which could have been handled better. This time, some decisions could even be completely evaded and I personally do not think it was a good idea.

The music, graphics, all top-notch and pleasing for the eye and ear, perhaps the soundtrack could have been expanded, it felt rather limited at times but nonetheless fitting. The plot isn't weak either and I felt interested throughout the entire game about the finale. No issues with the optimization, no bugs found either.

All in all, a game worth recommending. Perhaps not a one that will stick with you forever, but the one you will smile about once someone mentions it.
Posted 7 November.
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No one has rated this review as helpful yet
32.0 hrs on record
A game which can proudly call itself a "Life is Strange" game and did not all-in-all disappoint!
It started very strongly and was somewhat of a luckluster in episode 1 later on but each episode kept getting better to the point that by the time the story reached it's climax I had already been nailed to my chair, being emotionally invested in this gripping story with two, very multi-dimensional and believable brothers facing the hardest time of their life which I wouldn't wish upon anyone, even the worst of enemies.
The choices in this game are much more impactful for the finale of the game, even if they don't seem to be at first. This is one of the better compliments a game of this genre can get. Each moment gives you a insight into the world of two brothers grappling with prejudice, racism and having to grow up rapidly in the world full of hatred and lies.
The music in this game doesn't disappoint either, with some very enjoyable tracks, some good dialogue and okay (albeit worse than in LIS1 environment exploration).
The absolute phenomenal atmosphere of the first installment was somewhat preserved and there were some scenes making me feel various feelings at once just like the in the first part of the franchise, but overal this game couldn't beat the masterpiece, sadly.
Nevertheless, a game absolute worth playing, with many tough decisions, solid story, cool characters and atmospheric setting. Make no mistake, it is a Life is Strange game so it is a VERY good game story-wise and I wholeheartedly recommend this to anyone!
Posted 15 September.
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3 people found this review helpful
34.2 hrs on record
To say I'm impressed with this game would be a grave understatement.

I've played through many games from this genre, many of which boast being well-acclaimed. None of them were quite like this game. The storytelling of Life is Strange is gripping, one is literally giddy with excitement to learn what is going on and what will be going on in the future, a future that doesn't seem to be set-in-stone due to the main protagonist's ability to rewind time. The cast of this game is really well-picked, most characters have some depth to them and contribute greatly in their task to create a believable school setting with believable children who seem to be one-dimensional at first glance but hide their complexity when the school doors get closed, which is very often the case in real life as well.
The mystery, the choices that pack an emotional punch and stunning graphics alongside the music that was probably the best out of all the games in this genre I had played result in an unforgettable experience that sticks with you for a while, that's for sure.

The game, despite having a sort of sci-fi/supernatural aspect to it, doesn't cease to amaze with how well it executes showing real life struggles and problems, as well as dillemmas some people need to face with every day. Some unsung heroes, hidden culprits. Life is not always what it seems at first sight.
The game teaches a vast array of important lessons:
- We need to exercise more empathy and understanding towards people
- Many people appear a certain way but hide a lot of sorrow and need support
- Life is fragile and we often forget just how much it may be
- Choices have consequences (duh)
- Internet can be a powerhouse for good and for the bad doings
- Dangers can hide in plain sight, teenagers are gullible.
among others, many more in fact, which constitutes the greatest amount of moral and life lessons in any game of this genre and I find that to be a very good trait of this game.
The choices themselves, they do not always *really* matter for the plot, but they are excellent at hiding it and making player feel that such choices were necessary nonetheless. It's certainly not Detroit: Become Human where you may have 4 or more ways of completing a mission which will change the future in various ways but the choices still *FEEL* impactful, subjectively.
Life is Strange in its Remastered edition has an error in episode 4 which makes you unable to continue your journey which is a bummer and should never have happened in the first place but in my case it was repaired by reloading the last checkpoint.

Nonetheless, a must-play position for any gamers that love this genre, it's a true gem. You will hardly be dissapointed.
Posted 8 August.
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No one has rated this review as helpful yet
37.4 hrs on record
A quaint game, certainly affording a moment to unwind- beautiful graphics with most species presented in a really enjoyable and pleasing for eye manner. Sometimes the mechanics of this game tend to be a bit clunky or counter-intuitive, at least for me, but overall you are almost bound to have a pleasant experience. The game is not really complicated and can be grasped within a few hours into the game which makes it a perfect position for casual players that would like to just have a good time. The game can be more challenging, if you wish for it to be that way. So many dlcs at affordable prices compliment the game, adding a lot of depth and aesthetic value. Try it if you are looking for a nicely curated simulator or if you've dreamt of owning a zoo, or in both cases :D
Posted 3 July.
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1 person found this review helpful
4.9 hrs on record
The theme of the game is a witch hunt that took place in the late 17th century in New England, in the north-east of the USA. Throughout the approximately five-hour adventure, one can find motifs from the Silent Hill series, as well as many cinematic images, such as The Witches of Salem, The Omen, The Messenger of Hell or The Witch. Most importantly, however, the new English game performs far better than the first episode of The Dark Pictures, improving on most of its predecessor's flaws. While the first game of the series was basically a disappointment, I thoroughly enjoyed this one

The once prosperous New England town of Little Hope suffered decades ago from economic decline and the closure of its factories, and it was impossible to survive on tourism alone. Particularly as the town was reaping the rewards of its grim past, with tragic events mirroring those in Salem and Andover. People were drowned, burned at the stake and crushed, and the devilish energy born of blatant injustice, as you might guess, is back to take revenge on those who happen to be entangled in Little Hope. Our unlucky victims are the victims of a bus crash that overturned a block away from the boarded-up (and quite literally so) town. They are lost students straight out of a horror film about teenagers, their grumpy old friend and a professor trying to keep his head on straight, whose only hope, nomen omen, is to move on. And there is nowhere to go, because 'Little Hope' offers perhaps the greatest area for exploration so far, usually empty, but nevertheless necessary to explore, as we learn the history of the cursed place from notes or newspapers discovered here and there. We can also find illustrations bearing prophecies of a possible future, always vague, but nevertheless successfully building up tension.

The plot here is more complex than it appears at first glance. Suffice it to say that, plot-wise, Little Hope is by far Supermassive Games' strongest offering, but its effect is subordinated, for better or worse, to the finale. It does a good job of explaining the script's kinks, clarifying all the inconsistencies and wrapping things up, but on the other hand it doesn't encourage you to finish the game again. In other words, despite a good story, in terms of gameplay this is probably the least attractive part of the Dark Pictures Anthology (I also include Until Dawn in this collection out of convenience), both because of its poor replay value and low difficulty level.

Encounters with creatures are great, it's still fun to play with someone next to you on the sofa or on the other side of the internet connection, and the whole thing is directed with aplomb and jump scares can give you sudden heart palpitations, but Little Hope struggles to generate tension during the numerous exploration scenes. There seems to have been too much subordination of the story - whose leitmotif is dealing with loss and guilt - to the pace of the gameplay, with the result that interactivity is relegated to the background, making us more of an observer

Nonetheless a successful game that did not disappoint and is worth trying out.

Posted 23 May.
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1 person found this review helpful
91.6 hrs on record (82.7 hrs at review time)
This game received terrible reviews upon its release as it was a half-baked product rushed to please the audience that was anticipating the product for a long time- It, sadly, backfired. Countless glitches, in-game errors, unintended mechanics and visuals out of control left people disillusioned and rightfully so. CDP should have polished their game much more before they launched their product.

Fortunately, now, as the company actually had time for it and patched all problems the game had faced in its premiere, Cyberpunk could uncover its full potential and it would be an understatement to say that the world is rich- In fact, the entire premises of Night City offer a very impressive, outstanding and thrilling experiences for all kinds of players. The world is so atmospheric you can literally feel that you are a part of this dystopian world where the rich control the weak and where its ever so easy to meet your own downfall.

The story of the game feels great and engaging. You can sense that you are running out of time which makes it a thrilling journey in which you never know how much you can still do and how many things can change unexpectedly. It's been CDP's tradition at this point that the main and secondary characters are truly stellar. Their dialogue, movement, design- you've got to experience it in order to see it like I do.

Graphics and music- Absolutely phenomenal, nothing less, nothing more

In terms of the actual gameplay- it feels fluid, engaging and combat is really fast-paced and dynamic. You can truly sense the feeling of a fight in the future that is boosted by many enhancements various enemies as well as yourself utilize. There are numerous weapons in both close and range combat as well as a whole skill tree of hacking which allow you to feel like a cyber mage. How cool is that!

Side quests feel compelling, although I feel like they failed to deliver the quality from the Witcher. It's okay though, the question marks on the map and missions are still quite good and a few quite great.

Currently, it is one of the best RPG games ever released and anyone, even someone who is not into science-fiction (like me), should give this game a try.

Posted 15 March.
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No one has rated this review as helpful yet
351.6 hrs on record (350.7 hrs at review time)
Entering the world of GWENT, players are immediately immersed in a strategic and intricate gameplay experience. Instead of solely relying on card strength, GWENT challenges players to carefully consider their card placement and timing, emphasizing tactical decision-making over luck.

Structured in rounds, GWENT prioritizes strategic depth, requiring players to secure victory in two out of three rounds through thoughtful point accumulation. This strategic framework demands players to anticipate their opponent's moves and adapt their strategies accordingly.

GWENT's gameplay offers a sophisticated mix of strategic depth, innovative row mechanics, and dynamic card interactions, ensuring each match is a fresh and intellectually stimulating experience. It encourages players to think critically and adjust their tactics, ensuring that no two battles are ever alike.

The visual and auditory aspects of GWENT are meticulously designed to complement its strategic gameplay. Featuring stunning hand-drawn artwork and captivating effects, every card and battlefield contributes to the immersive experience, bringing the Witcher universe to life. The audio design, with its evocative sound effects and thematic music, further enhances the atmosphere, immersing players in the rich world of the Witcher series.

However, the game may be complex and less accessible for newcomers.
Some players feel the game changed too much from its original form post-release. Many people also report that the game has been unbalanced for a long time. I don't play the game much anymore but something must be amiss. Nevertheless, trying the game out is definitely worth it.
Posted 26 February.
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No one has rated this review as helpful yet
84.6 hrs on record (83.0 hrs at review time)
If you enjoyed Spellforce Platinum Edition- this game does the same as it seamlessly combines the best elements of real-time strategy and role-playing games, delivering an enjoyable gaming experience from start to finish.

In my humble opinion, Spellforce 2 improved on almost all aspects of the previous instalment even if it's not as iconic as its predecessor. The blend of RTS and RPG elements is executed flawlessly. You'll engage in commanding armies on the battlefield and controlling your hero in intense combat encounters. Now, due to the fact that the game is newer, these encounters and battles are even more dynamic and pleasing for the eye.

The environments are beautifully crafted, ranging from lush forests and snowy mountains to ancient ruins and bustling cities. And the character models and animations are incredibly detailed, bringing the world of Eo to life in stunning detail. The music is also captivating and it may make you look it up on Youtube ;)

The Anniversary Edition of Spellforce 2 also includes all the expansions and DLCs, providing hours of additional content and enhancing the overall experience. From new campaigns and quests to additional units and abilities, there's always something new to discover and explore and that's what I like about Spellforce 2, it's richness and feeling like a DLC is a DLC and not just a mere add-on. The story of the 2 main campaigns is great. A time to spend, definitely not to waste.
Posted 26 February.
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4 people found this review helpful
1 person found this review funny
243.9 hrs on record (194.6 hrs at review time)
Spellforce is an absolute gem in the world of real-time strategy and role-playing games. In fact, its a precursor, a forerunner of this genre. From the moment you delve into its immersive world, you're transported into a realm where magic and might collide in epic battles and intricate storytelling.

One of the standout features of Spellforce is its seamless integration of both RTS and RPG elements. You're not just a commander orchestrating troops from afar; you're also a hero leading the charge on the front lines. This dual perspective adds layers of strategy and depth to every encounter, keeping you engaged and on your toes throughout the game.

The variety of factions and races available for both single-player campaigns and multiplayer (although multiplayer tends to be a bit problematic knowing how old the game is) skirmishes is astounding. Whether you prefer commanding the disciplined armies of humans, the cunning tactics of elves, or the brute strength of orcs, there's a faction to suit every playstyle. And with the Platinum Edition, you get access to all the expansion packs, adding even more diversity and content to an already rich gaming experience and it allows for many hours of fun for you to invest on.

But it's not just about the battles; Spellforce also excels in its storytelling. The intricate lore woven throughout the game pulls you deeper into its world with every quest and character interaction. You'll find yourself genuinely invested in the fate of the land and its inhabitants, driving you forward to uncover every secret and solve every mystery.

Visually, despite being a very old game, Spellforce is imo a treat for the eyes. The landscapes are beautifully crafted, from lush forests to desolate wastelands, each with its own unique atmosphere and challenges adding to the immersive experience of commanding your armies and engaging in combat.
Posted 26 February.
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2 people found this review helpful
10.0 hrs on record
The game had it's moments but unfortunately failed to deliver in the long run. I think it's somewhat connected to the fact that the game is painfully short and it doesn't help the plot at all. Characters, in spite of being VERY stereotypical, appeared as rather bland and uninspired. Being cliche can be done in a good way, which was proven by the Quarry. This game, however, failed at that. The idea of using brain/heart decisions felt good at the beginning but was quickly forgotten during the game. The fact that playing the game with a friend makes the game more interesting is a plus for sure. Scary moments were hardly ever scary and quite easily predictable. The story confused me a few times and when I thought I might have understood SOMETHING, the game ended lmao, Adding relationship between characters was a really nice touch but then I realized that it did close to nothing and neither bad nor good relationship with anyone lead to anything substantial for the plot and it felt like a wasted potential. It's a shame, maybe a second playthrough could help, but then, it shouldn't be a requirement to enjoy the game.

I suppose it's going to be a hit or miss for many people, for me, it was unfortunately a miss.
Posted 19 December, 2023. Last edited 19 December, 2023.
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Showing 1-10 of 55 entries